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Butterknife
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Thursday, January 03, 2013
I was going to come here to bash ZEQ2... oops I better say ZEQ2 LITE, don't want you nerds having an aneurysm over 4 letters. Anyway I was going to bash ZEQ2 Lite... but then I decided I'll say what I like about it, versus Earth Special Forces.
ZEQ2 Lite has very attractive graphics and character models compared to Earth Special Forces with it's blocky models and gross textures.
On the other hand ZEQ2 Lite's combat system is pathetically bad, compared to Earth Special Forces's. At first I thought the combat system was pretty cool with it's fast punching, but after a while you realize it turns into a slow paced block fest.
(I'm referring to it as ZEQ now, typing the whole thing is getting discomforting)
The only gameplay mechanic that I can think of in ZEQ, is the beam struggles, and those barely work. However when they do, they are visually astonishing. Earth Special Forces also has beam struggles, but those aren't anything special. There is also mêlée clashes which work really well. ZEQ lacks fusion and I would imagine it would look really good, too bad.
In conclusion, ZEQ2 Lite vacuums buttocks compared to Earth Special Forces and lloyd knows how much it'll rule compared to Earth Special Forces: Final.
I think you should all just pack up and move over to Earth Special Forces. Sure you need to buy Half Life, but it's on sale right now, buy it quick. Even if you don't want to play the current version of Earth Special Forces, buy your half life at a cheap price so you're ready for Earth Special Forces: Final. You would be an leaping lizard to not play it when it comes out.
Also as a last note, I don't give a stuff if you wanna say ZEQ2 Lite is not a game because neither is the current version of Earth Special Forces. If you take away the stuff I talked about above, they are the same, Dragon Ball Z characters flying around with no other objective other than to kill.
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Konan
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Thursday, January 03, 2013
'Dragon Ball Z characters flying around with no other objective other than to kill."
Oh wait..ist kind of like every Dragonball game?
Just because it had a skill system like Tenkaichi or achievement system like the remake it doesn't meant it's not about beat up enemies! Objective? In a fighting game? What objective do you want in Street Fighter? Make dinner, clean toilet and only than beat the enemy? Oh that's very creative.
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Skatter
#*&@%!
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Thursday, January 03, 2013
Butterknife wrote : I was going to come here to bash ZEQ2...but blah blah blah
This said volumes about how worthless your post was going to be(and my response, for that matter!). And while I agree completely that it's not an enjoyable experience to try to play ZEQ2-Lite, QQ posts won't change that much. As hypocritical as it will sound coming from someone whose developmental motivation has gone the way of the Arlians, the best way to change it is to take it upon yourself to make that change. Since there's no formal development on this one right now, you could say it's stuck in an incubatory state. Feel free to bring something constructive, though
Judging two incomplete projects, even if they share the same base media is about as pointless as comparing McDonald's food to the sun. Sure, they may both make you feel warm at times, but they are in no way similar
Both projects DO have weak and strong points, but neither are trying to achieve the same thing, neither is going about achieving these things in the same manner, and until they're both complete, this is just silly. Why not just enjoy playing the one you want to play without being a whino?
Not sure if you intended to trigger rage here, or what, really. I honestly can't defend ZEQ2-Lite, as it has a TON of flaws, what with being incomplete. But I can't speak against it, as the individuals who have put time and effort are far more talented than myself, and in no way has it ever felt to me like a competition here was justifiable But hey, we both got our morning gripes out, so you go play Earth Special Forces, and I'my go play something that doesn't wreak of Dragon Ball Z
Konan wrote : Objective? In a fighting game? What objective do you want in Street Fighter? Make dinner, clean toilet and only than beat the enemy? Oh very creative.
I hope someone makes a cookie or a cake just for you today. You deserve it
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Newfolder
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Thursday, January 03, 2013
I was going to come here to bash ZEQ2... oops I better say ZEQ2 LITE, don't want you nerds having an aneurysm over 4 letters. Anyway I was going to bash ZEQ2 Lite... but then I decided I'll say what I like about it, versus Earth Special Forces.
ZEQ2 Lite has very attractive graphics and character models compared to Earth Special Forces with it's blocky models and gross textures.
On the other hand ZEQ2 Lite's combat system is pathetically bad, compared to Earth Special Forces's. At first I thought the combat system was pretty cool with it's fast punching, but after a while you realize it turns into a slow paced block fest.
(I'm referring to it as ZEQ now, typing the whole thing is getting discomforting)
The only gameplay mechanic that I can think of in ZEQ, is the beam struggles, and those barely work. However when they do, they are visually astonishing. Earth Special Forces also has beam struggles, but those aren't anything special. There is also mêlée clashes which work really well. ZEQ lacks fusion and I would imagine it would look really good, too bad.
