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Gokus hand Spirit Bomb

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NabaKonvecit View user's profile Send private message

Reply with quote Friday, March 11, 2011

the Spirit Bomb the Goku uses when he first learned the Spirit Bomb

Konan View user's profile Send private message

Reply with quote Friday, March 11, 2011

the Goku? :O

TheUnlimitedSSJ View user's profile Send private message

Reply with quote Friday, March 11, 2011

Spirit Blast?

Edit:

NabaKonvecit View user's profile Send private message

Reply with quote Friday, March 11, 2011

I'm going to make it I'll make the animation for the model and it will rock I promise *intense laughter*

Konan View user's profile Send private message

Reply with quote Friday, March 11, 2011

Just don't fail..I believe you can do it. Smile good luck!

NabaKonvecit View user's profile Send private message

Reply with quote Friday, March 11, 2011

guys I made it I'll post pictures later on here is the manuscipt for the move

    //--------------------------
    //Goku ANIMATIONS
    //--------------------------

    sex m
    //fixedtorso
    fixedlegs
    overrideHead

    // first frame, num frames, looping frames, frames per

    second (, continuous why/n)

    // DEATH
    //////////////////////////////////////////////

    1 8 0 20 // DEATH GROUND
    9 15 11 10 // DEATH AIR
    23 5 0 20 // DEATH AIR LAND

    // STUN
    //////////////////////////////////////////////

    28 8 0 20 // STUN

    // RECOVER
    //////////////////////////////////////////////

    494 13 0 7 // FLOOR RECOVER

    // IDLE
    //////////////////////////////////////////////

    107 8 8 5 // IDLE
    116 7 4 5 // IDLE LOCKED
    123 1 1 5 // TURN

    // WALK
    //////////////////////////////////////////////

    63 11 11 10 // WALK

    // RUN
    //////////////////////////////////////////////

    76 10 10 13 // RUN

    // SWIM
    //////////////////////////////////////////////

    87 9 9 5 // SWIM IDLE
    51 12 12 5 // SWIM

    // JUMP
    //////////////////////////////////////////////

    103 1 0 15 // JUMP UP
    104 2 0 15 // LAND UP

    97 6 6 15 // JUMP FORWARD
    97 6 6 15 // LAND FORWARD

    47 2 0 15 // JUMP BACK
    49 2 0 15 // LAND BACK

    // DASH
    //////////////////////////////////////////////

    124 4 0 25 // DASH RIGHT
    128 4 0 25 // DASH LEFT
    132 4 0 25 // DASH FORWARD
    136 4 0 25 // DASH BACKWARD

    // FLY
    //////////////////////////////////////////////

    160 10 10 5 // FLY IDLE
    170 11 11 5 // FLY PREPARE
    180 7 3 20 // FLY FORWARD
    190 9 4 20 // FLY BACKWARD
    36 6 6 10 // FLY UP
    42 5 5 10 // FLY DOWN

    // KI
    //////////////////////////////////////////////

    140 20 9 10 // KI CHARGE
    261 9 5 10 // power level UP
    270 9 4 10 // power level DOWN

    // TRANSFORM
    //////////////////////////////////////////////

    280 20 5 10 // TRANS UP
    270 9 4 10 // TRANS BACK

    // DEFENSE
    //////////////////////////////////////////////

    301 11 7 20 // STUNNED
    312 10 7 20 // PUSH
    322 6 0 20 // DEFLECT
    328 10 7 20 // BLOCK

    // SPEED mêlée ATTACKS
    //////////////////////////////////////////////

    338 24 24 50 // SPEED mêlée ATTACK
    362 24 24 50 // SPEED mêlée DODGE
    386 24 24 50 // SPEED mêlée BLOCK
    410 24 24 50 // SPEED mêlée HIT

    // BREAKER mêlée ATTACKS
    //////////////////////////////////////////////

    338 1 0 20 // BREAKER mêlée ATTACK1
    342 1 0 20 // BREAKER mêlée ATTACK2
    346 1 0 20 // BREAKER mêlée ATTACK3
    350 1 0 20 // BREAKER mêlée ATTACK4
    354 1 0 20 // BREAKER mêlée ATTACK5
    358 1 0 20 // BREAKER mêlée ATTACK6
    410 1 0 20 // BREAKER mêlée HIT1
    414 1 0 20 // BREAKER mêlée HIT2
    418 1 0 20 // BREAKER mêlée HIT3
    422 1 0 20 // BREAKER mêlée HIT4
    426 1 0 20 // BREAKER mêlée HIT5
    430 1 0 20 // BREAKER mêlée HIT6

