Author |
Message |
Kurujo
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Saturday, November 20, 2010
Keep going' deud! Yeah it's looking pretty effin nice. Good job DaGGer .
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Laguna|DaGGeR
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Sunday, November 21, 2010
up I'll fix then the house texture
secret destroy domitjen base added
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Laguna|DaGGeR
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Sunday, November 21, 2010
no domitjen base no dokumas cave cell arena only and no sleeping cell
night version and day version will be avaible
Here are some groundish updates added hills in every part of the map
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ESFER25
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Sunday, November 21, 2010
You deleted all the fun stuff
And night sky is not blue, but black :O
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Mima
The Disciple
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Sunday, November 21, 2010
some refs to help you out
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Malek
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Sunday, November 21, 2010
I couldn't resist, sorry for my lack of drawing skills
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gogeto
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Sunday, November 21, 2010
This sky is much better then the first one, the first one was too bright and no body can see the other guy in the fight, now its better.
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TRL
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Sunday, November 21, 2010
I agree with Malek's paint job.
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Laguna|DaGGeR
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Sunday, November 21, 2010
its full of big hills now you may don't see it right because the sy texture
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cjice5959
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Sunday, November 21, 2010
nice job! keep it up!
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Raging-Blast
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Sunday, November 21, 2010
DaGGeR wrote : its full of big hills now you may don't see it right because the sy texture
but I think we should see them...
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Zeth
The Admin
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Monday, November 22, 2010
Generate a simple lightmap over it like we did with landing and you'll be able to make out the shapes much more easily.
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Mjuksel
Your Past
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Monday, November 22, 2010
I was explaining him how to do that , but somehow it doesn't work
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Laguna|DaGGeR
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Monday, November 22, 2010
destroyable moon?
new frostwasteland map?
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XxKevinDxX
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Tuesday, November 23, 2010
Finish the cellgames first
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Laguna|DaGGeR
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Friday, November 26, 2010
XxKevinDxX wrote : Finish the cellgames first ne first frostwasteland and then this one
anyway I'm working with joshy again on his mod we just found our older Piccolo daimaoh I'm working again on him
textured by joshy
new animation eye beam (no sprite *laughing out loud*)
edited and animated by me
so I just got an 3D skybox now I must add mountains this and that and it will look like a map without ending^^
plan for this map adding more mountains make a review clouds fake mountains moveable sky
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Laguna|DaGGeR
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Saturday, November 27, 2010
Zeth wrote : Generate a simple lightmap over it like we did with landing and you'll be able to make out the shapes much more easily. ahh I got this here bradless and mjuks
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Laguna|DaGGeR
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Saturday, November 27, 2010
*laughing out loud* fixed somehow a bit too light
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Laguna|DaGGeR
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Tuesday, November 30, 2010
for a long night to code a good shader to some grass shadows I finally got it
in you're opinion
I wanna know which detail I should use here is some picture of both of them
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TRL
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Tuesday, November 30, 2010
I still don't see any shadow.
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Laguna|DaGGeR
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Tuesday, November 30, 2010
TRL wrote : I still don't see any shadow. in the first picture you can see some small darker grass that's what we call lightmaping here are 2 pictures from the difference
to say this short the grass contains shadows(details) in it small but you can see it in ingame
for info I just added details from @shared folder its just for making the terrain in some parts darker its map stages also
it's not really a shadow itself its some detailed stuff but I can do shadows in 3ds max
and no it's not another grass texture I'm using it's the same
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LegendarySS4
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Tuesday, November 30, 2010
It's looking great brother
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TRL
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Tuesday, November 30, 2010
Oh of course, you mean the "shadows" in the texture. That's just called having a decent texture. You don't seem to grasp the concept of a lightmap.
You have a second texture overlapping the entire map putting large shadows to differentiate the hills in the terrain by the means of alpha mapping.
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Laguna|DaGGeR
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Tuesday, November 30, 2010
TRL wrote : alpha mapping. this is the word I didn't remember *laughing out loud*!!!!!!! jeah it's not really a shadow its a black and white detail texture that I got from the @shared folder and made a shader for this so just as you said its overlapping my grass texture
but its looking like that the grass has shadows in it
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TRL
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Tuesday, November 30, 2010
No no it shouldn't overlap every tiled grass texture, but the entire map. And you can't use the one from landing since that has a different terrain. You should make it yourself, and make a shadow side for each hill.
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