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SuperNamek
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Sunday, September 23, 2012
Is there an admin tool available? Like in other Quake 3 games that allows admins to mute, blind, jail, etc, unruly players. How hard would it be to convert one from another Quake 3 game? A command to play a certain track server wide would be very handy.
It should be possible to make animations for movements that share other animations. It would make the movement and game feel a lot more epic. What I'm talking about is that when you run sideways, it doesn't have a custom animations, your character uses the forward running animation and moves sideways. Looks really awkward. When I was animating before I could have sworn there was a section of the script for moving sideways, falling backwards, etc. It would make the game flow and look a lot better esthetically. I mean, they have a sideways flight animation, why not a sideways run animation?
Changing model textures with a command. In other Quake 3 games such as Jedi Academy, its possible to use one model but change what textures that model uses. For example, if you wanted to go from Goku to Goku bloody, you might just do /model goku_blood. It _(text here) to change the texture. Each variation would be a separate texture in a separate folder inside the model folder. This way you could have many differnt characters from one model just by changing the _ . Goku_blue goku_red goku_blood Goku_mad. Etc. The reason I saw this is because I had an idea for character customization. You could make 20 new custom faces, torsos, and legs, and have them universally acceptable to the different models. This way you could literally choose what body parts you wanted, and what texture goes on that body part. So if I wanted Goku legs, but a custom texture, you could do /legsmodel goku_(custom texture). Want to change the hair but keep the face? /headmodel trunks_custom1. Want a different face but same head? /headmodel goku_custom2. This is a lot of text. I hope you catch my drift. So would this be possible? it would make a great pack, just filled with custom models and custom textures. You mix and match to create a custom fighter. They could call it "ultimate tenkaichi pack".
What do you guys think? I was planning on incorporating all 3 of these into my mod. Except I didn't know how possible the 1st and 3rd are.
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Shenku
RiO Incarnate
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Sunday, September 23, 2012
SuperNamek wrote : They could call it "ultimate tenkaichi pack".
No more packs. How many times do we have to say it?
As for everything else, the code changes are possible, but none of the current developers will make them for ZEQ2-Lite, they all are(or should be) working on ZEQ2... Development on ZEQ2-Lite has been halted completely aside from addons and these incessant packs people keep insisting on which are diluting the forums with pack after pack, each one "better" than the last, and every one exactly the same...
I don't mean to be rude or anything, but these packs are counter productive, and we've been telling everyone here for the last few months, and you guys still don't seem to get it... Color me frustrated...
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Skatter
#*&@%!
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Sunday, September 23, 2012
Shenku wrote : Color me frustrated...
I share this feeling with you, man. If 1% of the energy and motivation directed at developing packs had been spent on SVN development, ZEQ2-Lite could've gotten much further. But as such, it did not, and now that development has recommenced on ZEQ2, the same level of disinterest seems to captivate most everyone around...
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SuperNamek
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Sunday, September 23, 2012
I barely use these forums. I usually come here when I have questions I can't answer myself.
I share the same feelings. Primarily with the Revolution and BT series. All the packs are pretty much the same.
There are no naruto packs or mods and my model texture suggestion would only help ZEQ2.
As a non developer who has nothing to do with the development of ZEQ2 I don't see a problem making addons for what currently exists and is available to me.
But If you don't want any more packs then I understand.
Let me know if the Devs need any help animating like emotes and attacks and stuffs.
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Skatter
#*&@%!
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Sunday, September 23, 2012
SuperNamek wrote : I barely use these forums. I usually come here when I have questions I can't answer myself.
Don't take it as an attack. It's just that a new pack starts up nearly every day. All with motivation that could easily be put toward something more beneficial. None of these packs are going to be beneficial in the long run. Heck, they aren't really beneficial now. Because there isn't new content, you'll be excited for all of roughly however long it takes you to use whatever pack's roster one time. If that.
SuperNamek wrote : All the packs are pretty much the same.
NO PACK offers real new "content." As far as ZEQ2-Lite is concerned, each character at this point is just the exact same thing with a different attackset and modifier values. You can't really create new attacks beyone what's out there, you can just skin them up to look different. So you get some models, usually just vaguely altered, and you get some attacks you already have that just look different, and NOW WITH PARTICLES is slapped on the side(of which I'm actually glad, I just wish it had been picked up a lot sooner )
SuperNamek wrote : As a non developer who has nothing to do with the development of ZEQ2 I don't see a problem making addons for what currently exists and is available to me.
As a developer who sees marginal difference within each pack, and knowing the potential this community has to do something amazing if it wanted to step outside its comfort zone for EVEN A MINUTE, I don't see a problem, but it sure is easy to be disappointed and lose motivation often.
SuperNamek wrote : Let me know if the Devs need any help animating like emotes and attacks and stuffs.
To quote Zeth again, and I like doing this, because it reminds everyone what needs to happen to get ZEQ2 off the ground, here's what's up:
Zeth wrote : Character models, shading, and texture quality are all at a PLENTY acceptable level in this community. There are a slew of people who have already mastered these aspects, after all.
