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General Mapping Q's

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Mjuksel Your Past View user's profile Send private message

Reply with quote Saturday, November 14, 2009

Hi,

since I fired up QERadiant again since like 5 years, I have a few Q's. (maybe sticky thread?)

in ZEQ2 what do I need to do with:
- default lighting in a map?
(since there is cell shading)

- default sizes?
(length, width and heigth best for ZEQ2, for example what are the Namek/landing dimensions?)

- what special features can I use in Radiant?

- player start points (DM, Team DM?)

TRL View user's profile Send private message

Reply with quote Saturday, November 14, 2009

cellshading is messing in the Raditz map, but Zeth posted somewhere that it could be added, somehow. Look for it, or ask Zeth to repeat himself. Wink

Zeth The Admin View user's profile Send private message

Reply with quote Sunday, November 15, 2009

Read down a few posts in HERE for the response TRL is referring to.

Cel-shading is a widely misused term (and often misspelled as cell-shading).

Originally, it was just to imply any form of stylism where the goal was to replicate an animation celluoid. However, since there are a VERY wide-range of end results possible on a cel (some of which actually use realistic or complex composite lighting), using it as a generality to describe a cel-style can mean literally any form of style that was drawn with intention to be animated. This end-goal usually means lesser colors/shades/details overall, although not necessarily always in higher production value presentations.

Additionally, users also often muddle up the differences between shading (how light sources are supposed to impact a scene -- naturally or unnaturally) and inking (hard outlines/inlines drawn throughout to accent silhouette or particular details).

To accurately describe what ZEQ2-lite offers, you have to examine the two above components. We use standard stepped-shading for lighting and a wireframe outline approach for inking.

Mjuksel Your Past View user's profile Send private message

Reply with quote Monday, November 16, 2009

okay, so now I made a map @ 14336 x 14336 x 12800, I think it can be made bigger judging on the size of the explosion of the Spirit Bomb/Genki Dama

but now, when I load textures in Radiant, they don't come up in ZEQ, what do I have to change?

thanks (okay)

Zeth The Admin View user's profile Send private message

Reply with quote Monday, November 16, 2009

Make sure the texture paths are set properly and that the same shaders/textures exist in your ZEQ2Contents folder.

Mjuksel Your Past View user's profile Send private message

Reply with quote Tuesday, November 17, 2009

Oh yeah, I see now Smile

thanks, this will progress my mapping Razz

TRL View user's profile Send private message

Reply with quote Tuesday, November 17, 2009

Got any pictures yet marcel?

Mjuksel Your Past View user's profile Send private message

Reply with quote Tuesday, November 17, 2009

nope, not yet..

I was figuring out the right sizes first Smile

I think it can be even bigger, I blasted myself with the Genki Dama! *laughing out loud*:P!

by the way did you guys MODEL Namek in an other program and then import it to a map?

TRL View user's profile Send private message

Reply with quote Tuesday, November 17, 2009

Go ahead and make it as big as possible. You can clear the Raditz map pretty fast when you rapid fly and boost at the same time, though it's still the biggest map I ever fought on in any game.

Mjuksel Your Past View user's profile Send private message

Reply with quote Tuesday, November 17, 2009

yeah what I want is at least equally sized to the Raditz map..

so I'm testing that out first, then comes the idea of making what I want.. Razz

Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, November 17, 2009

by the way did you guys MODEL Namek in an other program and then import it to a map?


Yes. Nearly all of our maps are modeled in entirety and then simply imported.

Mjuksel Your Past View user's profile Send private message

Reply with quote Thursday, December 03, 2009

imported with what program if I may ask ? Shocked Rolling Eyes

that would be a bit easier I think with for example Milkshape.

Blah !!

I can't stand it, I get errors like Entity 0, Brush 0: Degenerate Plane..

all I did was make a square and hollow it.. :S

ah man, now that is working I have the next problem.. Confused

whatever I do, I just can't seem to get the loving shaders to work Confused Confused Confused Confused

Magic909 View user's profile Send private message

Reply with quote Thursday, December 03, 2009

milkshape seems to b easier for me.... you should try

Mjuksel Your Past View user's profile Send private message

Reply with quote Thursday, December 03, 2009

*laughing out loud*, didn't see that I could use Milkshape for mapping Very Happy

going to give that a try, thanks, should be easier for giving textures too I think Very Happy

Magic909 View user's profile Send private message

Reply with quote Thursday, December 03, 2009

kind of they both get confusing... plus I got a great walkthrough tutorial http://www.stormthecastle.com/mainpages/videogametutorial/tutorial_videogame5.htm[/url] make your own video game is in the middle of the page

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