In conclusion, ZEQ2 Lite vacuums buttocks compared to Earth Special Forces and lloyd knows how much it'll rule compared to Earth Special Forces: Final.
I think you should all just pack up and move over to Earth Special Forces. Sure you need to buy Half Life, but it's on sale right now, buy it quick. Even if you don't want to play the current version of Earth Special Forces, buy your half life at a cheap price so you're ready for Earth Special Forces: Final. You would be an leaping lizard to not play it when it comes out.
Also as a last note, I don't give a stuff if you wanna say ZEQ2 Lite is not a game because neither is the current version of Earth Special Forces. If you take away the stuff I talked about above, they are the same, Dragon Ball Z characters flying around with no other objective other than to kill.
If you don't like it - don't play it. You don't pay for it so you can't demand... I mean you can but in fact.............. who cares?
Zeq2lite is one of many mods which were not finished and now it's meant to be completed by community. Unfortunately, community can only edit models, so there won't be anything new regarding gameplay.
Simple as that.
Goodnight/
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Mima
The Disciple
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Thursday, January 03, 2013
Butterknife wrote : I was going to come here to bash ZEQ2... Why would anyone come somewhere just to bash something? That's rather illogical and lacking in identifiable function, especially with no facts.
Butterknife wrote : oops I better say ZEQ2 LITE, don't want you nerds having an aneurysm over 4 letters. Yeah, you should say ZEQ2lite, since those are different projects. It would be the same if I called you Picklefork instead of your nickname. If I said Picklefork, nobody would know what/who I was referring to.
Butterknife wrote : Anyway I was going to bash ZEQ2 Lite... but then I decided I'll say what I like about it, versus Earth Special Forces. We have over this MANY times already. These 2 are totally different projects. They have different goals, different communities, different styles, and even are different in their origin. Earth Special Forces was created to be a game. ZEQ2lite was created as a test/experiment to find individuals who are willing to learn, and to help them grow as developers.
The only thing linking them is that they both use Dragon Ball Z as their base. And since they are NOT really comparable, everything you said after this sentence can't really be taken seriously; but I'll try to explain everything.
Butterknife wrote : ZEQ2 Lite has very attractive graphics and character models compared to Earth Special Forces with it's blocky models and gross textures. Both projects use different styles. Neither Earth Special Forces nor ZEQ2lite models are bad. Both projects are still unfinished, so you can't say Earth Special Forces models are blocky. They use semi-realistic style, while ZEQ2lite tries to reproduce the anime feel of Dragon Ball Z. You can only like a certain style more, but neither of those are bad.
Butterknife wrote : On the other hand ZEQ2 Lite's combat system is pathetically bad, compared to Earth Special Forces's. At first I thought the combat system was pretty cool with it's fast punching, but after a while you realize it turns into a slow paced block fest. Both system's are unfinished, AGAIN. ZEQ2lite isn't meant to be played. The version that was meant to be played was revision 859 (public beta 1) and that one is still the most playable version. As for Earth Special Forces, neither you nor me have tried it, so we don't know how good it is (even though, I don't doubt it will be phenomenal.)
Butterknife wrote : The only gameplay mechanic that I can think of in ZEQ2lite, is the beam struggles, and those barely work. However when they do, they are visually astonishing. Earth Special Forces also has beam struggles, but those aren't anything special. There is also mêlée clashes which work really well. ZEQ2lite lacks fusion and I would imagine it would look really good, too bad. All those things you said are again (and I'm not sure why I have to say it many times) are UNFINISHED. Both projects strive for perfecting everything. Earth Special Forces is perfecting it so it's a game, and ZEQ2lite is perfecting it by teaching new people how to do various game development related tasks.
Butterknife wrote : In conclusion, ZEQ2 Lite vacuums buttocks compared to Earth Special Forces and lloyd knows how much it'll rule compared to Earth Special Forces: Final.
I think you should all just pack up and move over to Earth Special Forces. Sure you need to buy Half Life, but it's on sale right now, buy it quick. Even if you don't want to play the current version of Earth Special Forces, buy your half life at a cheap price so you're ready for Earth Special Forces: Final. You would be an leaping lizard to not play it when it comes out.
Also as a last note, I don't give a stuff if you wanna say ZEQ2 Lite is not a game because neither is the current version of Earth Special Forces. If you take away the stuff I talked about above, they are the same, Dragon Ball Z characters flying around with no other objective other than to kill. And I shall ignore this completely, since it doesn't give anything other than a bias view of an individual.
