Content
Room of Spirit and Time
Author | Message |
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nielsmillikan |
Monday, November 02, 2009The hill (iceberg) has been textured.
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Dimebag |
Monday, November 02, 2009*laughing out loud*, no name, you can make one,
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nielsmillikan |
Monday, November 02, 2009sure
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mel "I'll Mop Your Face!" |
Monday, November 02, 2009nielsmillikan wrote : sure
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TRL |
Tuesday, November 03, 2009mel wrote :
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Toebi1987 |
Tuesday, November 03, 2009nielsmillikan I have a question:
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nielsmillikan |
Tuesday, November 03, 2009I use milkshape.
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Toebi1987 |
Tuesday, November 03, 2009ah, okay thanks |
nielsmillikan |
Tuesday, November 03, 2009no problem |
Zeth The Admin |
Tuesday, November 03, 2009You can apply "stepped-shading" or "outlines" to anything you'd like. I'm guessing the problem is that a raw texture is just being applied without a shader. Baking in some lightmaps will help accent depth as well. Do this in your favorite application, then apply it as a filtered 2nd texture stage in the shader. |
TRL |
Tuesday, November 03, 2009Zeth wrote : You can apply "stepped-shading" or "outlines" to anything you'd like. I'm guessing the problem is that a raw texture is just being applied without a shader. Baking in some lightmaps will help accent depth as well. Do this in your favorite application, then apply it as a filtered 2nd texture stage in the shader.
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Zeth The Admin |
Tuesday, November 03, 2009Most of the map is ancient and was just mildly spruced up before release. Additionally, I'm not certain if using a stepped band would look properly (can't recall testing). Feel free to update/fix this yourself and if it looks alright, it'll likely find it's way into a future release |
TRL |
Tuesday, November 03, 2009Zeth wrote : Most of the map is ancient and was just mildly spruced up before release. Additionally, I'm not certain if using a stepped band would look properly (can't recall testing). Feel free to update/fix this yourself and if it looks alright, it'll likely find it's way into a future release
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nielsmillikan |
Thursday, November 05, 2009Well what do you know! Someone already made a map of the room of spirit and time and kami's lookout (not for zeq2lite but you can play with it). And its good..the lookout part esp.
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TRL |
Thursday, November 05, 2009nielsmillikan wrote : Well what do you know! Someone already made a map of the room of spirit and time and kami's lookout (not for zeq2lite but you can play with it). And its good..the lookout part esp.
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nielsmillikan |
Thursday, November 05, 2009*laughing out loud*^^
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mel "I'll Mop Your Face!" |
Thursday, November 05, 2009the map is coming up nicely, I love the snow, it makes it a lot "cooler"..can't wait to fight on that map, or even train my powers there. |
TRL |
Thursday, November 05, 2009nielsmillikan wrote : I don't know whether I should post this but I'll do it anyways.
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dbzspriter |
Thursday, November 05, 2009the iceburg is nice but it seems a bit empty
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Deathshot |
Thursday, November 05, 2009The map looks very well. Personally I would like to see a Room of Time and Space that was just a plain white outter relm with an invisible wall. Let alone if you think about it the room would be in perfect darkness but this is an Anime. |
The-Kakarotto |
Friday, November 06, 2009Please finish it, I want to have it so much! Love the Berg and stuff. |
nielsmillikan |
Friday, November 06, 2009fine I will finish the map and as soon as possible.
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Forza Gerlacious |
Friday, November 06, 2009You're making quite some progress Niels. How is the part with the hourglasses coming along? You may need some new textures there. |
Mous4u |
Friday, November 06, 2009Forza wrote : You're making quite some progress Niels. How is the part with the hourglasses coming along? You may need some new textures there.
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The-Kakarotto |
Friday, November 06, 2009Seriously, that's awesome. |