Author |
Message |
Raging-Blast
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Sunday, January 23, 2011
I agree malek..size doesn't mean quality. *intense laughter*
But yeah some of your maps are flat..full of hills doesn't mean it's not flat
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Malek
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Sunday, January 23, 2011
Raging-Blast wrote : size doesn't mean quality. *intense laughter*
*super mega extreme intense laughter*
We are interverting types of things , are we ?
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Laguna|DaGGeR
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Sunday, January 23, 2011
Malek wrote : Raging-Blast wrote : size doesn't mean quality. *intense laughter*
*super mega extreme intense laughter*
We are interverting types of things , are we ?  I never sayid its going to be better I said only I have new ideas please read my post correctly
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Raging-Blast
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Sunday, January 23, 2011
Malek wrote : Raging-Blast wrote : size doesn't mean quality. *intense laughter*
*super mega extreme intense laughter*
We are interverting types of things , are we ? 
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Djsonic
|
Sunday, January 23, 2011
YO dagger couldn't find your tournament map but here is the unfix.
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Laguna|DaGGeR
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Monday, January 24, 2011
Djsonic wrote : YO dagger couldn't find your tournament map but here is the unfix. its here *laughing out loud*
http://www.ZEQ2.com/lite/forums/viewtopic.php?t=3528
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Dokumas
Jamaicabronx
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Monday, January 24, 2011
Dagger_ Here is a texture you could copy or use
for frostwasteland
http://www.youtube.com/watch?v=HUykH7KwvVI&feature=related
|
TRL
|
Wednesday, January 26, 2011
Malek wrote :
Size doesn't mean quality, actually, Baldwin 's big map is the worst map I've ever seen (WITH offense to Baldwin !!1!!) , look closely , how I'm supposed to see my opponents ? how do I know I'm moving ? Seriously, most of the mappers need to make smaller maps, so they can fill it with objects (trees, rocks , cliffs,dirt, buildings and even cars)
Lets say the truth : 80% of the fan-made maps (especially Dagger's) are flat and almost empty with weirdly placed objects like flat cliffs with repetitive textures, at the end you get a huge map with only two or three cliffs with four trees ...
Another thingie : Your maps are limited , if I go to the borders, I can see it end, in the cellgames map for example or the frostenwasteland, the ground/water is connected to the skybox, its like if I was in a big room, with skybox as a wall -_-
The solution(s) :
- Make your maps smaller then if you can follow the next step you may make bigger maps.
- Try to generate more objects, more trees and cliffs, be creative , put them randomly like if they are naturally set , fill your map !
- Change the structure of the ground , I can easily see that you made a plan in 3DSMAX (flat that is unnatural) and textured it to make it, take example of the landing map, its well-sized , not flat, with many objects and original ideas (like the crater, pine trees, the house...)
You can edit the mesh for that, raise some hills and meadows, add dirt (with splines and planes its an easy matter)
-As for the shaders, lightmap, shadows and others, you can ask some other mappers (Baldwin, Mjuksel, Darkstar, Toebi ...) or even take example of the professional maps that the team did (actually , Landing's shader is public, check it)
- Give it a try, I know that I'm not a mapper, but I can still give you advices, don't ignore them and good luck ! ( YES YES YES , YOU CAN DO IT , YOU ARE INCREDIBLE WOOOSH !!! )
Why don't you make a nice natural looking hillside map. You seem to have the knowledge and ideas to do so. You could even just make it in 3ds max and ask someone else to export it with radiant. Bring a revolution to the mapping community!! CHANGE THE WORLD!
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Domo-Kun
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Tuesday, February 01, 2011
I'm 90% sure you'll get a virus if you click any of those links.
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elektronas
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Friday, March 04, 2011
dagger Could you post a download for Goku Kaioken PLEASE
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Raging-Blast
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Friday, March 04, 2011
elektronas wrote : dagger Could you post a download for Goku Kaioken PLEASE
Use the search function...
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Djosama
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Saturday, March 05, 2011
*laughing out loud* 24 hr server??
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