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new damage state

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AnTycrisT RocksTar View user's profile Send private message

Reply with quote Thursday, September 15, 2011

...

Zielan KoRnified View user's profile Send private message

Reply with quote Thursday, September 15, 2011

Great that you finally tried it Wink

Linkxp500 View user's profile Send private message

Reply with quote Thursday, September 15, 2011

Do you think SVN will eventually use damaged models as well? Then it'll all come together, in my honest opinion.

(Note I am not asking SVN to use damaged models; simply asking anyone's opinion of whether the SVN will include it in the distant--or not so distant--future.)

SAMCROSS View user's profile Send private message

Reply with quote Thursday, September 15, 2011

Looks epic

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Thursday, September 15, 2011

...

Zielan KoRnified View user's profile Send private message

Reply with quote Thursday, September 15, 2011

My Shirtless Goku has that too Smile



Buksna Blaizing View user's profile Send private message

Reply with quote Thursday, September 15, 2011

Nice work there Anty Wink

To tell you the truth that is actually the plan Wink

Domo-Kun View user's profile Send private message

Reply with quote Thursday, September 15, 2011

Buksna wrote :
To tell you the truth that is actually the plan Wink

JayREEZY View user's profile Send private message

Reply with quote Thursday, September 15, 2011

Yeah, I noticed that in Goku's new animations. Instead of complete texture changes though, what about alpha maps with damages on them Idea

Djosama View user's profile Send private message

Reply with quote Thursday, September 15, 2011

Mainly I like it because you busted his shoulder spike and removed his scouter. Though in my opinion damage states don't look as good when big spots of blood. I mean have you ever seen an episode with blood like that.

Mjuksel Your Past View user's profile Send private message

Reply with quote Friday, September 16, 2011

very nice example of what can be done here !!

I like it very much Anty Smile !

I've got to learn modeling/rigging/animating man :/

medoxas View user's profile Send private message

Reply with quote Friday, September 16, 2011

Can you make damage on clothes non symmetrical, because it looks a bit strange Wink

Hogeta View user's profile Send private message

Reply with quote Friday, September 16, 2011

I had a go or two, but inhaled!

Konan View user's profile Send private message

Reply with quote Friday, September 16, 2011

Hogeta wrote : I had a go or two, but inhaled!


to much blood..

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Friday, September 16, 2011

Buksna wrote : Nice work there Anty Wink

To tell you the truth that is actually the plan Wink



Yes, I'm planning on making up some damaged models for Goku first, and then seeing how it works out before moving to phase 2. If nothing goes wrong, I'll start making some damaged models for other characters as well. Note that this may take a while to do, since some parts for Goku(as well as other characters later) either need to be remodeled, or re-UV mapped to some extent to account for the inclusion of asymmetrical damage/textures.



Side note, can a mod(or Konan) please delete Konan's picture, it's highly inappropriate and has no place on these forums for any reason... Ever... Mad

Zielan KoRnified View user's profile Send private message

Reply with quote Friday, September 16, 2011

Hogeta wrote : I had a go or two, but inhaled!

The pose needs some improvements.

Mjuksel Your Past View user's profile Send private message

Reply with quote Friday, September 16, 2011

Shenku wrote : Note that this may take a while to do, since some parts for Goku(as well as other characters later) either need to be remodeled, or re-UV mapped to some extent to account for the inclusion of asymmetrical damage/textures.



Don't know if it's possible, but wouldn't the easiest way be to split the model in 2 parts in 3DS max.
After that apply a 2nd skin on one half, and then put it back together Confused

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Friday, September 16, 2011

Mjuksel wrote :

Shenku wrote : Note that this may take a while to do, since some parts for Goku(as well as other characters later) either need to be remodeled, or re-UV mapped to some extent to account for the inclusion of asymmetrical damage/textures.



Don't know if it's possible, but wouldn't the easiest way be to split the model in 2 parts in 3DS max.
After that apply a 2nd skin on one half, and then put it back together Confused



The problem is things like ripping open a shirt or pants. There's no model of anything underneath the clothing so one has to be made. Currently, I'm starting setup using the Vintage Shirtless Goku models for the under areas, but the plan is to make new models and textures of those parts that match the style/quality of the current Goku before adding it officially.

As far as the textures, the UV maps would still need to be rearranged/scaled to include the new model components while maintaining the "one model, one texture" approach. Using the Vintage models requires two textures for the upper, and two for the lower, which vacuums up more resources than is necessary.

Adding tears in the clothing is the easy part, since all I have to do is toss an editpoly modifier on the top of the stack and cut parts of the clothing away. It retains all the rigging data(So no, a second skin modifier isn't needed there), and still follows the animations. The only real issue there is that things like the blue weighted clothes under Goku's shirt are not modeled underneath either, so again it would need to be modeled out and added to the UV map/texture.

vegeta103 View user's profile Send private message

Reply with quote Tuesday, September 27, 2011

can someone tell me how to create a damage state

Djosama View user's profile Send private message

Reply with quote Tuesday, September 27, 2011

Hey Anty, I just have to say great work on everything.
Sorry for making requests and all, but do you think you can release a Vegeta addon with the blink function,the damage states and the idle animation that you made? I love your addons and would love this.

Domo-Kun View user's profile Send private message

Reply with quote Tuesday, September 27, 2011

Djosama wrote : Hey Anty, I just have to say great work on everything.
Sorry for making requests and all, but do you think you can release a Vegeta addon with the blink function,the damage states and the idle animation that you made? I love your addons and would love this.

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Tuesday, September 27, 2011

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Mjuksel Your Past View user's profile Send private message

Reply with quote Wednesday, September 28, 2011

Shenku wrote : Big story.



Sorry dude, I totally read past the asymetrical stuff.

So basically all the models need remodeling/skinning Smile

I thought we were discussing multiple shading on 1 model Smile (giving the arms/face/feet different glow as the clothes/boots/hair)

vegeta103 View user's profile Send private message

Reply with quote Monday, October 10, 2011

Djosama wrote : Mainly I like it because you busted his shoulder spike and removed his scouter. Though in my opinion damage states don't look as good when big spots of blood. I mean have you ever seen an episode with blood like that.

yeah I want to know how to do that[/quote]

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Monday, October 10, 2011

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