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dantebowen
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Sunday, October 23, 2011
Hey guys I haven't been on in a long time and I wanted to know how the world map is coming along
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Human
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Sunday, October 23, 2011
dantebowen wrote : Hey guys I haven't been on in a long time and I wanted to know how the world map is coming along
what's the use of that? maps aren't that big.
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Mima
The Disciple
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Monday, October 24, 2011
If you remember, the world map was SUPPOSED to be created by the whole community, but since nobody contributed to it in some manner, it is delayed indefinitely (not dead, but delayed - A huge difference!). So if you want to, you can always contribute to it some more, and revive it.
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Zay
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Monday, October 24, 2011
Human wrote : dantebowen wrote : Hey guys I haven't been on in a long time and I wanted to know how the world map is coming along
what's the use of that? maps aren't that big.
the use is to be able to play in mpre spaces
I was wandering can we just combine the maps
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Human
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Monday, October 24, 2011
Zay wrote :
the use is to be able to play in mpre spaces
I was wandering can we just combine the maps
Ah, I thought he means something like minimaps etc.
I don't know about combining, 'cause I'm not sure how Quake engine can handle very big maps (Never seen really big ones). For me making' levels in forms of planets sounds better *laughing out loud*
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JayREEZY
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Monday, October 24, 2011
Human wrote : Ah, I thought he means something like minimaps etc. I don't know about combining, 'cause I'm not sure how Quake engine can handle very big maps (Never seen really big ones). For me making' levels in forms of planets sounds better *laughing out loud*
What, like Raging Blast .
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Mima
The Disciple
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Monday, October 24, 2011
http://ZEQ2.com/lite/forums/viewtopic.php?t=3581
You guys should check this thread out.
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NikhilR
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Tuesday, October 25, 2011
I'm curious as to what the team working on that map intended to do will all the space between the main locations, like between kami house and say kami's look out.
With an average of around 10 players on a server at any give time, what would they do in such a large area of nothingness?
If you tried to fill up the area the poly count would increase tremendously, yu have to keep everything low poly and leave out the details, (for example - buildings with no interiors, caves which are basically dead ends
not to mention every main location would mainly be aesthetic in its presence. There isn't much else you could do at one location that you couldn't do in another.
Is this why the development on this idea died?
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Linkxp500
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Tuesday, October 25, 2011
I think it is because few people contributed to it...
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NikhilR
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Tuesday, October 25, 2011
At this stage they could probably combine the present maps into one huge map, but what in the world do you put in between the zones? We must have Toriyama's opinion!
(In oblivion you have dungeons and ruins.)
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Linkxp500
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Tuesday, October 25, 2011
NikhilR wrote : (In oblivion you have dungeons and ruins.)
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Shenku
RiO Incarnate
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Thursday, October 27, 2011
NikhilR wrote : but what in the world do you put in between the zones?
Granted, I can't read Japanese, but this is a decent reference of the overall world, and what would lay between each main location:
Of course, it would end up being mostly grassy hills or forests, mountains/deserts, and oceans, but when ever you would see the main characters flying from location to location in the series that's exactly what you would see. Grassy hills, forests, mountains, deserts, and oceans...
Not much variety, so not much of a polycount requirement either, especially if we have LoD(Level of Detail) settings that work correctly and efficiently to only render what's immediately visible to the player. I think we have some that are implemented currently(or are in the process of being implemented), but I'm not sure at what extent they work, nor how it is setup right now.
But yes, the project was primarily abandoned I believe because few if anyone was actively contributing to its development. If you folks want it to be revived, all you need to do is start contributing to it again.
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