Project Development and News for ZEQ2 Lite.
How to change shading?
Change the celBand texture of the shader that is specified for your character's mesh region in the .skin file. It can be any transition type you want and utilize any colors.
in other words .. open script with note pad..
gohansanHead { outlines nomipmaps { map players/gohansan/gohansanHead.png rgbGen identityLighting } { --> clampMap effects/shading/celshadeblue.png <--- blendfunc filter rgbGen lightingUniform tcGen cel } }
And again Gohan s head like a zombie