Author |
Message |
Nemix
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Saturday, November 05, 2011
As the title says:
http://forum.lowpolyworkshop.com/forum/3571581/
You could make some player models or prop models for maps with these models but please credit the original creator of the model when used!
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ivanhoeGT
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Saturday, November 05, 2011
Is the player model available for ZEQ2?
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JayREEZY
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Saturday, November 05, 2011
I'll take that, thanks! *downloads popo*
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NELLO!!
Mitico
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Saturday, November 05, 2011
too old style I don't like...
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JayREEZY
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Saturday, November 05, 2011
NELLO!! wrote : too old style I don't like...
Just subdivide them for a higher polycount.
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LegendarySS4
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Saturday, November 05, 2011
*laughing out loud*- http://www.ZEQ2.com/lite/forums/viewtopic.php?t=3811&start=0
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Zeth
The Admin
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Saturday, November 05, 2011
Just subdivide them for a higher polycount.
That'll just unnecessarily tessellate the inner mesh. The silhouette details won't be altered.
Most models this low in polycount are only useful for [a] games where the camera view is distant and not all details will be seen [b] mobile platforms where the hardware isn't as capable (this will be phased out in a few more years) or [c] instances where you need hundreds/thousands of a model rendered at once.
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