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[RESOLVED] please help!

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Zaneo View user's profile Send private message

Reply with quote Monday, March 08, 2010

I got this strange error:
ZEQ2Lite 1.35 win_msvc-x86 Sep 1 2009
----- FS_Startup -----
Unable to create directory "C:\Users\Albin\AppData\RoamingD:\Spel\ZEQ2"
Current search path:
D:\Spel\ZEQ2/ZEQ2

----------------------
0 files in pk3 files
execing default.cfg
fs_game is write protected.
com_zoneMegs will be changed upon restarting.
execing zeq2config.cfg
fs_game is write protected.
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk okay
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
Estimated display aspect: 1.779
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1366x768 1280x720 1280x768 720x480 640x432 1024x480 640x480 800x600 1024x768'
GL_RENDERER: ATI Mobility Radeon HD 4650
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4650
GL_VERSION: 2.1.8306 release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Motionblur image set; width: 1024 height: 1024
Initializing Shaders
----- finished R_Init -----
^3WARNING: R_FindImageFile could not find 'interface/menu/console01.png' in shader 'console'
^3Shader console has a stage with no image
------ Initializing Sound ------
SDL_Init( SDL_INIT_AUDIO )... okay
SDL audio driver is "dsound".
SDL_AudioSpec:
Format: AUDIO_S16LSB
Freq: 22050
Samples: 512
Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
1 stereo
16384 samples
16 samplebits
1 submission_chunk
22050 speed
00113E00 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
^1ERROR: Could not open "sound/feedback/hit.wav"
^3WARNING: could not find sound/feedback/hit.wav - using default
Loading vm file vm/ui.qvm...
VM file ui compiled to 634877 bytes of code
ui loaded in 1388544 bytes on the hunk
--- Common Initialization Complete ---
Winsock Initialized
Hostname: PowerHouse
IP6: fe80::ac2d:922f:60e8:ae32%10
IP6: fe80::85f:d6b:3f57:fdde%12
IP: 192.168.2.33
IP6: 2001:0:5ef5:73b8:85f:d6b:3f57:fdde
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
RE_Shutdown( 1 )
----- FS_Startup -----
Current search path:
D:\Spel\ZEQ2\ZEQ2Contents\Map-Water_World.pk3 (497 files)
D:\Spel\ZEQ2\ZEQ2Contents\Map-planetvegeta2.pk3 (416 files)
D:\Spel\ZEQ2\ZEQ2Contents\map-gingertown.pk3 (48 files)
D:\Spel\ZEQ2/ZEQ2Contents
D:\Spel\ZEQ2/ZEQ2

----------------------
961 files in pk3 files
Hunk_Clear: reset the hunk okay
----- Initializing Renderer ----
-------------------------------
----- R_Init -----
SDL using driver "windib"
Initializing OpenGL display
...setting mode 6: 1024 768
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1366x768 1280x720 1280x768 720x480 640x432 1024x480 640x480 800x600 1024x768'
GL_RENDERER: ATI Mobility Radeon HD 4650
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4650
GL_VERSION: 2.1.8306 release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 6, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Motionblur image set; width: 1024 height: 1024
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 634895 bytes of code
ui loaded in 1388544 bytes on the hunk
6 arenas parsed
1 arenas ignored to make count divisible by 4
0 bots parsed
WARNING: reused image interface/fonts/font0.png with mixed glWrapClampMode parm
execing zeq2config.cfg
r_bloom_sample_size will be changed upon restarting.
r_mode will be changed upon restarting.
Scanning for servers on the local network...
------ Server Initialization ------
Server: LANDING
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk okay
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4650
GL_VERSION: 2.1.8306 release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 15, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Motionblur image set; width: 1024 height: 1024
Initializing Shaders
----- finished R_Init -----
----- FS_Startup -----
Current search path:
D:\Spel\ZEQ2\ZEQ2Contents\Map-Water_World.pk3 (497 files)
D:\Spel\ZEQ2\ZEQ2Contents\Map-planetvegeta2.pk3 (416 files)
D:\Spel\ZEQ2\ZEQ2Contents\map-gingertown.pk3 (48 files)
D:\Spel\ZEQ2/ZEQ2Contents
D:\Spel\ZEQ2/ZEQ2

