Malek
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Saturday, December 19, 2009
I learned myself from exploring the text and cfg files if you ask me but ill tell you how just open your mind ^^ if you have the courage to read(it's just a simple character tutorial) :
-Make a copy from an existing character folder
example : Goku to twinkz *intense laughter*
-Rename your folder to "twinkz"
-If you want a custom character with EXISTING models copy for example Piccolo head model "head.md3" and "head_default.skin" in tier 1 Piccolo folder and then replace the one you have (I don't know how to make scratch models don't ask me )
-Take the piccoloHead.png from Piccolo folder and paste it in your character folder then enter it with paint or Photoshop and modify the colors and others (this is just because you have took Piccolo head model if you take Raditz head model you have to copy raditzHead.png)then rename to EX: twinkzHead.png
don't forget the capital of Head
-Rename the gokuLegs.png to twinkzLegs.png and gokuBody.png to twinkzBody.png and modify both of them *rolling on floor laughing*
-Now enter Head_default.skin in tier1 and replace by :
"picHead,twinkzHead
picHeadEyes,twinkzHeadEyes"
Leave the rest alone (follow wisely my instructions don't do as you want )
-enter upper_default.skin in tier1 and replace by:
"gokuUpper,twinkzBody"
-enter lower_default.skin jajaja:
"gokuLower,twinkzLegs"
-Now it's the most important part of the tutorial:
Enter zeq2contents/scripts and copy Goku.shader and paste it in the same place by renaming it by twinkz.shader then enter it as a .text file abd copy all this in the file (I know I'm soooo nice I have done all the dirty work *intense laughter* ):
//-----------------------------------------------------------
//twinkz
//-----------------------------------------------------------
twinkzBody
{
outlines
{
map players/twinkz/twinkzBody.png
rgbGen identityLighting
}
{
clampMap effects/shading/celShadeFlesh.png
blendfunc filter
rgbGen lightingUniform
tcGen cel
}
}
twinkzLegs
{
outlines
{
map players/twinkz/twinkzLegs.png
rgbGen identityLighting
}
{
clampMap effects/shading/celShadeFlesh.png
blendfunc filter
rgbGen lightingUniform
tcGen cel
}
}
twinkzHead
{
outlines
{
map players/twinkz/twinkzHead.png
rgbGen identityLighting
}
{
clampMap effects/shading/celShadeFlesh.png
blendfunc filter
rgbGen lightingUniform
tcGen cel
}
}
twinzHeadEyes
{
{
map players/twinkz/twinkzHead.png
rgbGen identityLighting
}
}
do not add all this just erase the content of the file you have and paste this
-Now enter the game et voila : you have a nice bleached Piccolo headed Goku with Goku icon (you can change it too you know) this is it you have to find yourself how to add transforms , attacks and other stuff but you can also take the Raditz head model instead of Piccolo and the head_default.skin and jajajaja.....that's all
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