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I need some character models.

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alishan22 View user's profile Send private message

Reply with quote Friday, August 10, 2012

Can you people suggest some dragonball z models that I can use in unity?I don't need any ripped models.

Mima The Disciple View user's profile Send private message

Reply with quote Friday, August 10, 2012

http://ZEQ2.com/SVN/Media/Characters/

alishan22 View user's profile Send private message

Reply with quote Friday, August 10, 2012

Thank you very much1!So can I use these models really?

gokusaif1 View user's profile Send private message

Reply with quote Friday, August 10, 2012

are you making a game in unity? Razz

alishan22 View user's profile Send private message

Reply with quote Friday, August 10, 2012

gokusaif1 wrote : are you making a game in unity? Razz



Not really but trying to get myself useful to these forums...In the meantime I will think of that.

Mima how do I import these?Do I have to install 3ds max?

GoldenWarrior View user's profile Send private message

Reply with quote Friday, August 10, 2012

gokusaif1 wrote : are you making a game in unity? Razz



he wants to make dragonball z boudokai 3: ZEQ2 Editon *laughing out loud*

GoldenWarrior View user's profile Send private message

Reply with quote Friday, August 10, 2012

alishan22 wrote :

gokusaif1 wrote : are you making a game in unity? Razz



Not really but trying to get myself useful to these forums...In the meantime I will think of that.

Mima how do I import these?Do I have to install 3ds max?



yeah how do you import them?I kind of wanna make a game with unity too

alishan22 View user's profile Send private message

Reply with quote Friday, August 10, 2012

GoldenWarrior wrote :

alishan22 wrote :

gokusaif1 wrote : are you making a game in unity? Razz



Not really but trying to get myself useful to these forums...In the meantime I will think of that.

Mima how do I import these?Do I have to install 3ds max?



yeah how do you import them?I kind of wanna make a game with unity too



Making a game is difficult though...You should try to contribute something to this project.

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Friday, August 10, 2012

alishan22 wrote :

GoldenWarrior wrote :

alishan22 wrote :

gokusaif1 wrote : are you making a game in unity? Razz



Not really but trying to get myself useful to these forums...In the meantime I will think of that.

Mima how do I import these?Do I have to install 3ds max?



yeah how do you import them?I kind of wanna make a game with unity too



Making a game is difficult though...You should try to contribute something to this project.



This project is meant as a self study class. Something he can also achieve with trying to make his own game.

The only difference is that he will probably get help quicker and with less searching here, while when making his own thing chances are he will learn more stuff and most importantly learn how to properly self educate.

And with self educate I mean learn how to look for help across the net, not just one specific forum.

GoldenWarrior View user's profile Send private message

Reply with quote Saturday, August 11, 2012

Grega wrote :

alishan22 wrote :

GoldenWarrior wrote :

alishan22 wrote :

gokusaif1 wrote : are you making a game in unity? Razz



Not really but trying to get myself useful to these forums...In the meantime I will think of that.

Mima how do I import these?Do I have to install 3ds max?



yeah how do you import them?I kind of wanna make a game with unity too



Making a game is difficult though...You should try to contribute something to this project.



This project is meant as a self study class. Something he can also achieve with trying to make his own game.

The only difference is that he will probably get help quicker and with less searching here, while when making his own thing chances are he will learn more stuff and most importantly learn how to properly self educate.

And with self educate I mean learn how to look for help across the net, not just one specific forum.



someone understands me, anyways I figured out that unity is kind of simple when making games

alishan22 View user's profile Send private message

Reply with quote Saturday, August 11, 2012

GoldenWarrior wrote :

someone understands me, anyways I figured out that unity is kind of simple when making games



Well scripting looks difficult to me. Shocked

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Saturday, August 11, 2012

Well after reading a bit it seems that unity only supports FBX natively.

Basically if you can get a converter you can use any model you have the source files for.