----------------------
1922 files in pk3 files
Loading vm file vm/qagame.qvm...
VM file qagame compiled to 1467550 bytes of code
qagame loaded in 4953568 bytes on the hunk
------- Game Initialization -------
gamename: ZEQ2
gamedate: Sep 01 2009
Not logging to disk.
0 teams with 0 entities
0 items registered
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------
trying to load maps/LANDING.aas
^1Fatal: can't open maps/LANDING.aas
0 bots parsed
6 arenas parsed
-----------------------------------
RE_Shutdown( 0 )
----- R_Init -----

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 4650
GL_VERSION: 2.1.8306 release
GL_EXTENSIONS: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 15, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Motionblur image set; width: 1024 height: 1024
Initializing Shaders
----- finished R_Init -----
Loading vm file vm/ui.qvm...
VM file ui compiled to 634895 bytes of code
ui loaded in 1388544 bytes on the hunk
6 arenas parsed
1 arenas ignored to make count divisible by 4
0 bots parsed
WARNING: reused image interface/fonts/font0.png with mixed glWrapClampMode parm
Loading vm file vm/cgame.qvm...
VM file cgame compiled to 1503286 bytes of code
cgame loaded in 34320768 bytes on the hunk
stitched 0 LoD cracks
...loaded 11861 faces, 0 meshes, 18 trisurfs, 0 flares
reading 'maps/LANDING.lfs'...
1 lens flare effects loaded
sun flare entity created
'maps/LANDING.lfe' not found
reading 'effects/effects.lfs'...
3 missile lens flare effects loaded
^3WARNING: R_FindImageFile could not find 'players/Goku/gokuHeadSS.png' in shader 'gokuHeadSS'
^3Shader gokuHeadSS has a stage with no image
^3WARNING: R_FindImageFile could not find 'players/Goku/gokuHeadSS.png' in shader 'gokuHeadEyesSS'
^3Shader gokuHeadEyesSS has a stage with no image
^3WARNING: R_FindImageFile could not find 'players/Goku/gokuHeadSS2.png' in shader 'gokuHeadSS2'
^3Shader gokuHeadSS2 has a stage with no image
^3WARNING: R_FindImageFile could not find 'players/Goku/gokuHeadSS2.png' in shader 'gokuHeadSS2Eyes'
^3Shader gokuHeadSS2Eyes has a stage with no image
^3WARNING: R_FindImageFile could not find 'players/Goku/' in shader 'gokuSSJ4Body'
^3Shader gokuSSJ4Body has a stage with no image
Can't read sound file players/Goku/death1.ogg
^3WARNING: could not find players/Goku/death1.ogg - using default
Can't read sound file players/Goku/death1.ogg
^3WARNING: could not find players/Goku/death1.ogg - using default
Can't read sound file players/Goku/death2.ogg
^3WARNING: could not find players/Goku/death2.ogg - using default
Can't read sound file players/Goku/death2.ogg
^3WARNING: could not find players/Goku/death2.ogg - using default
Can't read sound file players/Goku/death3.ogg
^3WARNING: could not find players/Goku/death3.ogg - using default
Can't read sound file players/Goku/death3.ogg
^3WARNING: could not find players/Goku/death3.ogg - using default
Can't read sound file players/Goku/jump1.ogg
^3WARNING: could not find players/Goku/jump1.ogg - using default
Can't read sound file players/Goku/jump1.ogg
^3WARNING: could not find players/Goku/jump1.ogg - using default
Can't read sound file players/Goku/highjump1.ogg
^3WARNING: could not find players/Goku/highjump1.ogg - using default
Can't read sound file players/Goku/highjump1.ogg
^3WARNING: could not find players/Goku/highjump1.ogg - using default
Can't read sound file players/Goku/pain1.ogg
^3WARNING: could not find players/Goku/pain1.ogg - using default
Can't read sound file players/Goku/pain1.ogg
^3WARNING: could not find players/Goku/pain1.ogg - using default
Can't read sound file players/Goku/pain2.ogg
^3WARNING: could not find players/Goku/pain2.ogg - using default
Can't read sound file players/Goku/pain2.ogg
^3WARNING: could not find players/Goku/pain2.ogg - using default
Can't read sound file players/Goku/pain3.ogg
^3WARNING: could not find players/Goku/pain3.ogg - using default
Can't read sound file players/Goku/pain3.ogg
^3WARNING: could not find players/Goku/pain3.ogg - using default
Can't read sound file players/Goku/pain4.ogg
^3WARNING: could not find players/Goku/pain4.ogg - using default
Can't read sound file players/Goku/pain4.ogg
