SuperNamek
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Sunday, July 10, 2011
I'm creating an Adult Gohan with 3 transformations. I'm using the sparking meteor Gohan to start.
The four teirs are |Normal,Super Saiyan,Super Saiyan 2,Mystic|
The problem I have though, is getting my textures to work.
I've skinned and done some modding on another quake 3 game, but ZEQ2 is a little different.
But when I test out the character ingame, the head is missing completely. If I power up you can see the outline of the model and eventually the default head pops up.
This was the original default config of teir 2 (Super Saiyan)
gokuNormalHead,gokuHead
gokuNormalHeadEyes,gokuHeadEyes
gokuHair,gokuHair
gokuPants,gokuPants
gokuBoots,gokuBoots
gokuLowerAccessories,gokuLowerAccessories
gokuUpperBody,gokuUpperBody
gokuUpperAccessories,gokuUpperAccessories
gokuUndershirt,gokuUndershirt
gokuShirt,gokuShirt
UpperSprite,LODSprite
LowerSprite,LODSprite
HeadSprite,LODSprite
tag_torso,
tag_head,
tag_eyes,
This is what I changed it to.
gokuNormalHead,gohansHeadssj
gokuNormalHeadEyes,gohansHeadssj
gokuHair,gokuHair
gokuPants,gokuPants
gokuBoots,gokuBoots
gokuLowerAccessories,gokuLowerAccessories
gokuUpperBody,gokuUpperBody
gokuUpperAccessories,gokuUpperAccessories
gokuUndershirt,gokuUndershirt
gokuShirt,gokuShirt
UpperSprite,LODSprite
LowerSprite,LODSprite
HeadSprite,LODSprite
tag_torso,
tag_head,
tag_eyes,
gohansHeadssj is the retextured version of the default 'gohanshead,' which I made for the Super Saiyan version.
I thought it might be an image format problem so I made a copy and had both JPEG and PNG versions. But still no head appears.
Anyone know what I'm doing wrong?
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