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How to add motion blur ?

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BlueStar View user's profile Send private message

Reply with quote Sunday, February 13, 2011

Hello world! Very Happy

I'm new to the forum but I'm interested in the game for 2 weeks, and I need some help ...
Let me explain my problem, I realize my own version of ZEQ2 Lite with the characters and maps that forum members were modeled. But I also modified the scripts to fix bugs, add new attacks, new skins, and create a version stable enough to play on the server, and then make a French version. To be honest, I watched a lot of packages like Akiro (Lightning Power), Rob Zombie, April Fools versions, and I took a lot of informations ...
But the problem I can't solve is how to add motion blur speed ..
Could someone help me?
I am familiar with procedural languages such as Java and C, therefore the language .shader is not a problem.

Thank's a lot and sorry for my bad English. Rolling Eyes

JadenKorn Totally Explicit View user's profile Send private message

Reply with quote Sunday, February 13, 2011

It's already implemented and should work once enabled.
All you need to do is to open up the console with `, and type in "r_motionBlur 1" without quotes. Once you're boosting, you should see motion blurring kicking in.

BlueStar View user's profile Send private message

Reply with quote Sunday, February 13, 2011

Oh yeah ! It works perfectly..

Thanks a lot Very Happy

JadenKorn Totally Explicit View user's profile Send private message

Reply with quote Sunday, February 13, 2011

You're welcome.

Domo-Kun View user's profile Send private message

Reply with quote Sunday, February 13, 2011

This has nothing to do with the topic ,but is there command to make it first person?

Mima The Disciple View user's profile Send private message

Reply with quote Sunday, February 13, 2011

Yes there is
"\cg_thirdPerson 0"

But it's not really good, so I don't think you'll like it Smile

Domo-Kun View user's profile Send private message

Reply with quote Sunday, February 13, 2011

IT vacuums!

Zeth The Admin View user's profile Send private message

Reply with quote Sunday, February 13, 2011

Instead, try

cg_thirdpersonrange -20

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Sunday, February 13, 2011

Wow this is some awesome stuff thanks JadenKorn and Zeth sama Very Happy

Domo-Kun View user's profile Send private message

Reply with quote Sunday, February 13, 2011

You have the answer to everything Zeth:D
But it doesn't solve all my problems because at most times you still see its wires and stuff. Ah well. I prefer third person for a Dragon Ball Z game anyways.

Zeth The Admin View user's profile Send private message

Reply with quote Monday, February 14, 2011

But it doesn't solve all my problems because at most times you still see its wires and stuff. Ah well. I prefer third person for a Dragon Ball Z game anyways.


With thirdperson on 1 and thirdpersonrange at -20, you should not see wires (nor any part of the model). If tag_eyes is properly positioned (and properly set to be the camera point) in the code, then first person mode would work somewhat more correctly.

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