Oh and as Skatter said, if you came here just to produce rage, you should have seen by now that there isn't that much rage on these forums.
Postscript As for my closing point, I will quote myself
Mima wrote : they are NOT really comparable
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RealDeal
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Thursday, January 03, 2013
oh lloyd not this again..........Zeth is coming
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Maszek
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Thursday, January 03, 2013
Butterknife wrote : I was going to come here to bash ZEQ2... oops I better say ZEQ2 LITE, don't want you nerds having an aneurysm over 4 letters. Anyway I was going to bash ZEQ2 Lite... but then I decided I'll say what I like about it, versus Earth Special Forces.
ZEQ2 Lite has very attractive graphics and character models compared to Earth Special Forces with it's blocky models and gross textures.
On the other hand ZEQ2 Lite's combat system is pathetically bad, compared to Earth Special Forces's. At first I thought the combat system was pretty cool with it's fast punching, but after a while you realize it turns into a slow paced block fest.
(I'm referring to it as ZEQ now, typing the whole thing is getting discomforting)
The only gameplay mechanic that I can think of in ZEQ, is the beam struggles, and those barely work. However when they do, they are visually astonishing. Earth Special Forces also has beam struggles, but those aren't anything special. There is also mêlée clashes which work really well. ZEQ lacks fusion and I would imagine it would look really good, too bad.
In conclusion, ZEQ2 Lite vacuums buttocks compared to Earth Special Forces and lloyd knows how much it'll rule compared to Earth Special Forces: Final.
I think you should all just pack up and move over to Earth Special Forces. Sure you need to buy Half Life, but it's on sale right now, buy it quick. Even if you don't want to play the current version of Earth Special Forces, buy your half life at a cheap price so you're ready for Earth Special Forces: Final. You would be an leaping lizard to not play it when it comes out.
Also as a last note, I don't give a stuff if you wanna say ZEQ2 Lite is not a game because neither is the current version of Earth Special Forces. If you take away the stuff I talked about above, they are the same, Dragon Ball Z characters flying around with no other objective other than to kill.
As Mima has already explained, you are comparing apples to oranges and spewing biased nonsense everywhere.
You can't even find two versions of ZEQ2-Lite and Earth Special Forces that'd be fair to compare. Different development times, version numbering & naming and goals make it improbable to compare.
However, I'll bite. I think the two most comparable versions(which still aren't even remotely similar in any way!) are ZEQ2 Lite's first public beta, and Earth Special Forces's 1.2.3 beta.
Let's see.
-Lite's clunky mêlée system vs. Simple mêlée(hint:most basic mêlée ever) + Dance Dance Revolution. If Lite's mêlée wasn't THAT clunky in Public Beta 1, it'd win any day.
-Power struggle system: Even you admitted Public Beta 1 wins here.
-Modability: Do I even need to start explaining how ZEQ2 Lite outclasses Earth Special Forces in this?
-Access: You need nothing for ZEQ2 Lite. You need Half-Life for Earth Special Forces, which you can be unable to buy for a number of reasons.
-Future: Eh, Earth Special Forces takes the cake here, since I've compared it with Lite, and Public Beta 1 at that. I just don't see Lite getting any development anytime soon. Doesn't mean the developers scattered, though. Focus is simply elsewhere, which you should see soon enough.
Conclusion: Bad fearsome creature partying attempt. Your obvious bias and lack of information betrays you. Educate yourself on the two projects, and even then, you still can't really compare them. If you still want to, refer to my above points.
That's all, have a nice day.
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Konan
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Thursday, January 03, 2013
isn't that Kakarot guy?
Teory:
He can't play with ZEQ2-Lite plus he's a fearsome creature
so he registered to Earth Special Forces Forums,
and here he make negative critic about ZEQ2-Lite just for..fun?
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TRL
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Thursday, January 03, 2013
Speaking of Earth Special Forces, wheren't they like going to post something big on new years. What happened to that?
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Maszek
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Thursday, January 03, 2013
TRL wrote : Speaking of Earth Special Forces, wheren't they like going to post something big on new years. What happened to that?
Dalte was drunk that day. Then he said next day. Then he said nothing.
It's quite possible that they only released it in the Force Pit - It'd fit with their habits of rewarding people for simply having registered earlier.
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Zeth
The Admin
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Thursday, January 03, 2013
oh lloyd not this again..........Zeth is coming
No need for a long-winded post from myself.
Skatter, Mima, and others nailed the gist of it.
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Laguna|DaGGeR
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Thursday, January 03, 2013
Maszek wrote : TRL wrote : Speaking of Earth Special Forces, wheren't they like going to post something big on new years. What happened to that?
Dalte was drunk that day. Then he said next day. Then he said nothing.
