Author |
Message |
Domo-Kun
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Wednesday, March 30, 2011
there's still something wrong with the eyes...
here's a ref http://images1.wikia.nocookie.net/dragonball/images/b/ba/Mecha_frieza.jpg
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paradise.engineering
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Wednesday, March 30, 2011
oh.. another person told me to use this:
which has a more diamond like shape
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Domo-Kun
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Wednesday, March 30, 2011
paradise.engineering wrote : oh.. another person told me to use this:
which has a more diamond like shape *laughing out loud* I was about to post the same thing
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mcgrass
Beta Trapezoid
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Wednesday, March 30, 2011
He was about to die that moment, do You want Your model too look like He's near death ?
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paradise.engineering
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Wednesday, March 30, 2011
to be honest I wanted this face at the beginning
haha
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ssj6vegeta
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Wednesday, March 30, 2011
AHAHA if you used that face I would ask for a download and attempt to rig it Just to see someones face if I were to own them with it *intense laughter*
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paradise.engineering
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Thursday, March 31, 2011
haha.. but you can always retexture the face
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Zielan
KoRnified
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Thursday, March 31, 2011
Love your work!
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paradise.engineering
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Thursday, March 31, 2011
Great to hear that Zielan! 3 days ago I was sure I won't post my work in progress here anymore cause nobody seamed interested but now I'm sure I'll continue ![](http://209.85.12.237/30227/93/0/e5126828//e5126828.gif)
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Konan
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Thursday, March 31, 2011
Freeza and C18 for the win!
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ssj6vegeta
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Thursday, March 31, 2011
so far my favorite is Android 18 with the little Gohan at second
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paradise.engineering
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Friday, April 01, 2011
Vegeta Oozaru is the next Dragon Ball Z character I'll be making but I have a lot of other anime requests at the moment on Lowpoly Workshop so I have to make some of those first
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Konan
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Friday, April 01, 2011
Why don't you sell your 3D arts? You can get money by that.
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nielsmillikan
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Friday, April 01, 2011
not really into low poly modelling and not good at it either but here's an attempt anyways
Love your work by the way
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Malek
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Friday, April 01, 2011
O.O WOW , That's a good attempt *laughing out loud*
His upper seems a bit blocky, might be the fact that it is low poly, but anyways good job niels
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paradise.engineering
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Friday, April 01, 2011
very good job! what's his poly count?
and no.. 3D modellers are not paid that well.. I'm just doing it cause it relaxes me and to get better but any of those models can be sold if I get offers though it's hard to find buyers interested in specific models, one of the reasons, I'm trying to make random stuff not only a niche
edit: forgot to add rotatting kid Gohan
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Nemix
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Friday, April 01, 2011
You're good why not try to do a High Poly Workshop.
Just try and do a detailed 3D Model, your Textures are okay.
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paradise.engineering
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Friday, April 01, 2011
well as I said I'm not a fan of high poly modeling cause it's easy, everyone can do a good looking model that way and it requires no economical strategy, I like to have my head full of numbers while modeling not jost sculpt
I can make higher poly models any time, and actually I can make these highpoly using a simple function so I can't see the point in that.
I like your avatar, by the way haha
+I'm a fan of old, retro games so I actually love low poly, maybe I'm odd haha
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TRL
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Friday, April 01, 2011
Well you can still model under 2000-3000 or something and still try not to waste any single poly, it's how I do it. by the way, adding meshsmooth to a lowpoly model will NOT look good. Making certain parts look good on a highpoly model requires knowledge and skill as well, for example hard edges.
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paradise.engineering
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Friday, April 01, 2011
I guess you're right automatically adding smoothness could be the same as removing it and there's no other way but manually doing that to have full control.
2000-3000 polys models are not considered low poly (usually under 1000, recommended under 800) but you really can't call that high poly either
and I don't doubt the work you're doing is satisfying for you TLR. Maybe I'll make such a model one day, I used to geomerge existing Earth Special Forces/ECX models before I started scratch modeling, that's how I made Dabura who;s around 2500 tris.
but I will make a scratch low poly model of him soon. Some of my first scratch "lowpoly" models like Zabuza or Mugetsu are 1500-1600 tris so pretty close
What I'm trying to say is it's not really something new for me
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Zielan
KoRnified
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Friday, April 01, 2011
Looks like lowpoly is not my thing D;
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Konan
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Friday, April 01, 2011
Zielan wrote : Looks like lowpoly is not my thing D;
![](http://img534.imageshack.us/img534/6764/luffy2y.png) Look at that face! MSN Smiley!
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paradise.engineering
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Friday, April 01, 2011
come on! it's cute, keep working on it
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Konan
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Friday, April 01, 2011
paradise.engineering wrote : come on! it's cute, keep working on it ![Very Happy](images/smiles/icon_biggrin.gif) Well..if I see that face in Warcraft 3, I'll shh... bricks! *laughing out loud*
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Domo-Kun
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Friday, April 01, 2011
paradise.engineering wrote : come on! it's cute, keep working on it
![](https://lh3.googleusercontent.com/_VaaHGHWR7qc/TZYlv5WJEOI/AAAAAAAABFU/Az9MtZwMCxo/harlequin-wip3.png) I tried googling harlequin and lets just say that spelling is VERY important T-T
esfa knows what I'm talking about :C
ONTOPIC: Why don't you do high poly models for a change? You'd be good at it C:
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