It's the (particle) effects, maps (models,textures), and character animations that are still very low caliber and in need of a LOT more focus. Better quality and additional characters don't really matter at all by comparison to these!
If you really want to be useful, I'd recommend idling in the IRC channel. Just click the chat tab at the top of this site We aren't there 24/7 but when we are, we usually respond. Don't be that guy that joins and quits 2 seconds later. We can't help that guy.
As for if you don't want to be useful, I guess you can do an addon pack...
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SuperNamek
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Monday, September 24, 2012
Alright, Thanks. I'll do that later.
But just for the record, my mod wasn't going to just be a character pack or fx changer.
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Skatter
#*&@%!
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Monday, September 24, 2012
Well, either way, just know that no offense was meant. Just think of it this way: ANY future development is better spent on ZEQ2, anyway.
ZEQ2 is in every way going to be more fully featured, whereas active development for ZEQ2-Lite has stopped, unless you consider addon packs development. There aren't likely going to be new features for ZEQ2-Lite. It is what it is. ZEQ2, however, once its potential is realized, will be THE definitive Dragon Ball Z experience.
THIS is what I'm trying to get addon makers to see
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Maszek
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Monday, September 24, 2012
Skatter wrote : Well, either way, just know that no offense was meant. Just think of it this way: ANY future development is better spent on ZEQ2, anyway.
ZEQ2 is in every way going to be more fully featured, whereas active development for ZEQ2-Lite has stopped, unless you consider addon packs development. There aren't likely going to be new features for ZEQ2-Lite. It is what it is. ZEQ2, however, once its potential is realized, will be THE definitive Dragon Ball Z experience.
THIS is what I'm trying to get addon makers to see 
Addon makers have near-zero actual development skill though.
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Skatter
#*&@%!
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Monday, September 24, 2012
Maszek wrote :
Addon makers have near-zero actual development skill though.
I don't have any actual development skill, personally. I tinker until something comes out of it. It's largely trial and error. In fact, all it really takes is motivation. Imagine what could be done with all that motivation that goes into these ongoing addon packs. Arnold himself has said that from a gameplay standpoint, we need riggers and animators in order to continue further. How many addon makers can do that? At least a couple.
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Maszek
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Monday, September 24, 2012
Skatter wrote : Maszek wrote :
Addon makers have near-zero actual development skill though.
I don't have any actual development skill, personally. I tinker until something comes out of it. It's largely trial and error. In fact, all it really takes is motivation. Imagine what could be done with all that motivation that goes into these ongoing addon packs. Arnold himself has said that from a gameplay standpoint, we need riggers and animators in order to continue further. How many addon makers can do that? At least a couple.
You do have development skill. If you've asked an addon maker or even me to make a particle, the result would be a miserably fail. Moving on... Addon PACK makers rarely have any animation skill. Luka, for example, appears to do it by editing text files... Which is hardly what we need.
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SuperNamek
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Monday, September 24, 2012
I have rigging and animating experience with blender. But most people in ZEQ2 use Misfit and 3dsmax. If I helped with animations I'd have to convert them to a different format when I'm done.
----edit----
I think I'll play around with Unity3d first and get the hang of it.
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Skatter
#*&@%!
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Tuesday, September 25, 2012
SuperNamek wrote :
I think I'll play around with Unity3d first and get the hang of it.
THIS is EXACTLY what the community needs. More and more people doing THIS!
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AnTycrisT
RocksTar
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Tuesday, September 25, 2012
Maszek wrote : Addon makers have near-zero actual development skill though.
really?, I'm an addon maker and I can rig and animate anything...
anyway to many words here... why don't start already?...
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Skatter
#*&@%!
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Tuesday, September 25, 2012
Why not get with Brad then? I'm sure he could get you pointed toward what rigging and animations are needed for ZEQ2. It might mean doing things a little differently, but I'm sure you could pick it up.
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Maszek
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Wednesday, September 26, 2012
AnTy wrote : Maszek wrote : Addon makers have near-zero actual development skill though.
really?, I'm an addon maker and I can rig and animate anything...
anyway to many words here... why don't start already?...
No need to be nitpicky, there ARE exceptions to that rule of course. I do know you can rig and animate. The fact that I don't respect you at all as a person is for another day.
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Anoxable
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Wednesday, September 26, 2012
Skatter wrote :
I don't have any actual development skill, personally.
Well,that's not the best attitude.
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AnTycrisT
RocksTar
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Wednesday, September 26, 2012
Skatter wrote : Why not get with Brad then? I'm sure he could get you pointed toward what rigging and animations are needed for ZEQ2. It might mean doing things a little differently, but I'm sure you could pick it up.
mmm... because I don't want to take in the serious way this project, is just a hobbie... anyway I want to see what can do the other users from this community... so... I will continue with my addons until ui see something good/new from this...
Maszek wrote : The fact that I don't respect you at all as a person is for another day.
I see... well... it's a shame but I will not do anything to change that...