    // POWER mêlée ATTACKS
    //////////////////////////////////////////////

    433 1 0 10 // POWER mêlée 1 CHARGE
    438 1 0 10 // POWER mêlée 2 CHARGE
    443 1 0 10 // POWER mêlée 3 CHARGE
    448 1 0 10 // POWER mêlée 4 CHARGE
    453 1 0 10 // POWER mêlée 5 CHARGE
    458 1 0 10 // POWER mêlée 6 CHARGE
    433 5 0 20 // POWER mêlée 1 HIT
    438 5 0 20 // POWER mêlée 2 HIT
    443 5 0 20 // POWER mêlée 3 HIT
    448 5 0 20 // POWER mêlée 4 HIT
    453 5 0 20 // POWER mêlée 5 HIT
    458 5 0 20 // POWER mêlée 6 HIT

    // mêlée STUN
    //////////////////////////////////////////////

    507 3 0 10 // mêlée STUNNED

    // KNOCKBACK
    //////////////////////////////////////////////

    463 14 12 20 // KNOCKBACK
    476 8 0 10 // KNOCKBACK RECOVER 1
    484 3 0 20 // KNOCKBACK RECOVER 2
    489 5 0 20 // KNOCKBACK HIT WALL

    // KI ATTACKS
    //////////////////////////////////////////////

    201 4 0 20 // SKILL1 PREPARE

    Ki Blast
    204 3 0 15 0 // SKILL1 FIRE
    211 8 0 20 // SKILL2 PREPARE

    Ki Ball
    218 3 3 5 0 // SKILL2 FIRE
    240 4 0 5 // SKILL3 PREPARE

    Energy Blast
    243 3 0 20 0 // SKILL3 FIRE
    226 9 5 5 // SKILL4 PREPARE

    KameHameHa
    235 5 3 25 0 // SKILL4 FIRE
    246 10 0 5 // SKILL5 PREPARE
    a
    Spirit Bomb
    215 6 0 20 0 // SKILL5 FIRE
    221 5 0 15 // SKILL6 PREPARE

    Solar Flare
    225 1 0 15 0 // SKILL6 FIRE

    211 8 0 10 // SKILL1 ALT

    PREPARE Ki Storm
    218 3 0 25 0 // SKILL1 ALT

    FIRE
    211 8 0 20 // SKILL2 ALT

    PREPARE Ki Beam
    218 3 3 5 0 // SKILL2 ALT

    FIRE
    211 8 0 15 // SKILL3 ALT

    PREPARE Energy Blast Force
    218 3 3 5 0 // SKILL3 ALT

    FIRE
    240 4 0 5 // SKILL4 ALT

    PREPARE
    243 3 0 25 0 // SKILL4 ALT

    FIRE
    246 10 0 5 // SKILL5 ALT

    PREPARE
    255 6 0 10 0 // SKILL5 ALT

    FIRE
    221 5 0 15 // SKILL6 ALT

    PREPARE
    225 1 0 15 0 // SKILL6 ALT

    FIRE

NabaKonvecit View user's profile Send private message

Reply with quote Friday, March 11, 2011

the pictures and some morre manuscript for the default

import "baseAttack" = "skills/shared.grfx" "baseAttack"
import "kiBlast" = "skills/shared.grfx" "kiBlast"
import "kiStorm" = "skills/shared.grfx" "kiStorm"
import "kiBall" = "skills/shared.grfx" "kiBall"
import "kiBeam" = "skills/shared.grfx" "kiBeam"

private "solarFlare" {
Charge {
tagTo = "tag_head"
light = ( 1 1 1 ) [0 1]
}
Flash {
light = ( 1 1 1 ) 50
soundFx =

"skills/energyBlast/energyBlast.ogg"
}
Explosion {
shader = "solarFlare"
light = ( 1 1 1 ) 50
size = 100
duration = 5000
soundFx = "effects/contact.ogg"
noRockDebris = 1
}
Hud {
displayName = "Solar Flare"
icon = "skills/solarFlare/icon.png"
}
}

private "kameHameHa" = "baseAttack" {
Charge {
shader = "energyBallBlue"
size = [0 1]
light = ( 0.25 0.5 1 ) [0 0.5]
timedFx = ( 4