Not sure how animations go.

by the way why don't you try hitting some unity related forums for possible FBX converters or compilers. They may be able to point you in a better direction than me.

Zeth The Admin View user's profile Send private message

Reply with quote Saturday, August 11, 2012

Well after reading a bit it seems that unity only supports FBX natively.

Basically if you can get a converter you can use any model you have the source files for.

Not sure how animations go.


FBX is a pretty common format these days in multiple engines and one that's natively supported by 3dsmax and a slew of other 3D editors. It's not my favorite format as far as compression goes, but it can be set up to include the skeleton, bone/vertex weights, morph data (although unity doesn't import/use it presently), skeleton animations, lights, cameras, and other common scene/mesh data types.

Alternatively, you can choose to place your animations in separated FBX files with a skeleton. This setup allows you to [re]use the same set of animations on any like model with a similar skeleton.

Unity also supports importing of dae, 3ds, dxf, and obj formats as is explained here.

alishan22 View user's profile Send private message

Reply with quote Saturday, August 11, 2012

Grega wrote : Well after reading a bit it seems that unity only supports FBX natively.

Basically if you can get a converter you can use any model you have the source files for.

Not sure how animations go.

by the way why don't you try hitting some unity related forums for possible FBX converters or compilers. They may be able to point you in a better direction than me.



Am on that!

On the official site there is a fbx converter.

alishan22 View user's profile Send private message

Reply with quote Sunday, August 12, 2012

Hey guys I am using Saviour of Strength(Saviour Of Strength) character models.So will it be illegal?

And guys I need some advice on animations in unity...It seems I can't manage them.I mean I wan't the model to walk,fly and do stuff.

GoldenWarrior View user's profile Send private message

Reply with quote Monday, August 13, 2012

I'm going to get into this stuff soon too, I'm guessing z warrior chronicles wasn't to hard to make because it was made with unity Smile

alishan22 View user's profile Send private message

Reply with quote Wednesday, August 15, 2012

Guys I have proceeded and have added animations of running and jumping to Goku but whenever he runs he is in have air...One more think...I need to add texture to the kami's lookout model...whenever I add texture to a specific component,The texture adds to the whole model.

Showing you some of the introductory system:

http://youtu.be/J9rI1HjLzfM

EDIT 1: More comin up!

edit: http://youtu.be/98ZqgLn_ClU

ivanhoeGT View user's profile Send private message

Reply with quote Wednesday, August 15, 2012

although its problem and still WIP,I still love your work.Please continue,anyway.what's the name of this?

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Wednesday, August 15, 2012

This is looking superb. Continue the nice work.

TRL View user's profile Send private message

Reply with quote Wednesday, August 15, 2012

I don't get it. What is there to see? To me that's just bid for power's kami map in some kind of editor. What should I be seeing?

alishan22 View user's profile Send private message

Reply with quote Wednesday, August 15, 2012

ivanhoeGT wrote : although its problem and still WIP,I still love your work.Please continue,anyway.what's the name of this?



Name.......Saviour Of Strenght Reborn......or something

@grega:Thanks for the compliment.

@Trl:I need to do more...give me time.I am just a begineer and I am at the stage of learning.

alishan22 View user's profile Send private message

Reply with quote Wednesday, August 15, 2012

Update:

ivanhoeGT View user's profile Send private message

Reply with quote Wednesday, August 15, 2012

when you're done,teach me how to do this Very Happy Very Happy Very Happy

AraVinD View user's profile Send private message

Reply with quote Wednesday, August 15, 2012

alishan can you give me the character controls please Smile I also laernt mapping but I need character controls Smile

alishan22 View user's profile Send private message

Reply with quote Thursday, August 16, 2012

Aravind wrote : alishan can you give me the character controls please Smile I also laernt mapping but I need character controls Smile



You have to add character controller from the component tab yourself and in the project panel add custom animations to your character and then when you are done just go to your player in the heirarchy tab and choose animations in the inspector and set your values.

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