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Naruto Legends ZEQ2 Mod
Author | Message |
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SuperNamek |
Friday, August 17, 2012I was developing a mod called Naruto Legends for ZEQ2 that was meant to be Naruto Role-Play total conversion for the game. (NL Mod for short)
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DarkPrince_92 |
Friday, August 17, 2012Looks pretty good so far. Keep it up. |
SuperNamek |
Friday, August 17, 2012DarkPrince_92 wrote : Looks pretty good so far. Keep it up.
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AraVinD |
Friday, August 17, 2012SuperNamek wrote :DarkPrince_92 wrote : Looks pretty good so far. Keep it up.
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ivanhoeGT |
Friday, August 17, 2012I'm only interested with animated character so I can edit the animations |
SuperNamek |
Saturday, August 18, 2012ivanhoeGT wrote : I'm only interested with animated character so I can edit the animations
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AraVinD |
Saturday, August 18, 2012I CAN DO THE JUTUSU OR ATTACKS THAT IS CALLED AS PARTICALL SYSTEM!!! |
SuperNamek |
Saturday, August 18, 2012Do you have any examples of your work? |
SAMCROSS |
Saturday, August 18, 2012Good to see there is something to SHOW, usually, when people starts this kind of project they just wait for the others to do it.Good job so far. |
SuperNamek |
Saturday, August 18, 2012SAMCROSS wrote : Good to see there is something to SHOW, usually, when people starts this kind of project they just wait for the others to do it.Good job so far.
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ivanhoeGT |
Saturday, August 18, 2012SuperNamek wrote :ivanhoeGT wrote : I'm only interested with animated character so I can edit the animations
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AraVinD |
Saturday, August 18, 2012SuperNamek wrote :SAMCROSS wrote : Good to see there is something to SHOW, usually, when people starts this kind of project they just wait for the others to do it.Good job so far.
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SuperNamek |
Sunday, August 19, 2012I just looked at it. Its good and all but Dragon Ball Z beams and attacks are different than Naruto. Just letting you know.
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AraVinD |
Sunday, August 19, 2012okay |
SuperNamek |
Sunday, September 23, 2012I've been busy lately.
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NabaKonvecit |
Monday, September 24, 2012Question which engine are you going to use ios Quake 3 or unity3d ?
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ssj6vegeta |
Monday, September 24, 2012NabaKonvecit wrote : Question which engine are you going to use ios Quake 3 or unity3d ?
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Maszek |
Monday, September 24, 2012NabaKonvecit wrote : Question which engine are you going to use ios Quake 3 or unity3d ?
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SuperNamek |
Monday, September 24, 2012Well I planned to do it on quake3 because I don't have any experience with unity. The aim of this wasn't to make a player pack or develop ZEQ2 lite, but to create something unique that hasn't been done before. I'm not just referring to Naruto, but also the way people play. Using the user friendly model/texture features to its full potential by letting players mix and match body shapes and the texture the shape uses. But I'm not sure if I should even start working on this again if I can be more use to ZEQ2. (not Lite ! )
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Nemix |
Tuesday, September 25, 2012What engine were you using for the old project?
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Maszek |
Tuesday, September 25, 2012SuperNamek wrote : Well I planned to do it on quake3 because I don't have any experience with unity. The aim of this wasn't to make a player pack or develop ZEQ2 lite, but to create something unique that hasn't been done before. I'm not just referring to Naruto, but also the way people play. Using the user friendly model/texture features to its full potential by letting players mix and match body shapes and the texture the shape uses. But I'm not sure if I should even start working on this again if I can be more use to ZEQ2. (not Lite ! )
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SuperNamek |
Tuesday, September 25, 2012I was using platinum arts sandbox because it was very user friendly and it had a LOT of potential. But in the end the program is just way to underdeveloped and underused to be able to be any use to me.
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JayREEZY |
Monday, October 01, 2012SuperNamek wrote : I was using platinum arts sandbox because it was very user friendly and it had a LOT of potential. But in the end the program is just way to underdeveloped and underused to be able to be any use to me.
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Nemix |
Tuesday, October 02, 2012SuperNamek wrote : I was using platinum arts sandbox because it was very user friendly and it had a LOT of potential. But in the end the program is just way to underdeveloped and underused to be able to be any use to me.
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Maszek |
Tuesday, October 02, 2012Nemix wrote :SuperNamek wrote : I was using platinum arts sandbox because it was very user friendly and it had a LOT of potential. But in the end the program is just way to underdeveloped and underused to be able to be any use to me.
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