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mcgrass
Beta Trapezoid
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Friday, May 20, 2011
Here You can write all the ideas (the good ones) which could improve gaming experience in ZEQ 2 Lite.
My 1st idea is to add ingame server setting while hosting, where we could set skill power.
For example:
Ki Damage (None, low, normal, high, GODLIKE)
mêlée Damage (None, low, normal, high, GODLIKE)
Ki Skill Charge Speed (INFINITE, 1/10, 1/5, 1/2, 1 (normal), double, triple, 5 times faster, INSTANT)
Flying Speed (HALF, normal, twice, triple, instant transmission)
Zanzoken duration (half, normal, double, triple, infinite)
Zanzoken speed (half, normal, double, triple, instant transmission)
Jump Height (No jump, normal, double, I believe I can fly *intense laughter*)
Ki Consumption (Triple, double, normal, half, 1/3, 1/5, 1/10, NONE)
Fatigue Consumption (Triple, double, normal, half, 1/3, 1/5, 1/10, NONE)
Max power to damage indicator (1% - 200%)
(more to be added later)
What do You think ??:>
And post here Your ideas on how to improve the best Dragon Ball Z game ^^
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Ankit
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Friday, May 20, 2011
nice idea mcgrass...
and I want to change the camera view when we lock a person. in Public Beta 1, there is straight view.. but in team build, we get a side angle view(which I really dislike)
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Surge
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Friday, May 20, 2011
I reckon get more base power than 32766
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RealDeal
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Friday, May 20, 2011
many powers/blasts like final flash and gallic gun become homing powers when locked on
edit-kind of looks unreal and sometimes you can't dodge it
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elektronas
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Saturday, May 21, 2011
what surge said: more power level, you could make it the Super Saiyan forms more harder to achieve... I mean that to reach Super Saiyan 3 would use a lot of hard work to achieve just like to Goku
maybe we could use just a little bit walking (not the fast walk) or flying when use special attacks
I think we could use more attacks like those:
-solar flare
-instant transmition (takes fatigue more than zanzoken)
-destructive maps
-by using instant transmition go into another planet(not a attack just what the attack could do)
I have other ideas but they are noot that useful
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mcgrass
Beta Trapezoid
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Saturday, May 21, 2011
Surge wrote : I reckon get more base power than 32766
it cannot be more than 32767 because it's the maximum for integer and longint would make servers lag more
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elektronas
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Saturday, May 21, 2011
*laughing out loud* but maybe make this becomming a supersayan turn harder like you must be not just have a big powerlevel but you must win against some amount of players to become a supersayan 1 then more players to become supersayan 2 and even more to become a supersayan 3!!(win against players in normal form pf course)
and my ideas mcgrass? how do you think of them?
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mcgrass
Beta Trapezoid
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Saturday, May 21, 2011
elektronas wrote : *laughing out loud* but maybe make this becomming a supersayan turn harder like you must be not just have a big powerlevel but you must win against some amount of players to become a supersayan 1 then more players to become supersayan 2 and even more to become a supersayan 3!!(win against players in normal form pf course)
and my ideas mcgrass? how do you think of them?
There would have to be a new indicator like RAGE or something, that would fill everytime You win against someone, but it could fill when loosing as well but a smaller amount for example:
You would have to defeat a certain amount of enemies, BUT if You kill them long range, Your rage would fill only 5% and while fighting them mêlée, Your rage indicator would fill with every punch/knock/stun a lot more, so RAGE would fill completely by killing 5-10 players with mêlée only, if You kill someone with higher power level, for example normal player kill Super Saiyan player, then Your rage would fill completely. and when You get killed Your rage would fill only for 2%, but IF You die in a mêlée battle You still could earn some more rage than just dying, that would make people fight a lot more
and of course we could a setting which would determine the rage fill speed
the overall idea is good, but I think it would be extremely hard to implement it into the game and I doubt it will ever be in it
But as domi and the other said in newer revisiont it WILL be a lot harder to get to Super Saiyan Super Saiyan 2 Super Saiyan 3
And I have 1 more idea, it would be nice it it was possible to choose Your own avatar ingame instead of a certain character avatar I would like that ^^
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elektronas
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Saturday, May 21, 2011
yesss you could create veggito
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RealDeal
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Saturday, May 21, 2011
elektronas wrote : yesss you could create veggito
Vegetto?
if you mean da addon character he is available
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suckapunch
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Saturday, May 21, 2011
Oh I HAVE AN IDEA:
HOW ABOUT WE ALL SWITCH BACK TO Public Beta 1 UNTIL THE TEAMBUILD IS DONE!
