Author |
Message |
killer88990
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Monday, March 07, 2011
cool man like the idea of a world map maybe in some pb maybe 4 5 there will be you one like in the bt2 on the PlayStation 2 thaty would be awesome
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onclsam13
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Wednesday, March 30, 2011
Hello, this project is awesome, how can I help you ?
I use 3ds max
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Leonchris
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Wednesday, March 30, 2011
Well this map will never be uploaded, in the matter and fact Baldwin and trl said they are going to make an idea but "NOOO" they will just keep it into their locking ridiculous saving "can" so no one will never know.
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Konan
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Wednesday, March 30, 2011
This engine can't handle a 'world map".
Maybe if the map use the same optimization, as Tony Hawk American Wasteland.
So you can see the neighboring places, but those places just background pictures, 'Ornaments", and if you go closer to..glaciers, than the glaciesrs map start loading and than you on other server(glaciers map).
So its a good option for a 'world map" with lot of servers.
Than you have a feeling, you on a whole planet, and no need to leave the server for change map/server.
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Shenku
RiO Incarnate
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Wednesday, March 30, 2011
The engine supports it just fine, a world map just needs a bit more elbow grease than a typical map would to optimize it for low end PCs...
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Konan
|
Wednesday, March 30, 2011
Shenku wrote : The engine supports it just fine, a world map just needs a bit more elbow grease than a typical map would to optimize it for low end PCs... What about area loading system? Like..Elder Scrolls 4 Oblivion? Or small amount of details..
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Shenku
RiO Incarnate
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Wednesday, March 30, 2011
Konan wrote : Shenku wrote : The engine supports it just fine, a world map just needs a bit more elbow grease than a typical map would to optimize it for low end PCs... What about area loading system? Like..Elder Scrolls 4 Oblivion? Or small amount of details..
I'm no coder, but I imagine it's possible, and probably doable, but probably won't be done with the current engine.
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Konan
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Wednesday, March 30, 2011
Hm..okay :/ Than we need buy the whole ID corporation hehe.
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onclsam13
|
Thursday, March 31, 2011
Hello, I start working on this project last night to the mod world map.
Here is my first screen.
More info soon:
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ssj6vegeta
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Thursday, March 31, 2011
good work I guess but I think I don't know if they have poly limits but it looks great
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Djsonic
|
Thursday, March 31, 2011
Good map. Make it low quality.
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Zielan
KoRnified
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Friday, April 01, 2011
Great work there
My textures!
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mcgrass
Beta Trapezoid
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Friday, April 01, 2011
Looks good, don't forget capsule corp.
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Dokumas
Jamaicabronx
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Friday, April 01, 2011
WOW that looks awesome dude keep up the good work
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SAMCROSS
|
Friday, April 01, 2011
If you do an entire world map I cry !
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onclsam13
|
Friday, April 01, 2011
Zielan wrote : Great work there
My textures!
I apply a texture pack Baldwin has it give me this one Have you other textures, give me more textures
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Konan
|
Friday, April 01, 2011
SAMCROSS wrote : If you do an entire world map I cry ! and if that map become laggy 'I cry to x'D
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onclsam13
|
Friday, April 01, 2011
I do as little detail as possible.
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nielsmillikan
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Friday, April 01, 2011
Good Work there
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LegendarySS4
|
Friday, April 01, 2011
Nice.
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SAMCROSS
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Sunday, April 03, 2011
Why don't you make otherworld behind the sky ?
If you do I can give you my king kai's planet.
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SAMCROSS
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Sunday, April 03, 2011
Baldwin wrote : TRL wrote : Baldwin why did you put in your texture? That's about the opposite of what I asked you to do..
Oh sorry!!
Is this dead ?
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mcgrass
Beta Trapezoid
|
Thursday, May 19, 2011
THREAD REVIVAL !!
*intense laughter*
I have some ideas for areas which should be implemented into the world map
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borg101
|
Thursday, May 19, 2011
The idea of a world map would not really be ideal for the engine. I do think it would be possible, in a sense, to modify the engine to give similar performance. Have boundaries to the maps that would make another area load. Though, I see many problems with coding this from the Q3A engine, I am unsure if the modifications to the ZEQ2 engine would make it possible.
In the likelihood of it not being possible, perhaps the map selection system could be developed like this for an official release. Have maybe 10-15 maps available and the map selection screen would be a dragonball world map and selecting certain areas would load that area's map.
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mcgrass
Beta Trapezoid
|
Thursday, May 19, 2011
borg101 wrote : The idea of a world map would not really be ideal for the engine. I do think it would be possible, in a sense, to modify the engine to give similar performance. Have boundaries to the maps that would make another area load. Though, I see many problems with coding this from the Q3A engine, I am unsure if the modifications to the ZEQ2 engine would make it possible.
In the likelihood of it not being possible, perhaps the map selection system could be developed like this for an official release. Have maybe 10-15 maps available and the map selection screen would be a dragonball world map and selecting certain areas would load that area's map.
But the main idea was to make a map containing mostly water and some islands with certain areas on them like cities and stuff I wrote before
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