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ssj6vegeta
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Sunday, March 20, 2011
maybe those Piccolo attacks can go on antys Piccolo caped?
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LegendarySS4
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Monday, March 21, 2011
ssj6vegeta wrote : maybe those Piccolo attacks can go on antys Piccolo caped?
That sounds like a really good idea.
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SG_SSJ
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Monday, March 21, 2011
domodestuction wrote : Dokumas wrote : Well I wouldn't be complaining see as how its just like the show/anime  But some of them are just little moves they rarely use :/
Well some of them could be some alt versions of the current attacks.
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Dokumas
Jamaicabronx
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Monday, March 21, 2011
SG_SSJ wrote : domodestuction wrote : Dokumas wrote : Well I wouldn't be complaining see as how its just like the show/anime  But some of them are just little moves they rarely use :/
Well some of them could be some alt versions of the current attacks.
Sounds good to me
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EqR
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Tuesday, March 22, 2011
Dokumas wrote : Wow... when all this stuff is added this game will be better than Earth Special Forces 
Having a variety of attacks for multiple characters can definetely add to the experience, but that alone won't make the game "better". What would make it better, is updating the quality of the game, not quantaty: better animations, more fluid and expanded mêlée system and improved flying motors & menouvers. After establishing a good gameplay should quantaty be added, for if you add quantaty eariler on, you will just have a bunch of things to reconfigure everytime you add a new gameplay future.
Well, just my 2 cents anyway.
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Konan
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Tuesday, March 22, 2011
EqR wrote : Dokumas wrote : Wow... when all this stuff is added this game will be better than Earth Special Forces 
Having a variety of attacks for multiple characters can definetely add to the experience, but that alone won't make the game "better". What would make it better, is updating the quality of the game, not quantaty: better animations, more fluid and expanded mêlée system and improved flying motors & menouvers. After establishing a good gameplay should quantaty be added, for if you add quantaty eariler on, you will just have a bunch of things to reconfigure everytime you add a new gameplay future.
Well, just my 2 cents anyway. 
You just want to transfor ZEQ2 Lite to Earth Special Forces with all those changes, so even if we can add MORE extra functions to this engine, this game become an Earth Special Forces clone..
don't think I don't like Earth Special Forces, but ZEQ2 Lite is ZEQ2 Lite and not Earth Special Forces. simple
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suckapunch
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Tuesday, March 22, 2011
Konan wrote : EqR wrote : Dokumas wrote : Wow... when all this stuff is added this game will be better than Earth Special Forces 
Having a variety of attacks for multiple characters can definetely add to the experience, but that alone won't make the game "better". What would make it better, is updating the quality of the game, not quantaty: better animations, more fluid and expanded mêlée system and improved flying motors & menouvers. After establishing a good gameplay should quantaty be added, for if you add quantaty eariler on, you will just have a bunch of things to reconfigure everytime you add a new gameplay future.
Well, just my 2 cents anyway. 
You just want to transfor ZEQ2 Lite to Earth Special Forces with all those changes, so even if we can add MORE extra functions to this engine, this game become an Earth Special Forces clone..
don't think I don't like Earth Special Forces, but ZEQ2 Lite is ZEQ2 Lite and not Earth Special Forces. simple
okay I'm pretty sure might be the only person that might have a problem with improving the animations....though the mêlée system should stay the same
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Konan
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Tuesday, March 22, 2011
suckapunch wrote : Konan wrote : EqR wrote : Dokumas wrote : Wow... when all this stuff is added this game will be better than Earth Special Forces 
Having a variety of attacks for multiple characters can definetely add to the experience, but that alone won't make the game "better". What would make it better, is updating the quality of the game, not quantaty: better animations, more fluid and expanded mêlée system and improved flying motors & menouvers. After establishing a good gameplay should quantaty be added, for if you add quantaty eariler on, you will just have a bunch of things to reconfigure everytime you add a new gameplay future.
Well, just my 2 cents anyway. 
You just want to transfor ZEQ2 Lite to Earth Special Forces with all those changes, so even if we can add MORE extra functions to this engine, this game become an Earth Special Forces clone..
don't think I don't like Earth Special Forces, but ZEQ2 Lite is ZEQ2 Lite and not Earth Special Forces. simple
okay I'm pretty sure might be the only person that might have a problem with improving the animations....though the mêlée system should stay the same
If Zeth says yes, than okay.
If not, use the Source folder and do it by yourself.
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suckapunch
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Tuesday, March 22, 2011
Konan wrote : suckapunch wrote : Konan wrote : EqR wrote : Dokumas wrote : Wow... when all this stuff is added this game will be better than Earth Special Forces 
Having a variety of attacks for multiple characters can definetely add to the experience, but that alone won't make the game "better". What would make it better, is updating the quality of the game, not quantaty: better animations, more fluid and expanded mêlée system and improved flying motors & menouvers. After establishing a good gameplay should quantaty be added, for if you add quantaty eariler on, you will just have a bunch of things to reconfigure everytime you add a new gameplay future.
Well, just my 2 cents anyway. 
You just want to transfor ZEQ2 Lite to Earth Special Forces with all those changes, so even if we can add MORE extra functions to this engine, this game become an Earth Special Forces clone..
don't think I don't like Earth Special Forces, but ZEQ2 Lite is ZEQ2 Lite and not Earth Special Forces. simple
okay I'm pretty sure might be the only person that might have a problem with improving the animations....though the mêlée system should stay the same
If Zeth says yes, than okay.
If not, use the Source folder and do it by yourself.
hey I'm just saying I don't have a problem with that not that I could help with that right now...I still need like 20 years of training at this rate... I JUST STINK AT EVERYTHING THAT HAS TO DO WITH THE PROCCESS OF MAKING SOMETHING...........virtually
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EqR
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Tuesday, March 22, 2011
Konan wrote : EqR wrote : Dokumas wrote : Wow... when all this stuff is added this game will be better than Earth's Special Forces 
Having a variety of attacks for multiple characters can definetely add to the experience, but that alone won't make the game "better". What would make it better, is updating the quality of the game, not quantaty: better animations, more fluid and expanded mêlée system and improved flying motors & menouvers. After establishing a good gameplay should quantaty be added, for if you add quantaty eariler on, you will just have a bunch of things to reconfigure everytime you add a new gameplay future.
Well, just my 2 cents anyway. 
You just want to transfor ZEQ2 Lite to Earth Special Forces with all those changes, so even if we can add MORE extra functions to this engine, this game become an Earth Special Forces clone..
don't think I don't like Earth Special Forces, but ZEQ2 Lite is ZEQ2 Lite and not Earth Special Forces. simple
First, all I said was what I think bring up a good game and believe me when I say, I do NOT want to transform ZEQ2 Lite into Earth Special Forces. I like ZEQ2 for it's dedication to follow the anime and even though a lot of features are unfinished it's already a really fun game. When and if Brad takes it further I'm sure it will still follow the anime and become a really good game.
And second, don't go putting words in my mouth and making baseless assumptions about my line of thought; where the heck'd you get I want ZEQ2=Earth Special Forces???
suckapunch wrote : pretty sure might be the only person that might have a problem with improving the animations....though the system should stay the same
If you're talking about the mêlée system, the animations look accurate but there is a lot to improve on. Having fast mêlée + dodge for it & hard hits (that make you go flying) + dodge for it (simple move away) and block doesn't quite cut it just yet.
We'll just have to see what they come up with.
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Hello
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Wednesday, March 23, 2011
*laughing out loud* you won't get this scripted... they are too hard and too much time spending.
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