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[NOT A BUG] Piccolo barrage missiles vs beams

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Rojibora View user's profile Send private message

Reply with quote Saturday, September 26, 2009

Version     : ZEQ2-lite Public Beta 1
System      : Windows XP SP3
Description : When using Piccolo's barrage attack(with the hanging in mid air and waiting to be shot) in response to a beam attack heading your way, you can almost completely halt the beams progress by lobbing as many as you can constantly into the beams path. not game breaking at first, but after a second or two, causes a few graphics to break and eventually the beam to get stuck, freezing the player with it. Infact I think I broke the server earlier today with it >.<



Postscript. sorry to everyones marrymaking I ruined >.<

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, September 26, 2009

This is more of a balance tweak than a bug per'se. Any attack is designed to be able to struggle and interact with any other attack. What really needs to happen in the case of Piccolo's scatter shot is that they need to be identified as being absorbed rather than fighting back.

Thanks for the report though.

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