It's quite possible that they only released it in the Force Pit - It'd fit with their habits of rewarding people for simply having registered earlier. he said to me at Earth Special Forces chat, its coming this Sunday with new potw (picture of the week)
@Konan I don't think this guy is kakarot look his grammatic is very different maybe its an old A-n-dy 55 CLONE
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DarkPrince_92
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Thursday, January 03, 2013
Laguna|DaGGeR wrote : he said to me at Earth Special Forces chat, its coming this Sunday with new potw
Potw is what now?
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Domitjen
The Champ
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Thursday, January 03, 2013
Butterknife wrote : I was going to come here to bash ZEQ2... oops I better say ZEQ2 LITE, don't want you nerds having an aneurysm over 4 letters. Anyway I was going to bash ZEQ2 Lite... but then I decided I'll say what I like about it, versus Earth Special Forces.
ZEQ2 Lite has very attractive graphics and character models compared to Earth Special Forces with it's blocky models and gross textures.
On the other hand ZEQ2 Lite's combat system is pathetically bad, compared to Earth Special Forces's. At first I thought the combat system was pretty cool with it's fast punching, but after a while you realize it turns into a slow paced block fest.
(I'm referring to it as ZEQ now, typing the whole thing is getting discomforting)
The only gameplay mechanic that I can think of in ZEQ, is the beam struggles, and those barely work. However when they do, they are visually astonishing. Earth Special Forces also has beam struggles, but those aren't anything special. There is also mêlée clashes which work really well. ZEQ lacks fusion and I would imagine it would look really good, too bad.
In conclusion, ZEQ2 Lite vacuums buttocks compared to Earth Special Forces and lloyd knows how much it'll rule compared to Earth Special Forces: Final.
I think you should all just pack up and move over to Earth Special Forces. Sure you need to buy Half Life, but it's on sale right now, buy it quick. Even if you don't want to play the current version of Earth Special Forces, buy your half life at a cheap price so you're ready for Earth Special Forces: Final. You would be an leaping lizard to not play it when it comes out.
Also as a last note, I don't give a stuff if you wanna say ZEQ2 Lite is not a game because neither is the current version of Earth Special Forces. If you take away the stuff I talked about above, they are the same, Dragon Ball Z characters flying around with no other objective other than to kill.
So, you want a comparisation? Here is one:
Visually they have access to GPU shaders. There's really no difference between the two engines and their capabilities. They are presently bypassing all Half-Life pipeline steps so they can swap out any library or GL-subset that they'd like. The rim lighting, dynamic textures, blurs, etc. are all just given FREE when you have GPU shader access -- so that's nothing to scoff about.
The models are a bit lower quality than ZEQ2-lite's, but certainly have more animation volume and state variety.
The effects are more robust and "realistic", but certainly not more accurate. ZEQ2-lite's particle system is equally as powerful in capability and was custom-written rather than just "plugged-in" from an external library as theirs was.
Their colors and presentation have some pretty significant balance/contrast issues (especially the character lighting, skies, and rock particles), but their camera-system seems heavily improved over earlier versions. Again though, the same camera changes and modes can be accomplished by anyone knowledgable in Quake 3 scripting
The vanilla fire particle effects on the aura always make me smile though. I'm surprised they haven't addressed that long ago rather than use a cookie cutter effect. Even DBT programmed a superior aura effect.
Their smoke particle is a bit better than ZEQ2-lite's due to soft spriting approaches and lack of rapid extrapolation (a bug in ZEQ2-lite), but pretty much uses the same texture SV made a while back that we have access to.
The map itself is fairly well designed although almost completely style replicated from existing commercial Dragon Ball Z games -- even Layne/Adam (the map's designer and a ZEQ2 former artist) admits this. The cliff textures leave much to be desired, but the layout is well done and the transitional green patchwork is nicely executed in comparison to what we have presently.
Their volume shadow approach is executed properly and efficiently by comparison to ZEQ2-lite's, but honestly that's more of a Quake 3 defect as it was the engine that INVENTED the approach 5 years before it went mainstream in another game/engine. It's implementation was never finished and it was only designed to work against flat surfaces.
Again, they have a vast volume more animations at pretty solid quality. They transition, blend, and stack well as any modern engine should (something that's been in Zios for years) even though a few of them look very weird and unnatural -- extremely unDBZ like [check out the knockbacks]. Still animation is a category they supercede ZEQ2-lite in.
I cannot really judge their HUD or practical camera modes ingame, but as long as they don't repeat the mistakes of their earlier versions with a camera that's 10 miles from the character at all times, I think they'll be fine.
