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ESFER25
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Thursday, October 22, 2009
Do you think in the next updates will be face expressions? I want know, they alwais have this face
Power struggle: -_-
Get hited: -_-
Die: -_-
Transform: -_-
Charging attack: -_-
inspire in raging blast, they have very good face expresions:
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Super Snake
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Thursday, October 22, 2009
There are facial expressions planned. Not sure if it'll be in the lite version.
If you take a look around you can even found some images/models that have different expressions.
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Zeth
The Admin
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Thursday, October 22, 2009
We do NOT use any other game as a reference point. Our only source for features (visual or mechanical) is from the series itself.
That aside, facial expressions are planned at some point, but until we can snag a dedicated vertex animator artist to do the job, they probably won't be making an appearance just yet.
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Lonno
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Tuesday, October 27, 2009
Goku in this version does have facial expressions. just not a wide range of them.
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Kyle_Katarn
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Friday, November 06, 2009
How were the current facial animations done? Were they done using point level animation? Or Morph tags? Also, would it be better for me to do such animations in Max? Or can I stick to Cinema?
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RedHot
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Saturday, November 07, 2009
@Lonno
Made my day, thanks
@Zeth
Take it easy. ESFER25 posted a very nice reference which I would compare to a series reference.
@Kyle_Katarn
Wouldn't it be enough to change and animate the texture itself?
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Zeth
The Admin
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Saturday, November 07, 2009
ESFER25 posted a very nice reference which I would compare to a series reference.
That's a mistake content creators make all too often. When going for accuracy, nothing is comparable to the original content.
How were the current facial animations done? Were they done using point level animation? Or Morph tags? Also, would it be better for me to do such animations in Max? Or can I
stick to Cinema?
You can do facial animations anyway you'd like in your program of choice. All skeletal/vertex animations will automatically be flattened out into raw vertex changes per frame anyhow due to MD3's design.
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