THAT WOULD BE PERFECT...RIGHT NOW WE CAN'T EVEN SAY IDEAS BECAUSE THE VERSION IS NOT DONE!!!
I REALLY DISLIKE PLAYING WITH ALL THESE BUGS! I HAVEN'T PLAYED IN OVER 3 MONTHS BECAUSE OF THIS...PERSONALLY ZEQ2 Lite ISN'T FUN ANYMORE.
sorry just had to let out what I had been holding in.
WOOOOOH THAT FELT GOOD!
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ssj6vegeta
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Saturday, May 21, 2011
WELP that's your collection of unsupported data...you didn't even have to download it they warned of a lot of bugs so you should have been prepared for it so it kind of doesn't matter cause they did give fair warning...if bugs that they told you about bug you SO MUCh you might as well go back to Public Beta 1
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mcgrass
Beta Trapezoid
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Saturday, May 21, 2011
suckapunch wrote : Oh I HAVE AN IDEA:
HOW ABOUT WE ALL SWITCH BACK TO Public Beta 1 UNTIL THE TEAMBUILD IS DONE!
THAT WOULD BE PERFECT...RIGHT NOW WE CAN'T EVEN SAY IDEAS BECAUSE THE VERSION IS NOT DONE!!!
I REALLY DISLIKE PLAYING WITH ALL THESE BUGS! I HAVEN'T PLAYED IN OVER 3 MONTHS BECAUSE OF THIS...PERSONALLY ZEQ2 Lite ISN'T FUN ANYMORE.
sorry just had to let out what I had been holding in.
WOOOOOH THAT FELT GOOD!
I KNOW IT'S NOT DONE, THAT'S WHY WE CAN STILL THINK OF WAYS TO IMPROVE THE GAME, WHEN IT'S DONE NOBODY WILL EVEN THINK ABOUT CHANGING IT AGAIN !
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Litany
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Saturday, May 21, 2011
I wanted to write down the few details of this game type idea in a selfish effort of self-preservation. Here goes...
I realize that this or something very similar to this has probably been said already, judging from the way that certain characters have been implemented, etc. Keep in mind that I have never been able to play on an online server as of yet, and may be a bit out of the loop as far as forumhistory goes. Please forgive me for the possible rumination of old ideas.
Effectively this game is an all against one tyrant (keeping this ones power high enough to manage everyone else could take a little ingenuity) This game type might need a max limit of roughly 6 players to implement smoothly.
Apart from the tyrant there is also a healer, which is a duty assigned to a random player, to keep the tyrant from instantly killing the Dende. The healer is responsible for healing the damaged and unconscious members of the team. The unconscious(dead) members can be moved around by any team members, so that the healer doesn't have to be exposed out in the open while reviving them. They can possibly get a power boost after being revived (not just limited to Saiyans, this would be unfair and affect character choices too much)
There is also a possibility for for a hero to emerge later in the game that is allowed a transformation or a power multiplier (if their character has no transformation) later in the game. Methods for deciding how to choose this one could be many (Best fighter, random, etc.) The emergence of this one is really just to be the nemesis of the tyrant. The event of their emergence, allowance of their transformation, could possibly be linked to the death of the healer. This way if the healer dies early on then the tyrant will have a weaker hero to fight.
The tyrant must kill all of the other characters. So the tyrant is pretty self explanatory but there are many possible permutations of the basic, high power level fighter. For instance giving them a static power level would make the fight much harder for the opposition at the beginning, and easier as they power up. Making more than one tyrant. Or limiting the tyrant to a character with a certain number of transformations could let you allow them a new transformation at certain time intervals to match their strength ratio to the powering up of the opposing team. Or transformations could be awarded for certain feats.
The normal team members have to work well together. I am not sure how well that will work, really. From personal experience teamwork is a make or quality. And in video games people are very temperamental They, have to protect both each other and the healer, and they must support, each other, the healer and the hero.
There are a few small problems that I can think of such as how to keep the unconcious players from getting bored and leaving. Maybe some kind of minigame that relates to the power level increase that they gain after revival? How do you decide the tyrant power level? There are many more questions that could be asked but I think that these are the most important.
too long; didn't read gametype = tyrant vs. hero:healer:fodder
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suckapunch
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Saturday, May 21, 2011
Litany wrote : I wanted to write down the few details of this game type idea in a selfish effort of self-preservation. Here goes...
I realize that this or something very similar to this has probably been said already, judging from the way that certain characters have been implemented, etc. Keep in mind that I have never been able to play on an online server as of yet, and may be a bit out of the loop as far as forumhistory goes. Please forgive me for the possible rumination of old ideas.
