Content
ZED-you
Author | Message |
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AraVinD |
Monday, June 02, 2014Wh1t34Gl3: the current zedu that's coming in july won't be mod-abe. but you do kind of have the character customization and such for such thing's for that release.
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Eagle The Purpose |
Monday, June 02, 2014Will it be possible that the community help like ZEQ2 ?
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Zay |
Friday, June 06, 2014Wow. Nice job guys. Love the map. May I ask how big it is? Like a good reference or time to get across the map at base level? |
qwerty In Advance |
Wednesday, June 11, 2014Awesome! Can't wait for the public multiplayer alpha v1 that coming this month! |
AraVinD |
Friday, June 13, 2014Character Visual Customization New progress ! well kind of hoped to do more with in this release but as we have less time , this is what we warped up for now as the release is getting near . and please Do keep in mind that this is still an [WIP] and don't mind the map and the GUI that's shown here on the pictures and video its just an test scene.
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TRL |
Saturday, June 14, 2014Good job on the progress of that character creation. But slam that map looks horrible with the saturated colors and supposed bump maps that look way too harsh. It just makes the whole game look like one bad Photoshop filter.
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AraVinD |
Saturday, June 14, 2014TRL wrote : Good job on the progress of that character creation. But slam that map looks horrible with the saturated colors and supposed bump maps that look way too harsh. It just makes the whole game look like one bad Photoshop filter.
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Zeth The Admin |
Saturday, June 14, 2014Yes. If only you had someone.
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TRL |
Saturday, June 14, 2014I figure Brad is implying you don't need one and those cliffs with nice shades and details are procedurarily generated.
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Zeth The Admin |
Saturday, June 14, 2014Actually, those cliffs were sculpted by Andreas, one of ZEDU's artists. I simply programmed a proper shader technique.
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TRL |
Saturday, June 14, 2014Some sidekicks never leave, just get in the background for a while.
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AraVinD |
Saturday, June 14, 2014now I'm just confused of what to do . secondly those cliffs with that Dragon Ball accurate shade Brad showed aren't coming in this prototype version though. he made it for later stage use ! |
najeeb My Sir |
Saturday, June 14, 2014Zeth wrote :
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Nemix |
Sunday, June 15, 2014Andreas is my brother, he did the models of the cliffs but I think Aravind used his own textures not my brothers original textures. |
Eagle The Purpose |
Sunday, June 15, 2014>najeeb
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qwerty In Advance |
Monday, June 16, 2014 by Qwerty
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Eagle The Purpose |
Monday, June 16, 2014Arf, already curious to know what the game only require to run at 30fps... Does it need more with sweetFx ? |
qwerty In Advance |
Tuesday, June 17, 2014I found a new gameplay.
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Eagle The Purpose |
Tuesday, June 17, 20144K O.O (I'll avoid to select )
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emirh08 |
Tuesday, June 17, 2014Hmmm I like the particle effects and I also like the lighting when the textures are done right execpt the character is wayyyy to white, and come on no Super Saiyan 4 Goku or Vegeta hair? that is a must I mean come on :/ |
AraVinD |
Thursday, June 19, 2014about the sweet FX qwerty , I'll see if we can legally use this , and such while after consulting with everyone of the team, and emirh08 there is an Vegeta and Goku Hair from Super Saiyan to Super Saiyan 3, but ill consider adding an alternate to Super Saiyan 4 and such hairs as well. |
Eagle The Purpose |
Thursday, June 19, 2014Will the 30 june update public ? Can't wait to test :3
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emirh08 |
Thursday, June 19, 2014Aravind wrote : about the sweet FX qwerty , I'll see if we can legally use this , and such while after consulting with everyone of the team, and emirh08 there is an Vegeta and Goku Hair from Super Saiyan to Super Saiyan 3, but ill consider adding an alternate to Super Saiyan 4 and such hairs as well.
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Eagle The Purpose |
Thursday, June 19, 2014>emirh08
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emirh08 |
Thursday, June 19, 2014Wh1t34Gl3(SAS) wrote : >emirh08
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