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frame per frame animation (Gogeta)

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AnTycrisT RocksTar View user's profile Send private message

Reply with quote Friday, July 01, 2011

http://www.youtube.com/watch?v=RHp7U9SQtCU

ssj6vegeta View user's profile Send private message

Reply with quote Friday, July 01, 2011

great to see your back man and your redoing Gogeta? if so nice work can't wait to see it


I'm even working on that old kid Buu now even I though I rule *intense laughter*


but still nice to see you back Very Happy

LegendarySS4 View user's profile Send private message

Reply with quote Saturday, July 02, 2011

Yay AnTyChrist back!
Great video man.

TRL View user's profile Send private message

Reply with quote Saturday, July 02, 2011

Nice animation. Would fit great for right after the fusion is done.

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Saturday, July 02, 2011

ssj6vegeta wrote : great to see your back man and your redoing Gogeta? if so nice work can't wait to see it
I'm even working on that old kid Buu now even I though I rule *intense laughter*
but still nice to see you back Very Happy


thanks, yes, I see your work, is very cool, good luck with that...
LegendarySS4, thanks
TRL, yeah, that could be cool, in fact I do that animation from the movie of Gogeta and Janemba (I don't remember the name)...
anyway... well... I'm here to "create" "new" characters, after that, I will create a random animation (frame per frame) just for fun, anyway when I finish all that characters I will put the download link and you will able to do whatever you want with that characters (take one part and put that in other character (head, upper, lower) or rigg all the character...)...
characters so far...
Gogeta:



najeeb My Sir View user's profile Send private message

Reply with quote Saturday, July 02, 2011

that Gogeta is from ecxrc2 right? nice animations by the way

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Saturday, July 02, 2011

najeeb wrote : that Gogeta is from ecxrc2 right? nice animations by the way



no...
anyway another one...
Gohan kai:

textures, head and something different in the upper later...

RoganX Classy View user's profile Send private message

Reply with quote Saturday, July 02, 2011

AnTy wrote :

najeeb wrote : that Gogeta is from ecxrc2 right? nice animations by the way



no...
anyway another one...
Gohan kai:

textures, head and something different in the upper later...



Looking good Anty. Rasengan is also making a Gohan Kai, lets see how is better modeler/animator.

najeeb My Sir View user's profile Send private message

Reply with quote Saturday, July 02, 2011

sorry but I recognize that model from some where else , will hook up , and I'm pretty sure that g0geta is from ecxrc2

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Saturday, July 02, 2011

RoganX wrote : Looking good Anty. Rasengan is also making a Gohan Kai, lets see how is better modeler/animator.



thanks, well... he is much better modeler than me, all I already do was the foot for Goku because I'm a editor, I can create to much characters just with Goku's body, in the animation well... in fact I never see animations from rasengan and I made just a frame per frame animations so... anyway I'm sure we will make great characters Wink
najeeb, you know why?, because all that parts are from ZEQ2-lite, the heads, the upper, the jacket, the lower, the shoes... the only from that character is the other part of the belt... anyway you can believe whatever you want, you can see imagens from the other Gogeta and see the difference...

najeeb My Sir View user's profile Send private message

Reply with quote Saturday, July 02, 2011

well you could have mentioned it at lest :S you said you created a "new" character so it gave me a different sense

Djosama View user's profile Send private message

Reply with quote Sunday, July 03, 2011

THAANKY YOU FOR ONCE A DECENT DEPICTION IN ZEQ2 FORM OF ONE OF MY ALL TIME FAVORITE CHARACTERS... now if a Piccolo came like this I might loose it. Good job it reminds me of the very first time he transformed in movie 12 : Fusion Reborn... looks very promising

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Monday, July 04, 2011

najeeb wrote : well you could have mentioned it at lest :S you said you created a "new" character so it gave me a different sense



well... I said "I'm here to "create" "new" characters", but yes, was my fault, I thought you will be smart enough to understand what I was talking about and see each part of the character... but in your brain all is from Earth Special Forces... sorry...
Djosama, thanks
anyway a couple of pictures about Gohan:





still working in the textures...

SAMCROSS View user's profile Send private message

Reply with quote Tuesday, July 05, 2011

What about all your previous work ?

Zay View user's profile Send private message

Reply with quote Thursday, July 07, 2011

yeah like caped Piccolo

Nemix View user's profile Send private message

Reply with quote Friday, July 08, 2011

Anty, animating in milkshape is easier and looks better you make 1 frame... leave 5 frames free and you make in the 6th frame another move... and it's as if it would flow from the 1 to the 6... and the ones between are tweened... *laughing out loud* I don't know how to explain but if you want I can show you. Wink I'll make a video and post it on youtube... here's an example of tween animation in adobe flash cs3 http://www.youtube.com/watch?v=l3N11cgruXY

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Friday, July 08, 2011

Nemix wrote : Anty, animating in milkshape is easier and looks better you make 1 frame... leave 5 frames free and you make in the 6th frame another move... and it's as if it would flow from the 1 to the 6... and the ones between are tweened... *laughing out loud* I don't know how to explain but if you want I can show you. Wink I'll make a video and post it on youtube... here's an example of tween animation in adobe flash cs3 http://www.youtube.com/watch?v=l3N11cgruXY



Milkshape takes the set keyframes, and blends everything in between.

So if you make frame 0 and set it with the hands down position, and then make frame number 10 both hands up position, milkshape will blend the animation so that the hands move up over the other 9 frames in between.

All that's left then is to do frame number 5 with both hands stretched in a T shape and you should notice the hands doing a nice movement with the blend from frame 0 to frame 5 to the extended T position and finally from frame 5 to frame 10 raised straight up.

Though DT would probably just yell at you to start using max with a SMD exporter pluggin ^^

Nemix View user's profile Send private message

Reply with quote Friday, July 08, 2011

Can you export animations with it? :O
If yes I'll use that from now on. Very Happy

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Friday, July 08, 2011

Nemix wrote : Can you export animations with it? :O
If yes I'll use that from now on. Very Happy



I don't know the details, but all ESFs animations are done in MAX and exported into SMD files for the MDL compiler to process. All Naruto: Naiteki Kensei animations were done in MAX to.

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