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kaioh_shin_world map

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rasengan Gradual Miracle View user's profile Send private message

Reply with quote Friday, May 20, 2011

WIP ( Rasengan and Samcross )

hi guys! this is the beginning of Kaioshin World , here the screenshots
Smile

ssj6vegeta View user's profile Send private message

Reply with quote Friday, May 20, 2011

both of you are working in this?

SAMCROSS View user's profile Send private message

Reply with quote Friday, May 20, 2011

Here is the plan of the map :

SAMCROSS View user's profile Send private message

Reply with quote Friday, May 20, 2011

ssj6vegeta wrote : both of you are working in this?



Yep

Domo-Kun View user's profile Send private message

Reply with quote Friday, May 20, 2011

you should really fix those ground and rock textures... other than that, awesome! Very Happy

RoganX Classy View user's profile Send private message

Reply with quote Friday, May 20, 2011

Loving the sky textures! Those multiple moons are awesome.

Denz Exploitative / Efficient View user's profile Send private message

Reply with quote Friday, May 20, 2011

SAMCROSS wrote : Here is the plan of the map :



boob

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Friday, May 20, 2011

Looks promising

Domo-Kun View user's profile Send private message

Reply with quote Friday, May 20, 2011

Dokumas wrote : Looks promising

Yes, the boob does look very promising

ssj6vegeta View user's profile Send private message

Reply with quote Friday, May 20, 2011

I can't wait to see more updatez

nielsmillikan View user's profile Send private message

Reply with quote Friday, May 20, 2011

RoganX wrote : Loving the sky textures! Those multiple moons are awesome.



That texture is by TRL, I believe.

Not giving credits = stealing.

SAMCROSS View user's profile Send private message

Reply with quote Saturday, May 21, 2011

nielsmillikan wrote :

RoganX wrote : Loving the sky textures! Those multiple moons are awesome.



That texture is by TRL, I believe.

Not giving credits = stealing.



That's not by TRL we made it ourself

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, May 21, 2011

Not giving credits = stealing.


Not giving credits = Forwardly progressive.

From a moral perspective, as long as profits aren't being gained, the derivative work is trying to improve or add on to the original, and no form of malicious intent is sought, there's absolutely nothing wrong with not giving credits every time.

It would actually be counter-productive and inefficient to try and do so.

rasengan Gradual Miracle View user's profile Send private message

Reply with quote Saturday, May 21, 2011

That texture is by TRL, I believe.

Not giving credits = stealing.[/quote]



nothing was stolen I confirm ! Wink we did it ourselves

you know me now,I need person for the textures ,then said that I have stolen.

there, I work with samcross.

TRL View user's profile Send private message

Reply with quote Saturday, May 21, 2011

It's not mine.

I think my moons had more details, but it definitely looks like they've taken inspiration in my texture or used similar refs, which definitely isn't a bad thing.

SAMCROSS View user's profile Send private message

Reply with quote Saturday, May 21, 2011

We'd like to contribute this map but we can't since we aren't moderator

Mima The Disciple View user's profile Send private message

Reply with quote Saturday, May 21, 2011

You can always contribute anything, but that has to hit ZEQ2-Lite standards first. Finish it before saying anything.

SAMCROSS View user's profile Send private message

Reply with quote Saturday, May 21, 2011

Mima wrote : You can always contribute anything, but that has to hit ZEQ2-Lite standards first. Finish it before saying anything.



Okay we will do our best

Acaryus Cutting-Edge View user's profile Send private message

Reply with quote Saturday, May 21, 2011

This is the one TRL made Smile

Baldwin Lost Soul View user's profile Send private message

Reply with quote Saturday, May 21, 2011

You should take the planets out of the sky texture, and use spheres in the distance.

Buksna Blaizing View user's profile Send private message

Reply with quote Saturday, May 21, 2011

I see that your center of the map will be the sword...Somehow I find better when such things are somewhere in the corner or anywhere but not in the center of the center

Model of the cliff needs to be higher poly a bit because as it is now, look of cliff itself is REALLY visible and looks kind of intellectually lacking

nielsmillikan View user's profile Send private message

Reply with quote Saturday, May 21, 2011

Baldwin wrote : You should take the planets out of the sky texture, and use spheres in the distance.



BAD SUGGESTION BALDWA!

LegendarySS4 View user's profile Send private message

Reply with quote Saturday, May 21, 2011

Looks promising, keep it up guys.

Baldwin Lost Soul View user's profile Send private message

Reply with quote Saturday, May 21, 2011

Buksna wrote : I see that your center of the map will be the sword...Somehow I find better when such things are somewhere in the corner or anywhere but not in the center of the center

Model of the cliff needs to be higher poly a bit because as it is now, look of cliff itself is REALLY visible and looks kind of intellectually lacking



Buksna. If you look carefully, you'll see that the sword is not in the center.

rasengan Gradual Miracle View user's profile Send private message

Reply with quote Sunday, May 22, 2011

little up Smile

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