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I got bored.. (map)

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Damaera View user's profile Send private message

Reply with quote Saturday, January 01, 2011

..so I made this:



more progress to come, it's something random so I'm not going to release it. Not sure how often I'll be working on this.

nielsmillikan View user's profile Send private message

Reply with quote Saturday, January 01, 2011

There are stairs to climb the cliffs? Shocked

Anyways nice work. I know its still WIP, but try to get rid of the seams in the tiled grass texture as soon as possible. Smile

Damaera View user's profile Send private message

Reply with quote Sunday, January 02, 2011

it's the texture, I'm too lazy to fix it. thanks though.

Small update, worked on the 2 other cliffs:


and wires for anyone who cares, the ground is loved up but I'll be fixing it later:

RealDeal View user's profile Send private message

Reply with quote Sunday, January 02, 2011

*laughing out loud* stairs are cool Razz

Mima The Disciple View user's profile Send private message

Reply with quote Sunday, January 02, 2011

Great modeling skills Damaera, those cliffs really look great! I agree with Niels about the grass texture, but everything else is awesome.

Laguna|DaGGeR View user's profile Send private message

Reply with quote Sunday, January 02, 2011

that Namek style was better

Malek View user's profile Send private message

Reply with quote Sunday, January 02, 2011

Almost forgot about how quality work looked like Rolling Eyes
(no offense to Dagger)

TRL View user's profile Send private message

Reply with quote Sunday, January 02, 2011

DaGGeR wrote : that Namek style was better



They are the exact same cliffs. Just teambuild Namek textures.

Damaera View user's profile Send private message

Reply with quote Monday, January 10, 2011

I tried something different, as a lot of people over at Earth Special Forces suggested. I'm not very happy with the buildings, but meh I'll find a way to make them better. I still need to add the windows and insides. Used a video of Budokai 3 and http://images.wikia.com/dragonball/images/7/7a/FortunetellerBabasPalace.jpg as refs.



Thoughts? Very early WIP by the way Razz

Damaera View user's profile Send private message

Reply with quote Tuesday, January 11, 2011

Double post for progress! I added the doorways and started on the outer area. I have the whole layout of what I want sketched out, so what I want is organized and planned out.

I figured I'd do a fancy render, so enjoy! Also, I'm aware that some of the holes in the bridges don't have walls, there's a reason for that (my stupidity). It's an easy, quick fix though. Razz

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Malek View user's profile Send private message

Reply with quote Tuesday, January 11, 2011

Toebi's possesses seriously, but I like that water effect Smile

Zielan KoRnified View user's profile Send private message

Reply with quote Tuesday, January 11, 2011

Neat modeling.

Damaera View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

Progress:

http://img508.imageshack.us/img508/3554/terrain1.png
http://img143.imageshack.us/img143/3666/terrain2.png
http://img696.imageshack.us/img69/7307/babaoverview1.png
http://img440.imageshack.us/img44/1928/babaoverview2.png
http://img41.imageshack.us/img41/1875/babaoverview3.png
http://img819.imageshack.us/img81/4863/babaoverview4.png
http://img132.imageshack.us/img13/7451/babaoverview5.png

Mjuksel Your Past View user's profile Send private message

Reply with quote Friday, January 14, 2011

dude I really like your stuff, and I still don't get it why you won't compile a simple map for the peeps Razz

Denz Exploitative / Efficient View user's profile Send private message

Reply with quote Friday, January 14, 2011

release IT!!!

Damaera View user's profile Send private message

Reply with quote Saturday, January 15, 2011

Thanks to Adam/Layne from Earth Special Forces, I'm trying out something new for the outer parts. What would you guys think if I surrounded the area with these, behind the forest and other parts of the map?

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, January 15, 2011

I'd say you need to get your textures (mainly style consistency) in order first. Using heightmap'd terrain CAN be done in an anime-esque sense; however, the mountains you presented are very much leaning towards a realistic geography topology and style more-so than anything featured in Dragon Ball Z.

Just because something looks detailed does not mean it's a fitting element.

Damaera View user's profile Send private message

Reply with quote Saturday, January 15, 2011

Zeth wrote : I'd say you need to get your textures (mainly style consistency) in order first. Using heightmap'd terrain CAN be done in an anime-esque sense; however, the mountains you presented are very much leaning towards a realistic geography topology and style more-so than anything featured in Dragon Ball Z.

Just because something looks detailed does not mean it's a fitting element.

No doubt, and that was definitely one of my first concerns. With proper textures, I think this could definitely fit, though. If not, I'll just use different kinds of cliffs for the very outer area.

Djosama View user's profile Send private message

Reply with quote Thursday, January 20, 2011

looks nice

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