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Character roster for Raging Blast 2

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LegendarySS4 View user's profile Send private message

Reply with quote Saturday, October 09, 2010

So here is the full complete character roster.



This game is looking really good.

LegendarySS4 View user's profile Send private message

Reply with quote Saturday, October 09, 2010

I wish King cold was in this game Crying or Very sad

XxKevinDxX View user's profile Send private message

Reply with quote Saturday, October 09, 2010


Oh and I forgot to make a red circle for Hatchiyack :L

ESFER25 View user's profile Send private message

Reply with quote Saturday, October 09, 2010

About those what the heck characters:
Pink character: Android 14 or 15
Green character: Typical gooey insides soldier, like the guys Bardock killed, or Raditz *intense laughter*

XxKevinDxX View user's profile Send private message

Reply with quote Saturday, October 09, 2010

ESFER25 wrote : About those what the heck characters:
Pink character: Android 14 or 15
Green character: Typical gooey insides soldier, like the guys Bardock killed, or Raditz *intense laughter*

Oh :L

Zaneo View user's profile Send private message

Reply with quote Sunday, October 10, 2010

I wonder who the yellow dude is above tarble.... its either add-on content or it is a whati-if
( my guess would be Gohan Super Saiyan 3 )

XxKevinDxX View user's profile Send private message

Reply with quote Sunday, October 10, 2010

Tarble's ultimate is when he hits his opponent to the ground and he calls his Saiyan ship and it crashes land at the opponent. It kind of vacuums for a ultimate D:

LegendarySS4 View user's profile Send private message

Reply with quote Sunday, October 10, 2010

XxKevinDxX wrote : Tarble's ultimate is when he hits his opponent to the ground and he calls his Saiyan ship and it crashes land at the opponent. It kind of vacuums for a ultimate D:



Yep but he never had a battle.

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Sunday, October 10, 2010

So did they actually make seperate animations for those or do you still have 3 to 5 skelitons with just different sounds, sprites and skins?

LegendarySS4 View user's profile Send private message

Reply with quote Sunday, October 10, 2010

Grega wrote : So did they actually make seperate animations for those or do you still have 3 to 5 skelitons with just different sounds, sprites and skins?



What?

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Sunday, October 10, 2010

legendaryss4 wrote :

Grega wrote : So did they actually make seperate animations for those or do you still have 3 to 5 skelitons with just different sounds, sprites and skins?



What?



You never noticed?

Till now all the games past Budokai 3 used the same formula to fill out their character roster.

They made about 3 to 5 characters, depending on the game, made special animations for them (different for each character) and then reused those 3 to 5 animation sets for the other 50 characters. So basically they copy, pasted the animations from one character to another, while just changing the character models.

Zeth The Admin View user's profile Send private message

Reply with quote Sunday, October 10, 2010

So did they actually make seperate animations for those or do you still have 3 to 5 skelitons with just different sounds, sprites and skins?


I imagine there was some level of reuse in the animations and effects, but it'd be just plain impractical from a developer/design standpoint to do completely unique assets again and again for subtle differences that HARDLY even existed (none at all majority of the time) in the series.

Keeping your assets non-discrete/abstract and reusable with infinitesimal permutations based on procedural alterations is severely more efficient, robust, flexible, and time sensitive with very little detrimental cost outside the scope of devising the initial system.

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Sunday, October 10, 2010

Zeth wrote :

So did they actually make seperate animations for those or do you still have 3 to 5 skelitons with just different sounds, sprites and skins?


I imagine there was some level of reuse in the animations and effects, but it'd be just plain impractical from a developer/design standpoint to do completely unique assets again and again for subtle differences that HARDLY even existed (none at all majority of the time) in the series.

Keeping your assets non-discrete/abstract and reusable with infinitesimal permutations based on procedural alterations is severely more efficient, robust, flexible, and time sensitive with very little detrimental cost outside the scope of devising the initial system.



that's true. It is more cost and time efficient, but it drops quality to a degree. Not to mention the newest Dragon Ball Z games are almost an exact copy of their predecessors with nothing new past a few animations that again got reused on a few more characters.

Id prefer them going into a different direction like that Dragon Ball Z game that was made by the street fighter developers. Forgot what its name was, but they had a limited rooster of characters where each character had their own fighting style. Quality over quantity.

SuperMajinGogeta4 View user's profile Send private message

Reply with quote Monday, October 11, 2010

Grega wrote :

Zeth wrote :

So did they actually make seperate animations for those or do you still have 3 to 5 skelitons with just different sounds, sprites and skins?


I imagine there was some level of reuse in the animations and effects, but it'd be just plain impractical from a developer/design standpoint to do completely unique assets again and again for subtle differences that HARDLY even existed (none at all majority of the time) in the series.

Keeping your assets non-discrete/abstract and reusable with infinitesimal permutations based on procedural alterations is severely more efficient, robust, flexible, and time sensitive with very little detrimental cost outside the scope of devising the initial system.



that's true. It is more cost and time efficient, but it drops quality to a degree. Not to mention the newest Dragon Ball Z games are almost an exact copy of their predecessors with nothing new past a few animations that again got reused on a few more characters.

Id prefer them going into a different direction like that Dragon Ball Z game that was made by the street fighter developers. Forgot what its name was, but they had a limited rooster of characters where each character had their own fighting style. Quality over quantity.



Your thinking of Super DragonBall Z.

Also Raging Blast has characters with their own fighting styles which are different. O.o

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Monday, October 11, 2010

From what I saw in the videos, its only about 5 different sets. So 5 different styles for what 40+ characters.

And yes it was Super Dragon Ball Z

ESFER25 View user's profile Send private message

Reply with quote Monday, October 11, 2010

Zaneo wrote : I wonder who the yellow dude is above tarble.... its either add-on content or it is a whati-if
( my guess would be Gohan Super Saiyan 3 )

That would make 0 sense since Mystic Gohan is stronger *laughing out loud*

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, October 11, 2010

there's even tarbles sauza neizu and the other dude nice game can't wait and dr. hatchjack too Smile

ESFER25 View user's profile Send private message

Reply with quote Monday, October 11, 2010

Neizu?

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, October 11, 2010

ESFER25 wrote : Neizu?

coolers dudes the red lila and green dudes you can see a gameplay video on youtube and as bonus skill for Goku, Super Saiyan 4 Goku I read it on news

ESFER25 View user's profile Send private message

Reply with quote Monday, October 11, 2010

Unnecessary characters ¬¬

By the way, Super Saiyan 4? There's no GT in this game...

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, October 11, 2010

ESFER25 wrote : Unnecessary characters ¬¬

By the way, Super Saiyan 4? There's no GT in this game...

wait I'll search the link an post it there was even a picture from him a skill from shenlong as a wish to become a super sj4 (Goku)

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, October 11, 2010

well the release in UK is at 29.10.2010 and in Europe 5.11.2010 so if you buy it you'll see it yourself

ESFER25 View user's profile Send private message

Reply with quote Monday, October 11, 2010

Epic link *intense laughter* Laughing

LegendarySS4 View user's profile Send private message

Reply with quote Monday, October 11, 2010

It's neiz and doore cooler henchmen in the film "Cooler revenge"

Also android 14 and 15 are great and strong.

Domo-Kun View user's profile Send private message

Reply with quote Monday, October 11, 2010

legendaryss4 wrote : It's neiz and doore cooler henchmen in the film "Cooler revenge"

Also android 14 and 15 are great and strong.

Not really. The only significant thing android 14 and 15 did was getting absorbed by android 13 =/

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