Effectively this game is an all against one tyrant (keeping this ones power high enough to manage everyone else could take a little ingenuity) This game type might need a max limit of roughly 6 players to implement smoothly.
Apart from the tyrant there is also a healer, which is a duty assigned to a random player, to keep the tyrant from instantly killing the Dende. The healer is responsible for healing the damaged and unconscious members of the team. The unconscious(dead) members can be moved around by any team members, so that the healer doesn't have to be exposed out in the open while reviving them. They can possibly get a power boost after being revived (not just limited to Saiyans, this would be unfair and affect character choices too much)
There is also a possibility for for a hero to emerge later in the game that is allowed a transformation or a power multiplier (if their character has no transformation) later in the game. Methods for deciding how to choose this one could be many (Best fighter, random, etc.) The emergence of this one is really just to be the nemesis of the tyrant. The event of their emergence, allowance of their transformation, could possibly be linked to the death of the healer. This way if the healer dies early on then the tyrant will have a weaker hero to fight.
The tyrant must kill all of the other characters. So the tyrant is pretty self explanatory but there are many possible permutations of the basic, high power level fighter. For instance giving them a static power level would make the fight much harder for the opposition at the beginning, and easier as they power up. Making more than one tyrant. Or limiting the tyrant to a character with a certain number of transformations could let you allow them a new transformation at certain time intervals to match their strength ratio to the powering up of the opposing team. Or transformations could be awarded for certain feats.
The normal team members have to work well together. I am not sure how well that will work, really. From personal experience teamwork is a make or quality. And in video games people are very temperamental They, have to protect both each other and the healer, and they must support, each other, the healer and the hero.
There are a few small problems that I can think of such as how to keep the unconcious players from getting bored and leaving. Maybe some kind of minigame that relates to the power level increase that they gain after revival? How do you decide the tyrant power level? There are many more questions that could be asked but I think that these are the most important.
too long; didn't read gametype = tyrant vs. hero:healer:fodder
few?
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mcgrass
Beta Trapezoid
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Saturday, May 21, 2011
Yeah suckapunch that's one idea
it's quite a good one, but probably quite immpossible with the current engine of the game
NEEEXT!
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Litany
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Sunday, May 22, 2011
Could they not increase the base power by dividing the current power levels by, say 100, then just leaving out the decimal when the power level is displayed?
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Zeth
The Admin
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Monday, May 23, 2011
Well-written, but yes similar tyrant/terminator-style modes have been suggested in the past. Possible to implement (if someone in the community wants to take upon the task), but not practical considering the game's design to be majority focused on series' accuracy when it comes to gameplay mechanics/modes.
This goal may not be as relevant on the ZEQ2-lite version, of course.
Not to dishearten but 8-9 years of project existence with 5-6 completely unique community incarnations means that virtually all suggestions have been presented before in some form.
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Shane
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Thursday, May 26, 2011
I would love some balanced stats.
And a quicker recovery time.
And a fatigue fix.
By the way..
What happened to the free-fall lock off?
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Dokumas
Jamaicabronx
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Friday, May 27, 2011
Yeah I miss the free fall lock off
But still using free fall is a good way to dodge attacks and hit people more accurately.
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triv13
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Friday, May 27, 2011
now I don't know about you guys but I wish the fights lasted longer is in a real hardcore fist to fist fight. is there any way to have more health?
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Dokumas
Jamaicabronx
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Friday, May 27, 2011
triv13 wrote : now I don't know about you guys but I wish the fights lasted longer is in a real hardcore fist to fist fight. is there any way to have more health?
Nope but triv I can teach you some new moves. Come to the IRC and then we can go on a server and fight.
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Mima
The Disciple
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Friday, May 27, 2011
triv13 wrote : now I don't know about you guys but I wish the fights lasted longer is in a real hardcore fist to fist fight. is there any way to have more health? That is why it's said that if you want to play it, and experience the best gameplay for now, you should play public beta 1.
About the free fall lock off... Even though that was a usable feature, tell me when have you seen a Dragon Ball character loose his opponent because he just went to the ground?
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Dokumas
Jamaicabronx
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Friday, May 27, 2011
*laughing out loud* but mima what if you free fall and then teleport.
Also shouldn't teleporting take lock on off
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mcgrass
Beta Trapezoid
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Friday, May 27, 2011
Dokumas wrote : *laughing out loud* but mima what if you free fall and then teleport.
Also shouldn't teleporting take lock on off
maybe it should but it would be used too much
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