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DBZFAN View user's profile Send private message

Reply with quote Sunday, July 04, 2010

You guys probably heard this a thousand times, or already had it, and yeah I know its going to be a pain in the buttocks to do

Pe0ple are always requesting characters and such,
but what about effects, or physics, or cool stuff, what I think (yeah I know I sound selfish) is that there should be a suggestion box,and yes I'm no hypocrite, I am one of those people
but besides that I wanna add some ideas my self on this particular thread, its got to do with scoutered characters, the Hud, and the way people sense other fighters who's power level is high enough to be readable.

first off, scoutered characters:
Fighters such as Nappa Raditz, Vegeta etc you get the idea

should be able to make use of those things instead of wearing them to look pretty I mean come on
why do the extra work to stick it on his face if he can't even use it? basically this considers the HUD as well, I think that the reading of powerlevels, should be (still on scoutered subject) picked up by the scouter instead of just a red dot on a hard to see cursor, I think that (once more selfishness) for scouter users, they're detector should be a picture of a scouter on the screen and give the EXACT level of power, as long as it's not under 200, maybe that range is'nt enough I don't know.

Second the hud
hud looks kick-buttocks. BUT..
I think when a power is like VERY HIGH (say like 3,2 million) and the person reading is like at 1000 or ten thousand, (obviously WAY higher) it should have sometype of rating, yeah red and transperant or okay, but like I think there should be a different color that symbolizes safety, non findable,leveled or close(basically your power is near or above theirs)high, and WAAAAY HIGH (an idea I had was that maybe it flashes or just has a totally diff color, like blank(transparent) for non findable, green for close within range, orange for high, and BLOOD RED for WAY HIGH.


Explosions from energy attacks energy usage and such:
I think the power level should considerably alter anything that's to do with this,
say for maybe your level is MUCH higher then some one elses, (it seems abit unfair, but hey w.e) kickin the livin trash out of them should be simple, and their being attacks, should virtually do minimum to none or should be bouncable by (or swatted away) by moveing forwards (I know blocking sends it away WHICH IS SO FRGGGIN COOL) IT shows pure bad-aresedness. explosions should be GRAVELY effected by this, such as big powers equal big boom

destruction and maps (what everyone wants most likely asked for already):
my opinion, not sure if anyone said this
is that maps should be destructable, BUT BIGGER to support multiplayer, besides that blowing something to smithereans..its just TOO COOL, but to stay focused, I think that blowing up a MAP ITSELF, or leaving points where explosions could cause a crater, or you can stick your enemy into the earth/terrain would be great, but making a map big enough to in it self BLOW UP I mean really, Spirit Bomb is huge, why not make it possible to actually HURT THE MAP TOO, hitting a house with kame-hame-ha, and seeing it stand after that...ehhhh kind of debilitating makes you feel like your kind of weak,blowing a hole in the earth, epic...BLOWING UP THE EARTH (you should compile maps related to earth, one big arse map,)would make beam struggles all the more meaning-full and COOL that's it for now..

dun for get zanzoken fights all over the place, kick-arse feature would be nice, also I think that's the easiest and fastest thing to make javascript:emoticon('Wink')

Malek View user's profile Send private message

Reply with quote Friday, July 09, 2010

DBZFAN wrote : (obviously WAY higher) it should have sometype of rating, yeah red and transperant or okay, but like I think there should be a different color that symbolizes safety, non findable,leveled or close(basically your power is near or above theirs)high, and WAAAAY HIGH (an idea I had was that maybe it flashes or just has a totally diff color, like blank(transparent) for non findable, green for close within range, orange for high, and BLOOD RED for WAY HIGH


...BLOWINGH UPE THE EARTHH !!!! BLAAAAAAAAAAARHG !!!
(selfish ?)

DBZFAN View user's profile Send private message

Reply with quote Monday, July 12, 2010

Malek wrote :

DBZFAN wrote : (obviously WAY higher) it should have sometype of rating, yeah red and transperant or okay, but like I think there should be a different color that symbolizes safety, non findable,leveled or close(basically your power is near or above theirs)high, and WAAAAY HIGH (an idea I had was that maybe it flashes or just has a totally diff color, like blank(transparent) for non findable, green for close within range, orange for high, and BLOOD RED for WAY HIGH


...BLOWINGH UPE THE EARTHH !!!! BLAAAAAAAAAAARHG !!!
(selfish ?)




what are you trying to say? That you do not like it??? I mean they are after all idea;s and suggestions, and this a "Discussion" thread.

Malek View user's profile Send private message

Reply with quote Monday, July 12, 2010

did I even said something about the "discussion" thread ? also devs don't need any suggestion they know what they do , and what they will do...just see the ZEQ2 story videos on youtube and shut the f*** up

Domo-Kun View user's profile Send private message

Reply with quote Monday, July 12, 2010

Malek wrote : did I even said something about the "discussion" thread ? also devs don't need any suggestion they know what they do , and what they will do...just see the ZEQ2 story videos on youtube and shut the f*** up

don't you think that's a bit....harsh? anyways, those are great ideas dbzfan but it will take forever to code those things in [/b]

Domo-Kun View user's profile Send private message

Reply with quote Monday, July 12, 2010

Malek wrote : did I even said something about the "discussion" thread ? also devs don't need any suggestion they know what they do , and what they will do...just see the ZEQ2 story videos on youtube and shut the f*** up

don't you think that's a bit....harsh? anyways, those are great ideas dbzfan but it will take forever to code those things in

DBZFAN View user's profile Send private message

Reply with quote Tuesday, July 13, 2010

domodestuction wrote :

Malek wrote : did I even said something about the "discussion" thread ? also devs don't need any suggestion they know what they do , and what they will do...just see the ZEQ2 story videos on youtube and shut the f*** up

don't you think that's a bit....harsh? anyways, those are great ideas dbzfan but it will take forever to code those things in




I'm pretty sure it would be a pain in the buttocks, I did say so, I've taken the liberty to learn but it will be quite a slow process to even BEGIN LEARNING because I need time I don't have *Laughing my loving butt off*.

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