"skills/kamehameha/kamehamehaReady.ogg"
10

"skills/kamehameha/gokuKameHameHaAngryStart.ogg")
loopFx =

"skills/kamehameha/kamehamehaChargeLoop.ogg"
loopParticles = "AuraDebris"
loopParticles = "SkillsKamehamehaRay"
}
Flash {
model = "skills/energyBeam/beamHead2.md3"
skin = "skills/energyBeam/beamHead1.skin"
size = 2
light = ( 0.25 0.5 1 ) 10
loopParticles = "SkillsKamehamehaRayFire"
particles = "EnergyBlastSmoke"
//soundFx =

"skills/kamehameha/kameHameHa.ogg"
//soundFx =

"skills/kamehameha/gokuKameHameHaEnd.ogg"
soundFx =

"skills/kamehameha/gokuKameHameHaAngryEnd.ogg"
loopFx =

"skills/kamehameha/kameHameHaFiring.ogg"
}
Missile {
particles = "SkillsKamehamehaRayFire"
model = "skills/energyBeam/beamHead1.md3"
skin = "skills/energyBeam/beamHead1.skin"
size = 10
//spin = ( 0 0 10 )
light = ( 0.25 0.5 1 ) 20
}
Struggle {
model =

"skills/energyBeam/beamstruggle.md3"
skin =

"skills/energyBeam/beamstruggleBlue.skin"
}
Explosion {
skin =

"effects/explosion/explosionBlue.skin"
size = 96
light = ( 0.25 0.5 1 ) 50
duration = 4000
smokeParticles = "ExplosionSmokeLarge"
}
Trail {
shader = "energyBeamBlue"
size = 30
}
Hud {
displayName = "KameHameHa"
icon = "skills/kamehameha/icon.png"
}
}

private "energyBlast" {
Charge {
tagTo = "tag_head"
}
Flash {
light = ( 1 1 1 ) 5
soundFx =

"skills/energyBlast/energyBlast.ogg"
}
Explosion {
shader = "shockwave"
light = ( 1 1 1 ) 5
size = 20
duration = 100
soundFx = "effects/contact.ogg"
smokeParticles = "EnergyBlastSmoke"
}
Hud {
displayName = "Energy Blast"
icon = "skills/energyBlast/icon.png"
}
}

private "energyBlastConstant" {
Charge {
tagTo = "tag_weapon"
}
Flash {
light = ( 1 1 1 ) 5
//soundFx =

"sound/skills/energyBlast/energyBlast.ogg"
}
Explosion {
shader = "skills/energyBlast"
light = ( 1 1 1 ) 5
size = 10
duration = 100
soundFx = "effects/contact.ogg"
}
Hud {
displayName = "Energy Blast Force"
icon = "skills/energyBlast/icon.png"
}
}

private "Spirit Bomb" = "baseAttack" {
Charge {

model =

"skills/Spirit Bomb/Spirit Bomb.md3"
skin =

"skills/Spirit Bomb/Spirit Bomb.skin"
loopParticles = "SkillsSpiritBombEnergy"
animationRange = [25 100]
size = [0.01 2.0]
light = ( 0.25 0.5 1 ) [0 20]
loopFx = "skills/pulseLoop1.ogg"
timedFx = (
1

"skills/Spirit Bomb/spiritBombCharge1of3.ogg"
15

"skills/Spirit Bomb/spiritBombCharge2of3.ogg"
50

"skills/Spirit Bomb/spiritBombCharge3of3.ogg"
)
}
Flash {
light = ( 0.25 0.5 1 ) 20
soundFx = "skills/bigFlash1.ogg"
}
Missile {
model =

"skills/Spirit Bomb/Spirit Bomb.md3"
skin =

"skills/Spirit Bomb/Spirit Bomb.skin"
size = 1
light = ( 0.25 0.5 1 ) 20
}
Explosion {
model = "effects/explosion/HPE.md3"
skin =

"effects/explosion/HPExplosionBlue.skin"
size = 450
light = ( 0.25 0.5 1 ) 300
duration = 15000
//smokeParticles = "ExplosionSmokeLarge"
}
Hud {
displayName = "Spirit Bomb"
icon = "skills/Spirit Bomb/icon.png"
}
}

Weapon 1 = "kiBlast" | "kiStorm"
Weapon 2 = "kiBall" | "kiBeam"
Weapon 3 = "energyBlast" | "energyBlastConstant"
Weapon 4 = "kamehameha"
Weapon 5 = "Spirit Bomb"
weapon 6 = "solarFlare"

Konan View user's profile Send private message

Reply with quote Friday, March 11, 2011

Its aaa..Spirit Bomb?

suckapunch View user's profile Send private message

Reply with quote Friday, March 11, 2011

Konan wrote : Its aaa..Spirit Bomb?



