Author |
Message |
rasengan
Gradual Miracle
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Friday, May 20, 2011
WIP ( Rasengan and Samcross )
hi guys! this is the beginning of Kaioshin World , here the screenshots
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ssj6vegeta
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Friday, May 20, 2011
both of you are working in this?
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SAMCROSS
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Friday, May 20, 2011
Here is the plan of the map :
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SAMCROSS
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Friday, May 20, 2011
ssj6vegeta wrote : both of you are working in this?
Yep
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Domo-Kun
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Friday, May 20, 2011
you should really fix those ground and rock textures... other than that, awesome!
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RoganX
Classy
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Friday, May 20, 2011
Loving the sky textures! Those multiple moons are awesome.
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Denz
Exploitative / Efficient
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Friday, May 20, 2011
SAMCROSS wrote : Here is the plan of the map :
boob
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Dokumas
Jamaicabronx
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Friday, May 20, 2011
Looks promising
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Domo-Kun
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Friday, May 20, 2011
Dokumas wrote : Looks promising Yes, the boob does look very promising
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ssj6vegeta
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Friday, May 20, 2011
I can't wait to see more updatez
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nielsmillikan
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Friday, May 20, 2011
RoganX wrote : Loving the sky textures! Those multiple moons are awesome.
That texture is by TRL, I believe.
Not giving credits = stealing.
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SAMCROSS
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Saturday, May 21, 2011
nielsmillikan wrote : RoganX wrote : Loving the sky textures! Those multiple moons are awesome.
That texture is by TRL, I believe.
Not giving credits = stealing.
That's not by TRL we made it ourself
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Zeth
The Admin
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Saturday, May 21, 2011
Not giving credits = stealing.
Not giving credits = Forwardly progressive.
From a moral perspective, as long as profits aren't being gained, the derivative work is trying to improve or add on to the original, and no form of malicious intent is sought, there's absolutely nothing wrong with not giving credits every time.
It would actually be counter-productive and inefficient to try and do so.
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rasengan
Gradual Miracle
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Saturday, May 21, 2011
That texture is by TRL, I believe.
Not giving credits = stealing.[/quote]
nothing was stolen I confirm ! we did it ourselves
you know me now,I need person for the textures ,then said that I have stolen.
there, I work with samcross.
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TRL
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Saturday, May 21, 2011
It's not mine.
I think my moons had more details, but it definitely looks like they've taken inspiration in my texture or used similar refs, which definitely isn't a bad thing.
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SAMCROSS
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Saturday, May 21, 2011
We'd like to contribute this map but we can't since we aren't moderator
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Mima
The Disciple
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Saturday, May 21, 2011
You can always contribute anything, but that has to hit ZEQ2-Lite standards first. Finish it before saying anything.
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SAMCROSS
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Saturday, May 21, 2011
Mima wrote : You can always contribute anything, but that has to hit ZEQ2-Lite standards first. Finish it before saying anything.
Okay we will do our best
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Acaryus
Cutting-Edge
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Saturday, May 21, 2011
This is the one TRL made
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Baldwin
Lost Soul
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Saturday, May 21, 2011
You should take the planets out of the sky texture, and use spheres in the distance.
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Buksna
Blaizing
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Saturday, May 21, 2011
I see that your center of the map will be the sword...Somehow I find better when such things are somewhere in the corner or anywhere but not in the center of the center
Model of the cliff needs to be higher poly a bit because as it is now, look of cliff itself is REALLY visible and looks kind of intellectually lacking
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nielsmillikan
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Saturday, May 21, 2011
Baldwin wrote : You should take the planets out of the sky texture, and use spheres in the distance.
BAD SUGGESTION BALDWA!
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LegendarySS4
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Saturday, May 21, 2011
Looks promising, keep it up guys.
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Baldwin
Lost Soul
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Saturday, May 21, 2011
Buksna wrote : I see that your center of the map will be the sword...Somehow I find better when such things are somewhere in the corner or anywhere but not in the center of the center
Model of the cliff needs to be higher poly a bit because as it is now, look of cliff itself is REALLY visible and looks kind of intellectually lacking
Buksna. If you look carefully, you'll see that the sword is not in the center.
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rasengan
Gradual Miracle
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Sunday, May 22, 2011
little up
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