^3WARNING: could not find players/Goku/pain4.ogg - using default
Can't read sound file players/Goku/pain5.ogg
^3WARNING: could not find players/Goku/pain5.ogg - using default
Can't read sound file players/Goku/pain5.ogg
^3WARNING: could not find players/Goku/pain5.ogg - using default
Can't read sound file players/Goku/pain6.ogg
^3WARNING: could not find players/Goku/pain6.ogg - using default
Can't read sound file players/Goku/pain6.ogg
^3WARNING: could not find players/Goku/pain6.ogg - using default
Can't read sound file players/Goku/pain7.ogg
^3WARNING: could not find players/Goku/pain7.ogg - using default
Can't read sound file players/Goku/pain7.ogg
^3WARNING: could not find players/Goku/pain7.ogg - using default
Can't read sound file players/Goku/pain8.ogg
^3WARNING: could not find players/Goku/pain8.ogg - using default
Can't read sound file players/Goku/pain8.ogg
^3WARNING: could not find players/Goku/pain8.ogg - using default
Can't read sound file players/Goku/pain9.ogg
^3WARNING: could not find players/Goku/pain9.ogg - using default
Can't read sound file players/Goku/pain9.ogg
^3WARNING: could not find players/Goku/pain9.ogg - using default
Can't read sound file players/Goku/falling1.ogg
^3WARNING: could not find players/Goku/falling1.ogg - using default
Can't read sound file players/Goku/falling1.ogg
^3WARNING: could not find players/Goku/falling1.ogg - using default
Can't read sound file players/Goku/gasp.ogg
^3WARNING: could not find players/Goku/gasp.ogg - using default
Can't read sound file players/Goku/gasp.ogg
^3WARNING: could not find players/Goku/gasp.ogg - using default
Can't read sound file players/Goku/drown.ogg
^3WARNING: could not find players/Goku/drown.ogg - using default
Can't read sound file players/Goku/drown.ogg
^3WARNING: could not find players/Goku/drown.ogg - using default
Can't read sound file players/Goku/fall1.ogg
^3WARNING: could not find players/Goku/fall1.ogg - using default
Can't read sound file players/Goku/fall1.ogg
^3WARNING: could not find players/Goku/fall1.ogg - using default
Can't read sound file players/Goku/fallSoft.ogg
^3WARNING: could not find players/Goku/fallSoft.ogg - using default
Can't read sound file players/Goku/fallSoft.ogg
^3WARNING: could not find players/Goku/fallSoft.ogg - using default
Can't read sound file players/Goku/fallHard1.ogg
^3WARNING: could not find players/Goku/fallHard1.ogg - using default
Can't read sound file players/Goku/fallHard1.ogg
^3WARNING: could not find players/Goku/fallHard1.ogg - using default
Can't read sound file players/Goku/fallHard2.ogg
^3WARNING: could not find players/Goku/fallHard2.ogg - using default
Can't read sound file players/Goku/fallHard2.ogg
^3WARNING: could not find players/Goku/fallHard2.ogg - using default
Can't read sound file players/Goku/fallHard3.ogg
^3WARNING: could not find players/Goku/fallHard3.ogg - using default
Can't read sound file players/Goku/fallHard3.ogg
^3WARNING: could not find players/Goku/fallHard3.ogg - using default
Can't read sound file players/Goku/taunt.ogg
^3WARNING: could not find players/Goku/taunt.ogg - using default
Can't read sound file players/Goku/taunt.ogg
^3WARNING: could not find players/Goku/taunt.ogg - using default

Initializing Particle Systems
...loading 'effects/skillsGeneric.psys'
...loading 'effects/hardcoded.psys'
^3WARNING: 'meleeSpeedLines': could not register
...loading 'effects/explosionSmoke.psys'
...loading 'effects/energyBlastSmoke.psys'
...loading 'effects/energyBall.psys'
29 Particle Systems Initialized

CL_InitCGame: 7.68 seconds
527 msec to draw all images
Com_TouchMemory: 0 msec
Zaneo^7 entered the game
----- CL_Shutdown -----
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
----- CL_Shutdown -----
WARNING: Recursive shutdown

NabaKonvecit View user's profile Send private message

Reply with quote Monday, March 08, 2010

hmm download it again in svn in the desktop

Zaneo View user's profile Send private message

Reply with quote Tuesday, March 09, 2010

nabako wrote : hmm download it again in svn in the desktop



thanks but I have already solved it... I had to big sized icons *intense laughter*

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