I think I know....look at the first picture...look at the size of the Spirit Bomb...he probably just hasn't put the animation just the attack..... if that makes sense

NabaKonvecit View user's profile Send private message

Reply with quote Friday, March 11, 2011

sucka punch I didn't make any new animation but I did change the animation for the throw of the Spirit Bomb

7any Synthesized View user's profile Send private message

Reply with quote Friday, March 11, 2011

sorry for interruption,may I help you with this?

suckapunch View user's profile Send private message

Reply with quote Friday, March 11, 2011

7any wrote : sorry for interruption,may I help you with this?



no...you may not... I think.... well I thought he wouldn't want to thank anyone when releasing the attack... well I wouldn't... Very Happy

Djsonic View user's profile Send private message

Reply with quote Friday, March 11, 2011

suckapunch wrote :

7any wrote : sorry for interruption,may I help you with this?



no...you may not... I think.... well I thought he wouldn't want to thank anyone when releasing the attack... well I wouldn't... Very Happy


He didn't ask you he was asking him, stop being a hypocrite.

suckapunch View user's profile Send private message

Reply with quote Friday, March 11, 2011

Djsonic wrote :

suckapunch wrote :

7any wrote : sorry for interruption,may I help you with this?



no...you may not... I think.... well I thought he wouldn't want to thank anyone when releasing the attack... well I wouldn't... Very Happy


He didn't ask you he was asking him, stop being a hypocrite.



do you know the definition of hypocrite? ... and by the way I just love how you always are getting mad at people for insukting you yet all you do is insult other people...it's about TIME YOU JUST THE FUCKKK UUUPPPP!!!!

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Friday, March 11, 2011

HOLYYYYYYYYYYYYYYYYYYYYYYYYYY SHITTTTTTTTTTTTTTTT 7 ANY IS BACK OH MY FREAKING GOODNESS WELCOME BACK DUDE AND NABAKO WELCOME BACK MAN Very Happy

Domo-Kun View user's profile Send private message

Reply with quote Friday, March 11, 2011

Dokumas wrote : HOLYYYYYYYYYYYYYYYYYYYYYYYYYY SHITTTTTTTTTTTTTTTT 7 ANY IS BACK OH MY FREAKING GOODNESS WELCOME BACK DUDE AND NABAKO WELCOME BACK MAN Very Happy

Hurray for capslock!

Laguna|DaGGeR View user's profile Send private message

Reply with quote Friday, March 11, 2011

7any wrote : sorry for interruption,may I help you with this?

naruto naiteki kensai sprite? and you got this from gamers desiree right?^^

7any Synthesized View user's profile Send private message

Reply with quote Saturday, March 12, 2011

sorry dagger,no time to prove that I created it myself.
nabako do you let me help you ?

NabaKonvecit View user's profile Send private message

Reply with quote Saturday, March 12, 2011

the new sprite its pretty good its actually the beam head in the skills folder but I did a little something to it and now its all great

Laguna|DaGGeR View user's profile Send private message

Reply with quote Saturday, March 12, 2011

can you do your own work 7any?
just found it on gamers desire there are 2 sprite that is looking exactly like yours -.-
http://www.gamers-desire.de/jdownloads/Earth Special Forces-world/sprites/spirit-bomb

better post your sprite here if I made a mistake

ESFER25 View user's profile Send private message

Reply with quote Saturday, March 12, 2011

Laguna|DaGGeR wrote : can you do your own work 7any?
just found it on gamers desire there are 2 sprite that is looking exactly like yours -.-
http://www.gamers-desire.de/jdownloads/Earth Special Forces-world/sprites/spirit-bomb

better post your sprite here if I made a mistake


? None of those look like 7any's at all.

Djsonic wrote :

suckapunch wrote :

7any wrote : sorry for interruption,may I help you with this?



no...you may not... I think.... well I thought he wouldn't want to thank anyone when releasing the attack... well I wouldn't... Very Happy


He didn't ask you he was asking him, stop being a hypocrite.



If I ask you what's hypocrisy you'll tell me it's an animal, right?

7any Synthesized View user's profile Send private message

Reply with quote Saturday, March 12, 2011

@ nabako: this has nothing to do with the beamhead model
[check the pictures below]
@dagger: here are the components of the sprite
this is the first and last time to say that I CREATED IT MYSELF,if you don't believe me then -GTF-OFF-

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