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qwerty In Advance View user's profile Send private message

Reply with quote Tuesday, August 07, 2012



Notepad++
http://notepad-plus-plus.org/download/v6.1.5.html

View old SVN revision
Examples:

http://ZEQ2.com/SVN/!svn/bc/1


http://ZEQ2.com/SVN/!svn/bc/859


http://ZEQ2.com/SVN/!svn/bc/1423


http://ZEQ2.com/SVN/!svn/bc/1536


Laboratory Effects Thread
http://ZEQ2.com/lite/forums/viewtopic.php?t=6412

Different Angle
ZEQ2-Lite Source 1536\Game\UI\ui_menu.c (line 86)

viewangles[YAW]   = 180 - 0;

SAMCROSS View user's profile Send private message

Reply with quote Tuesday, August 07, 2012

I lear to code for a year now. Maybe I should give it a try sometime.

ivanhoeGT View user's profile Send private message

Reply with quote Tuesday, August 07, 2012

nice camera view

qwerty In Advance View user's profile Send private message

Reply with quote Tuesday, August 07, 2012

Different Angle
ZEQ2-Lite Source 1536\Game\UI\ui_menu.c (line 86)

viewangles[YAW]   = 180 - 70;
viewangles[PITCH] = 10;
viewangles[ROLL]  = 0;

qwerty In Advance View user's profile Send private message

Reply with quote Tuesday, August 07, 2012

Aura Trail

ZEQ2-Lite Source 1536\Game\CGame\cg_trails.c (line 5)

#define TRAIL_MAX_LENGTH   ( 20000 / TRAIL_SEGMENTS )

TRL View user's profile Send private message

Reply with quote Tuesday, August 07, 2012

Good job getting to know the code querty!

qwerty In Advance View user's profile Send private message

Reply with quote Tuesday, August 07, 2012

Zeth wrote : Franco is correct. It'd be in game.qvm (and some in the engine source). Bot's use the same set of data and entities that players themselves use. All bot code was removed in the later revisions since it was non-functional and intended to be replaced with a more proper bot handling concept fully utilizing playerstates.

Honestly just a few server commands need to be simulated in order to create a dummy player entity (and thus something usable by AI code).



If I put the files from "game" folder (revision 859)
http://ZEQ2.com/SVN/!svn/bc/859/Source/game

inside the folder "game" (revision 1536)
and compile. The bots are enabled?


What are exactly the files of the bots?
859/Source/game/botlib.h?

ivanhoeGT View user's profile Send private message

Reply with quote Tuesday, August 07, 2012

there,it really have bots file Razz

Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, August 07, 2012

there,it really have bots file


Those are the bot files left over from Quake 3 which don't function nearly at all and were since removed from all later revisions of ZEQ2-lite. If bots were to exist in ZEQ2-lite, they'd need to be systems written from scratch simulating player commands and using actual playerstates.

ivanhoeGT View user's profile Send private message

Reply with quote Tuesday, August 07, 2012

Zeth wrote :

there,it really have bots file


Those are the bot files left over from Quake 3 which don't function nearly at all and were since removed from all later revisions of ZEQ2-lite. If bots were to exist in ZEQ2-lite, they'd need to be systems written from scratch simulating player commands and using actual playerstates.



okay Smile

qwerty In Advance View user's profile Send private message

Reply with quote Wednesday, August 08, 2012

I found an interesting revision.
http://ZEQ2.com/SVN/!svn/bc/1423/Current/Build/
This revision has: Chiaotzu, different Krillin, different KamiPlace, RoshiHouse and bottest.bsp.
Wath is this map? bottest.bsp?

ivanhoeGT View user's profile Send private message

Reply with quote Wednesday, August 08, 2012

yo qwerty! aren't you making map anymore.Please make,I like you creations Very Happy

SAMCROSS View user's profile Send private message

Reply with quote Saturday, August 18, 2012

Starting to explore a bit of this, we'll see what I come up with.

EDIT : I compiled but nothing happens, any ideas ?

Zeth The Admin View user's profile Send private message

Reply with quote Sunday, August 19, 2012

EDIT : I compiled but nothing happens, any ideas ?


What do you mean by "nothing happens"? When you compile the new qvm files are automatically placed in your ZEQ2-Lite/Build/ZEQ2/qvm folder (assuming it exists and you didn't change the SVN structure at all).

SAMCROSS View user's profile Send private message

Reply with quote Sunday, August 19, 2012

Zeth wrote :

EDIT : I compiled but nothing happens, any ideas ?

(assuming it exists and you didn't change the SVN structure at all).



That explains a lot, thanks

SAMCROSS View user's profile Send private message

Reply with quote Sunday, August 19, 2012

So, I looked into the menu again now and I made that simple edit.
Different angle and animations on main menu :

qwerty In Advance View user's profile Send private message

Reply with quote Sunday, August 19, 2012

SAMCROSS wrote : So, I looked into the menu again now and I made that simple edit.
Different angle and animations on main menu :



Please teach what you learn. Smile

SAMCROSS View user's profile Send private message

Reply with quote Sunday, August 19, 2012

Sure thing !

Different Angle :

ZEQ2-Lite Source 1536\Game\UI\ui_menu.c (line 86/87/88 )

viewangles[YAW]   = 155;
viewangles[PITCH] = 10;
viewangles[ROLL]  = 0;



Different Animation :

ZEQ2-Lite Source 1536\Game\UI\ui_menu.c (line 89)

UI_PlayerInfo_SetInfo( &s_main.playerinfo, ANIM_WALK, ANIM_WALK, viewangles, vec3_origin, WP_NONE, qfalse );
   }

qwerty In Advance View user's profile Send private message

Reply with quote Sunday, August 19, 2012

Thank you. Smile

franco_15 View user's profile Send private message

Reply with quote Wednesday, August 22, 2012

Laughing like Earth Special Forces

SAMCROSS View user's profile Send private message

Reply with quote Wednesday, August 22, 2012

franco_15 wrote : :*laughing out loud*: like Earth Special Forces



Nice,personnaly I made them charge up.

NELLO!! Mitico View user's profile Send private message

Reply with quote Wednesday, August 22, 2012

well guys can you merge the entire new menu and charge map screen of the latest build in 1536 ?? Rolling Eyes

try it please

SAMCROSS View user's profile Send private message

Reply with quote Wednesday, August 22, 2012

NELLO!! wrote : well guys can you merge the entire new menu and charge map screen of the latest build in 1536 ?? Rolling Eyes

try it please



Roger that. I'll try it out soon.

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, August 23, 2012

Old menu from revision 700

Original

<font size="1">Original Video - More videos at TinyPic</font>

Adapted for revision 1536

SAMCROSS View user's profile Send private message

Reply with quote Thursday, August 23, 2012

Brillant

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