Author |
Message |
ssjuegos
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Saturday, June 26, 2010
release PLEASE !!!!
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TRL
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Saturday, June 26, 2010
I have to hand it to you. You're the first one to figure out how to do it. Instead of messing around with just the head models like all the others.
Still the respectable thing to do is to credit the original maker of the model. If you don't know who made it, try to find out. I think it could be one of Kreshi's models according to the style and quality.
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ESFER25
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Saturday, June 26, 2010
This is so nice
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SG_SSJ
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Saturday, June 26, 2010
TRL wrote : I have to hand it to you. You're the first one to figure out how to do it. Instead of messing around with just the head models like all the others.
Still the respectable thing to do is to credit the original maker of the model. If you don't know who made it, try to find out. I think it could be one of Kreshi's models according to the style and quality.
Yep,It was Kreshi!
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najeeb
My Sir
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Saturday, June 26, 2010
zen you will see a messeges option on the top right corner
of the zeq2lite forum page click I I sent you a message
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zen
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Saturday, June 26, 2010
TRL wrote : I have to hand it to you. You're the first one to figure out how to do it. Instead of messing around with just the head models like all the others.
Still the respectable thing to do is to credit the original maker of the model. If you don't know who made it, try to find out. I think it could be one of Kreshi's models according to the style and quality.
thanks, in any way can not be separated in this way
is a character made up by other parts of your body, not just heads, top and bottom, I will find out the person who created the character model
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zen
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Saturday, June 26, 2010
I need some help, when I put this animation is only see the animation, but not the glare, I have to import the glow of Earth Special Forces?
if you do not understand me, here is the animation but where is the glow?
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Mjuksel
Your Past
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Saturday, June 26, 2010
you need to add tags to the model
tag_aura1/6
and also tag_weapon or tag_hands or something like that
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Shenku
RiO Incarnate
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Saturday, June 26, 2010
Mjuksel wrote : you need to add tags to the model
tag_aura1/6
and also tag_weapon or tag_hands or something like that
Yeah, just make simple triangle polygons(name them tag_weapon, tag_aura1, tag_aura2, exc.) and parent them to different parts of the character before you export.
Note that tag_weapon is where most attacks are fired from, so you may need to manually animate that one for certain attacks.(which is as easy as simply setting it into a different location for each keyframe)
I can't really give much more info than that as far as the tags go, as I'm still trying to figure out much of this myself.
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Dokumas
Jamaicabronx
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Saturday, June 26, 2010
Dude when you get done inform everyone I want that Brolly bad
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zen
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Saturday, June 26, 2010
which looks better before starting the mêlée battle?
or
Mjuksel and Shenku, thanks for the info, but I don't understand, I think better after I see a tutorial for do that hahahahaha
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Domo-Kun
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Saturday, June 26, 2010
zen wrote : which looks better before starting the mêlée battle?
or
Mjuksel and Shenku, thanks for the info, but I don't understand, I think better after I see a tutorial for do that hahahahaha
the second one definitely
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ESFER25
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Saturday, June 26, 2010
domodestuction wrote : zen wrote : which looks better before starting the mêlée battle?
or
Mjuksel and Shenku, thanks for the info, but I don't understand, I think better after I see a tutorial for do that hahahahaha
the second one definitely
I don't agree :S
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zen
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Saturday, June 26, 2010
Dokumas wrote : Dude when you get done inform everyone I want that Brolly bad
so... Brolly right?
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nielsmillikan
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Saturday, June 26, 2010
Really nice work there man.
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Nemix
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Sunday, June 27, 2010
Well zen actually that Vegeta can be seperated in 3 parts just like ZEQ2 models...
make 3 textures:
1 for lower
2 for upper (his blue suit and skin and neck texture)
3 for his face and hair
and you regroup them and you have 3 groups
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zen
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Sunday, June 27, 2010
Nemix wrote : Well zen actually that Vegeta can be seperated in 3 parts just like ZEQ2 models...
make 3 textures:
1 for lower
2 for upper (his blue suit and skin and neck texture)
3 for his face and hair
and you regroup them and you have 3 groups 
good idea, but if re Grouping some parts of the character animation and the color disappears, the animation is set in the groups already placed, if you change any part of the animation group disappears into the body part you changed, for example:
fly up:
regrouped the head to be with the hair, but the head has no animation, for that reason you can not just regroup
edit: and here is the same animation but nothing regroup
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Zeth
The Admin
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Sunday, June 27, 2010
You need to disable mipmaps (using the nomipmaps keyword) for your face lines to appear better. You also should probably disable the cel-band stage overall and rely on self-illumination since this texture style really already has shading data baked in.
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Dokumas
Jamaicabronx
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Sunday, June 27, 2010
OH MY GOODNESS THANK YOU ZEN I love it already I hope you get done soon.
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boris
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Monday, June 28, 2010
OH MY GOODNESS release release!!!! release!
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NELLO!!
Mitico
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Wednesday, November 09, 2011
good but fool....
this make me laugh....
hey that Gogeta is from tenkaichi ...
no Earth Special Forces..
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LegendarySS4
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Wednesday, November 09, 2011
Dude check the thread!!!
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