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qwerty
In Advance
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Sunday, March 25, 2012
2005
For easy installation
http://forums.ZEQ2.com/lite/viewtopic.php?t=5979
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NELLO!!
Mitico
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Sunday, March 25, 2012
hey please someone can fix that problem..not textures on cliffs .. I really like this map .. is the best more like anime cellgame so far..
edit : I did it I did it yeah.. now I will improve what I can
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NELLO!!
Mitico
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Sunday, March 25, 2012
up new textures..
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Domo-Kun
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Sunday, March 25, 2012
Could use some improvement.
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Zeth
The Admin
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Monday, March 26, 2012
As far as your road conjecture goes, are you sure about that? Look at the screenshot in the first post. Just because you don't always see both ends of the road, doesn't mean it's not there.
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SAMCROSS
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Monday, March 26, 2012
NELLO!! wrote : up new textures.. 
Looking pretty good this way !
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Zeth
The Admin
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Monday, March 26, 2012
Try some of these.
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NELLO!!
Mitico
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Monday, March 26, 2012
thanks Zeth
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Zeth
The Admin
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Monday, March 26, 2012
Also, here's an alternative Cell Games map (not exported) that was used only for a few short tests. It might be a good way to get you and Gigirs into mapping, Nello. It's basically just modeling, after all! I'm sure you two could create some wonderful maps of impeccable quality
If you have questions related to mapping, I'm sure Baldwin would be more than willing to fully train you on the details of (1) importing a model in radiant (2) setting up collisions (3) setting up a skybox (4) compiling (5) setting up shaders.
That's really all there is to it. If you can learn how how to export characters, you can do mapping just as easily.
Edit : I've included a cliff model/texture that was done long ago in testing phases. It may be of some use to someone.
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TRL
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Monday, March 26, 2012
While we're handing out cliffs.
Check this thread for a cliff texture I once did specifically from refs of the cell games.
With some editing, expanding it could fit nicely.
http://forums.ZEQ2.com/lite/viewtopic.php?t=3581&postdays=0&postorder=asc&start=100
Postscript. How can you repost an already posted attachment?
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Zeth
The Admin
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Monday, March 26, 2012
Postscript. How can you repost an already posted attachment?
You could always make a link to it. In a double check, it looks like I posted yours anyhow instead of the one SV did. I'll find up the correct rar later.
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NELLO!!
Mitico
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Monday, March 26, 2012
up new cliff texture new.. I like
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TRL
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Monday, March 26, 2012
Those cliffs need some serious uvwmapping!
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Zeth
The Admin
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Monday, March 26, 2012
Those cliffs need some serious uvwmapping!
Agreed. You can blame me on that one. This was started back in 2004-ish and was my first modeling attempt (on anything) ever. Pretty sure I just used a standard box UV. Planar-aligned or even a simple cylinder UV would probably look better.
Shame we have no GPU shaders in ZEQ2-lite as it would be easily resolved with a triplanar shader.
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Denz
Exploitative / Efficient
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Tuesday, March 27, 2012
you should fix your mistakes and add more edges on them cliffs nao!
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Zeth
The Admin
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Tuesday, March 27, 2012
you should fix your mistakes and add more edges on them cliffs nao!
Not sure sure if I knew what an edge was back then. If I remember right, this was modeled in Milkshape by making a box and then manually moving each and every vertex into position. The max file is available for anyone to bring it up to modern standards though. Damaera was SUPPOSED to actually -- as he volunteered a year or two ago for the task!
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Denz
Exploitative / Efficient
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Wednesday, March 28, 2012
Damaera is lazy, he starts good and then he dies
also, more edge's practically more details, more faces/polygons.
I don't like this sharp cliffs, I'm not sure why people don't want to improve the mesh and move on straight to texturing first..
even if I make them, they won't budge to use them, but I will try once I have some time, always wanted to make cliffs.
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NELLO!!
Mitico
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Wednesday, March 28, 2012
you're welcome in this place
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Zeth
The Admin
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Wednesday, March 28, 2012
also, more edge's practically more details, more faces/polygons.
I'm familiar with fundamentals of modeling concepts now, yes.
I don't like this sharp cliffs, I'm not sure why people don't want to improve the mesh and move on straight to texturing first..
There's no doubt that the mesh needs work. The rough silhouettes are there (and largely accurate based on their core shapes, rotations, and placement), but as you've mentioned, they misuse and have far too few triangles per cliff. It was done back in the day when map polygon quotas actually were an important aspect.
Fun historical fact. To my knowledge, this map was the first "modeled" map type done in the ZEQ2 era of radiant brush-worked maps. It's use as an experiment ushered in the followup maps like Landing and Saiyan Duel.
even if I make them, they won't budge to use them, but I will try once I have some time, always wanted to make cliffs.
Good quality, accurate Dragon Ball Z cliffs are one of the more complicated things to develop well. If you can produce them, I'm sure their design would be highly reused.
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TRL
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Wednesday, March 28, 2012
Is there a max file for this map?
I suggest somebody seriously starts working on this map.
My dirt patches of the last stand map can be reused on this one.
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Zeth
The Admin
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Wednesday, March 28, 2012
This should have one, although I'm sure if it is the absolute latest. If someone starts work on it though, I'll scrounge for more recent files for the map.
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ivanhoeGT
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Thursday, March 29, 2012
put some character like satan,Trunks etc
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TRL
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Thursday, March 29, 2012
ivanhoeGT wrote : put some character like satan,Trunks etc
What the heck man? You have been here long enough. Why are you acting like a total uninformed participator?
So anyway who will step up and get those cliffs up to par? Zeth just posted the max file. Nothing can hold you back!
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NELLO!!
Mitico
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Thursday, March 29, 2012
TRL I'm the first to say that I still don't know how to work properly for the maps...
to be honest about me..
howewer I can do better cliffs just in .max file
after I don't know what I have to do next..
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TRL
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Thursday, March 29, 2012
Well the community can work together. You could model them and then other people like Baldwin, gigirs, hoodjuro or others could compile the map.
And Denz expressed his wish to help out as well. You two could split the workload too.
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