Author |
Message |
Rellik
|
Friday, November 06, 2009
I wonder if there will be a Dragon Ball Z stand alone mod for this engine. What do you guys think?
|
madman122
|
Friday, November 06, 2009
here's pointing at you Zeth ZEQ 3 *intense laughter*
|
Rellik
|
Friday, November 06, 2009
That's funny, I don't think they'll do that any time soon.
|
madman122
|
Friday, November 06, 2009
it would be fun if he did do it *intense laughter*
|
Rellik
|
Friday, November 06, 2009
Yeah, just think of all that they could do with that powerful engine.
|
Deathshot
|
Friday, November 06, 2009
The UDK is fairly easy to use and very user friendly.
|
Alex
Al Knows
|
Friday, November 06, 2009
The release of the UDK is great news for indy game developers. Much like Unity going free recently, it gives indy developers the opportunity to use a professional level toolset to get their projects off the ground without having to find funding for licenses to the engines.
The UDK also has a superb licensing deal for indy developers, allowing up to $5000 earnings before having to pay 25% royalties on further earnings. 25% may seem a bit steep, but when you consider the cost of professional licensing deals for the Unreal Engine 3 reportedly have at least 7 figures in them and are per game, paying $2,500 in royalties out of $15,000 from sales still means $12,500 earnings and commercial use of the Unreal Engine. Pretty good in my opinion.
|
Kyle_Katarn
|
Friday, November 06, 2009
Will the UDK allow us to code, or is it just a WYSIWYG editor?
|
Deathshot
|
Friday, November 06, 2009
Source codes and all.
|
Alex
Al Knows
|
Saturday, November 07, 2009
Yeah, you can code til your hearts content in UnrealScript but you can't do any "native" C++ coding unfortunately. It was however have a tool for packaging your game up into a one-click installer for distribution.
The UDK has a LOT more features than UT3's version of the engine, including the water surface effects and mesh fracturing designed for Gears Of War 2 as well as a more refined and stable editor.
My experience with modding UT3 was that the engine was superb to work with, but UT3's mod support was (at the time) terribly under developed and not too easy to get to grips with. The UDK is certainly more developed for the purpose and seems more straight forward when setting up a game.
|
Zeth
The Admin
|
Saturday, November 07, 2009
here's pointing at you Zeth ZEQ 3 *intense laughter*
We have our own in-development engine that supersedes most others in terms of code clarity and modularity. Therefore, this would not likely happen unless a third-party publisher contacted us with such a finite request.
|
Konan
|
Thursday, February 25, 2010
Well not so bad engine, but need optimize, because in nvidia 9000+ like in a older video card, I mean after the game loaded sooo low res textures showed, than 5 second later the high resolution textures..and that very creepy I think, this is not 2001 so I don't know why can't make better this engine, like crytech engine.
|
Alex
Al Knows
|
Thursday, February 25, 2010
The Unreal Engine is extremely optimised. Considering it's feature depth it is extremely scalable. The feature you're complaining, and it is a feature, about is stream-loading textures, which allows the game to load quickly using low res textures, start the game and seemlessly load in the high res ones. That feature is an optimization. It stops gamers having to sit on their backsides for ten minutes every time they get to level load.
As far as flexibility and depth of features go, UE3 far exceeds the current CryEngine. CryEngine is built for the purpose of being the engine for CryTek's current FPS game. UE3 was built with the intention of being a very flexible generic engine which could be used for ANY type of game. CryEngine has "better" graphics & physics systems, sure, but that's the least of a developers concerns when choosing a middleware engine to make a game with. If they can't make the engine do what they want then it's a worse engine.
|
Konan
|
Thursday, February 25, 2010
Flexible but like Brothers in Arms creators say: small amount of tools in the pack, that why hard to make a good game with that engine..or just the team not so pro.
|
Alex
Al Knows
|
Thursday, February 25, 2010
Small amount of tools? Dude, have you even looked into the sheer amount of integrated tools, editors and functionallity which are a part of the UnrealEd package? There's far more than in practically any other engine, they're mostly a lot more powerful and controllable than equivilents found in other engines as well as being incredibly easy to use.
Can you give me a link to where Gearbox was saying Unreal Engine 3.0 was terrible to make games with? The only complaints I've heard from their direction was back while making the original Brothers In Arms on Unreal Engine 2.0, which, yes, was terribly under featured and under supported. However, I've read nothing but praise from them in interviews regarding UE3.0, which is why all their current projects make use of the engine, along with why the vast majority of games made these days uses it.
|
Konan
|
Thursday, February 25, 2010
Come to my home and learn my lang and I show that pc magazine..
|
TRL
|
Thursday, February 25, 2010
It's probably a bogus magazine.
|
Alex
Al Knows
|
Thursday, February 25, 2010
In that case, which Brothers In Arms is it exactly referring to? If from a few years ago or is about Road To Hill 30 or Earned In Blood, the quote would be regarding UE2.0.
As I said, everything I've read in respect to Gearbox's opinions of the engine has been that it's been the biggest time save and general boon to their development team ever. I'm certain I've read in seperate interviews regarding Borderlands, heck's Highway and Collonial Marines that Gearbox love the UE3.0 engine and haven't come across any which they consider comparable.
|
Konan
|
Thursday, February 25, 2010
The one what based on Unreal 3 Engine.
|
najeeb
My Sir
|
Thursday, February 25, 2010
hey unreal engine 3 was released alongtime a go , Half-Life 2 engine is good if you really try to make a game on it
|
Alex
Al Knows
|
Thursday, February 25, 2010
Half-Life 2 was released 2 years before the first game to use Unreal Engine 3 did. And, no, the Source Engine, which is what Half-Life 2's engine is called is a horrible engine to make a game in, especially when you compare it to UE3.
But anyway, incase you're unaware, this thread isn't about the professional, multimillion dollar Unreal Engine 3.0, it' about the UDK which is a free version of the engine which allows beginners and hobbyists to make standalone games using it. It was released less than 6 months ago.
|