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tao pai pai

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paradise.engineering View user's profile Send private message

Reply with quote Friday, March 25, 2011




this is something new Rolling Eyes
600 tris 512x512 texture
hope you like it.
I'll post it on lowpoly workshop soon maybe someone wants to convert it for ZEQ

Mima The Disciple View user's profile Send private message

Reply with quote Friday, March 25, 2011

Good job. Smile
Could you take a render of his hands, zoomed? Smile Thanks in advance.

paradise.engineering View user's profile Send private message

Reply with quote Friday, March 25, 2011

hadn't textured the hands, only flat paint and fingers are weld together to save poly count so I guess you can't be satisfied with the hands. the model works great in games like war3 though

Nemix View user's profile Send private message

Reply with quote Friday, March 25, 2011

Great Job, I guess you do these in Milkshape.
Well select 2 Vertexes and Press CTRL+P it makes another Vertex between those two Vertexes that you selected. That way, make it a bit more detaild 3D and make a more detailed, anime-ish texture and try to get it into ZEQ2. You can find the BIP of Goku with all animtions for 3DS Max stickied. Good Luck.

paradise.engineering View user's profile Send private message

Reply with quote Friday, March 25, 2011

Nemix wrote : Great Job, I guess you do these in Milkshape.
Well select 2 Vertexes and Press CTRL+P it makes another Vertex between those two Vertexes that you selected. That way, make it a bit more detaild 3D and make a more detailed, anime-ish texture and try to get it into ZEQ2. You can find the BIP of Goku with all animtions for 3DS Max stickied. Good Luck.



I know that hotkey, I've actually made some tutorials, but I wanted him to be as lowpoly as it could

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