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Skatter
#*&@%!
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Wednesday, September 26, 2012
Anoxable wrote :
Well,that's not the best attitude.
ANYONE here could pick up and do what I've been able to. Aravind can and most likely will testify to that. This isn't about belittling me. It's about uplifting the community. I'm not selling myself short. I'm saying that what I've been able to do so far is THAT easy. To say that I possess skill for doing it is like saying that because I defeated Pewter City Gym with all water pokemon, I'm a pokemon master. Nerdy example, but you get the idea.
AnTy wrote :
mmm... because I don't want to take in the serious way this project, is just a hobbie... anyway I want to see what can do the other users from this community... so...
I respect that. It's just a hobby for the rest of us, too. Almost all active developers (some are exceptions to this) are out of school and are either employed or seeking employment, have lives, etc. But I won't pressure you, because hey, it's your life, and if you can't have fun doing it, you're doing it wrong, so I totally see where you're coming from.
However, I can almost guarantee that if everyone with talent waits for the rest of the community, nothing's going to get done but addon packs. Specifically, your area of expertise is the one we need most, and lack of progress in that area is what has us lagging behind so badly. I could quote Arnold if I were at my PC where IRC is logged in.
Anyway, I'm not singling you out, I'm just trying to raise some awareness/morale. And yeah man, do your thing. I still haven't tried Saibaman but I want to
AnTy wrote : I will continue with my addons until ui see something good/new from this...
Unfortunately, if everyone feels this way, I am afraid you won't see anything good/new. Most of the good/new stuff that we have going right now takes place from a design standpoint, and isn't eye candy. From a gameplay standpoint, it seems that nothing new will be added until animations are supplied.
Again, just for clarity's sake, that isn't meant toward you specifically, I'm addressing the community as a whole here. Lots of guys out there working on model edits that COULD pick up what you're doing if they wanted to, I think. I think, like me, they get overwhelmed by it all. That, or everyone is just as lazy as me
*edit-By the way, I'm also not trying to be a spokesperson for Arnold. I only mentioned him twice to say that he mentioned that from a gameplay standpoint, we need rigged, animated characters to move forward. Now, to quote Cave Johnson:
Cave Johnson wrote : We're done here.
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TRL
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Wednesday, September 26, 2012
So Anty, are you saying that you can't be a leader just a follower? Aren't you able to lead by example? Inspire the troops.. Most people need someone to follow. I would think you could be somebody like that.
Of course it's always going to be easier to keep doing what you're doing without a certain goal. Same goes for Nello who also likes to just keep on doing what he knows, forever going in a cycle, so he remains in his comfort zone.
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AnTycrisT
RocksTar
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Wednesday, September 26, 2012
TRL wrote : So Anty, are you saying that you can't be a leader just a follower? Aren't you able to lead by example? Inspire the troops.. Most people need someone to follow. I would think you could be somebody like that.
what!?, of course I can be a leader!, I'm always a leader... in my school, my work, in my life, no-one can take that away from me and I h@the when I have to follow the other people... you want this project in the next level? okay, I will do it, I will not wait for any-one else... let's start the SVN work...
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TRL
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Wednesday, September 26, 2012
Aha, interesting..
Let's see what you can do.
In the chat Mima and Skatter can probably help you set up some goals. And maybe you could even amass an army if more people come to the chat!
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Maszek
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Wednesday, September 26, 2012
AnTy wrote : TRL wrote : So Anty, are you saying that you can't be a leader just a follower? Aren't you able to lead by example? Inspire the troops.. Most people need someone to follow. I would think you could be somebody like that.
what!?, of course I can be a leader!, I'm always a leader... in my school, my work, in my life, no-one can take that away from me and I h@the when I have to follow the other people... you want this project in the next level? okay, I will do it, I will not wait for any-one else... let's start the SVN work...
Are you talking about ZEQ2 or Lite? In any case, I hope you being a "leader" won't result in you trying to tell me what to do.
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TRL
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Wednesday, September 26, 2012
Hey hey take it easy. That's not what I ment with lead by example. Leadership is not telling people what to do. It's inspiring people to share a common cause, one way to do this is for example to work more than anyone else.
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NELLO!!
Mitico
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Wednesday, September 26, 2012
okay I agree.. go ahead anty..
and don't worry your addon concept can be easily SVN progress concept.. (just BIP)
you can do both things at the same time..
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Skatter
#*&@%!
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Wednesday, September 26, 2012
Arnold, Brad, and Maszek would know more about what animations we need, as well as rigging procedures and formats, but I'm happy to help. Nello, you ought to give it a go as well! You've picked up particles, you've done everything else! Man, getting all these new features in just requires people like you guys! Think of the possibilities!
And AnTy and ANY of you guys that are interested, I don't know how much help I can be, but that doesn't mean I'm not willing to help. I'll help however I can!
TRL is right, though. It is a leader that's willing to move out of his comfort zone and inspire others. It is a follower(guilty here!) that stays in his comfort zone and repeats what he does, only to plod the same circle over and over.
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