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qwerty
In Advance
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Tuesday, August 07, 2012
Notepad++
http://notepad-plus-plus.org/download/v6.1.5.html
View old SVN revision
Examples:
http://ZEQ2.com/SVN/!svn/bc/1
http://ZEQ2.com/SVN/!svn/bc/859
http://ZEQ2.com/SVN/!svn/bc/1423
http://ZEQ2.com/SVN/!svn/bc/1536
Laboratory Effects Thread
http://ZEQ2.com/lite/forums/viewtopic.php?t=6412
Different Angle
ZEQ2-Lite Source 1536\Game\UI\ui_menu.c (line 86)
viewangles[YAW] = 180 - 0;
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SAMCROSS
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Tuesday, August 07, 2012
I lear to code for a year now. Maybe I should give it a try sometime.
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ivanhoeGT
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Tuesday, August 07, 2012
nice camera view
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qwerty
In Advance
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Tuesday, August 07, 2012
Different Angle
ZEQ2-Lite Source 1536\Game\UI\ui_menu.c (line 86)
viewangles[YAW] = 180 - 70;
viewangles[PITCH] = 10;
viewangles[ROLL] = 0;
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qwerty
In Advance
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Tuesday, August 07, 2012
Aura Trail
ZEQ2-Lite Source 1536\Game\CGame\cg_trails.c (line 5)
#define TRAIL_MAX_LENGTH ( 20000 / TRAIL_SEGMENTS )
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TRL
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Tuesday, August 07, 2012
Good job getting to know the code querty!
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qwerty
In Advance
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Tuesday, August 07, 2012
Zeth wrote : Franco is correct. It'd be in game.qvm (and some in the engine source). Bot's use the same set of data and entities that players themselves use. All bot code was removed in the later revisions since it was non-functional and intended to be replaced with a more proper bot handling concept fully utilizing playerstates.
Honestly just a few server commands need to be simulated in order to create a dummy player entity (and thus something usable by AI code).
If I put the files from "game" folder (revision 859)
http://ZEQ2.com/SVN/!svn/bc/859/Source/game
inside the folder "game" (revision 1536)
and compile. The bots are enabled?
What are exactly the files of the bots?
859/Source/game/botlib.h?
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ivanhoeGT
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Tuesday, August 07, 2012
there,it really have bots file
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Zeth
The Admin
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Tuesday, August 07, 2012
there,it really have bots file
Those are the bot files left over from Quake 3 which don't function nearly at all and were since removed from all later revisions of ZEQ2-lite. If bots were to exist in ZEQ2-lite, they'd need to be systems written from scratch simulating player commands and using actual playerstates.
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ivanhoeGT
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Tuesday, August 07, 2012
Zeth wrote : there,it really have bots file
Those are the bot files left over from Quake 3 which don't function nearly at all and were since removed from all later revisions of ZEQ2-lite. If bots were to exist in ZEQ2-lite, they'd need to be systems written from scratch simulating player commands and using actual playerstates.
okay
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qwerty
In Advance
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Wednesday, August 08, 2012
I found an interesting revision.
http://ZEQ2.com/SVN/!svn/bc/1423/Current/Build/
This revision has: Chiaotzu, different Krillin, different KamiPlace, RoshiHouse and bottest.bsp.
Wath is this map? bottest.bsp?
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ivanhoeGT
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Wednesday, August 08, 2012
yo qwerty! aren't you making map anymore.Please make,I like you creations
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SAMCROSS
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Saturday, August 18, 2012
Starting to explore a bit of this, we'll see what I come up with.
EDIT : I compiled but nothing happens, any ideas ?
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Zeth
The Admin
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Sunday, August 19, 2012
EDIT : I compiled but nothing happens, any ideas ?
What do you mean by "nothing happens"? When you compile the new qvm files are automatically placed in your ZEQ2-Lite/Build/ZEQ2/qvm folder (assuming it exists and you didn't change the SVN structure at all).
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SAMCROSS
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Sunday, August 19, 2012
Zeth wrote : EDIT : I compiled but nothing happens, any ideas ? (assuming it exists and you didn't change the SVN structure at all).
That explains a lot, thanks
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SAMCROSS
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Sunday, August 19, 2012
So, I looked into the menu again now and I made that simple edit.
Different angle and animations on main menu :
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qwerty
In Advance
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Sunday, August 19, 2012
SAMCROSS wrote : So, I looked into the menu again now and I made that simple edit.
Different angle and animations on main menu :
Please teach what you learn.
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SAMCROSS
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Sunday, August 19, 2012
Sure thing !
Different Angle :
ZEQ2-Lite Source 1536\Game\UI\ui_menu.c (line 86/87/88 )
viewangles[YAW] = 155;
viewangles[PITCH] = 10;
viewangles[ROLL] = 0;
Different Animation :
ZEQ2-Lite Source 1536\Game\UI\ui_menu.c (line 89)
UI_PlayerInfo_SetInfo( &s_main.playerinfo, ANIM_WALK, ANIM_WALK, viewangles, vec3_origin, WP_NONE, qfalse );
}
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qwerty
In Advance
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Sunday, August 19, 2012
Thank you.
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franco_15
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Wednesday, August 22, 2012
like Earth Special Forces
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SAMCROSS
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Wednesday, August 22, 2012
franco_15 wrote : :*laughing out loud*: like Earth Special Forces
Nice,personnaly I made them charge up.
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NELLO!!
Mitico
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Wednesday, August 22, 2012
well guys can you merge the entire new menu and charge map screen of the latest build in 1536 ??
try it please
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SAMCROSS
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Wednesday, August 22, 2012
NELLO!! wrote : well guys can you merge the entire new menu and charge map screen of the latest build in 1536 ??
try it please
Roger that. I'll try it out soon.
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qwerty
In Advance
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Thursday, August 23, 2012
Old menu from revision 700
Original
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SAMCROSS
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Thursday, August 23, 2012
Brillant
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