Naruto: Naiteki Kensei and Earth Special Forces shared almost all of their visual coding basis and network code, so unless that was completely rewritten from scratch to properly account for client prediction, expect about half the frame-rate as ZEQ2-lite and much less playable experiences under 300ms.
Earth Special Forces have said themselves that modding, creating new characters/maps, and other customization aspects have taken second priority. Nothing will be customizable (attacks/tiers) and the process of exporting or creating certain features will be highly convulted (at least with animations). This was stated by Darktooth himself in relation to character exportation.
It's only going to be available on one platform, one operating system, and you must have an existing piece of software bought to use it. Therefore it's indirectly commercial by dependence where ZEQ2-lite is not.
You still require an x86 platform.
You can't run it on ARM or other hardware.
There's a difference in OS and platform.
Platform architecture, that is.
ZEQ2-lite can theoretically run on your phone.
Just so you're aware, most of ZEQ2-lite's mechanics were written over the course of a single week with no pre-planning, very little expectations, and a general design standpoint that was NOT Dragon Ball Z-based (but only lightly influenced). It's core was designed for flexability and customization to allow for any type of game to be made.
Many of the configs were actually designed to allow for a megaman mod that RiO was working on and many internal options from the older build were just general purpose to account for attack type customizations so user's could put in their favorite anime/fighter characters. Granted this has largely not been tapped into, ZEQ2-lite wasn't quite that Dragon Ball Z focused initially and thus why we saw the need to release it for others to dabble with.
Ironically, it still played a high influence on Earth Special Forces's design changes mainly from influence by Adam, SV, and other previous users that were developers bitten by the ZEQ2-lite bug.
I could implement their entire syetm in approximately 3-5 hours if I had the animations. Largely what exists in that video you linked is nothing more than animations. There are very little mechanics at play.
Allow me to critique it nevertheless.
Comparitively their left click mêlée is equivalent to ZEQ2-lite's knockback mêlée without the pause/freezing of a mêlée initiation. This was the original style of knockback flow prior to the public beta release and is not only based on what the Earth Special Forces developers saw and had access to but also what our present build will/has reverted back to for simplicity. It's pretty much 1 to 1 identical so there's no way for me to give the upper hand to either side on this aspect.
Earth Special Forces's Right click hold mêlée is more less equivalent to ZEQ2-lite's forward speed mêlée. Depending on how they actually executed it, there would be a difference of their sequence not looping and automatically ending after a few hits. If they simply forgot to illustrate it in the video, then they use their left click mêlée for the knockback at the end of a sequence.
[16:19] If this is the case, it is 100% identical to the pre-public build 1 release except with the buttons reversed. In the pre-release beta, left click was speed mêlée and right click was knockback.
Throwing is a mechanical advantage Earth Special Forces does have over the present build of ZEQ2-lite although code-wise it's IDENTICAL to a knockback hit. The only difference here is, again, they have an animation/sequence play out prior to actually executing the knockback. This would take just a few moments to add with proper media/animations if the knockback code was already in place (which it is)
The "Grab & Smash" system is identical in concept to ZEQ2's original "Slam" system (mostly intended for Brolly and other larger characters). Once again, this is mainly just animations as the enemy player is "snapped in place" to the enemy player and then just moved along with him. 2-3 lines of code, but plenty of art assets.
Well, I say plenty, but it's really 2 single frame poses in their case.
One for grabbing, one for being grabbed.
Then they just do a knockback hit at any time to end the sequence.
The "dirt particles" while being drug across the ground are replicable in the same way ZEQ2-lite's ground skim attacks are. These are attack types designed to follow the path on the ground until they hit something (Vegeta and Frieza used to have skills based on this but I'm not sure if they still exist). The particle effects are handled in the same manner though.
Earth Special Forces's "Bonus mêlée" system is something I must give them kudos for, to some extent, at least. The nature of it's designed is actually identical to what I had suggested for ZEQ2-lite's "sequenced mêlée" system upgrade. I'm not sure how much defense versatility they offer in this regard, but as usual, it's 95% animations and 5% code.
The "dirt particles" while being drug across the ground are replicable in the same way ZEQ2-lite's ground skim attacks are. These are attack types designed to follow the path on the ground until they hit something (Vegeta and Frieza used to have skills based on this but I'm not sure if they still exist). The particle effects are handled in the same manner though."
The knockback in Earth Special Forces is pretty much the same as ZEQ2-lite albeit there is one difference in that you can "crash" into the ground. This is actually already coded even in the public beta release, but there were some Quake 3 implementation bugs that prevented it from being turned on. The "recovery options" they show in the video are ironically 100% the same. The buttons, the names of the recovery, the animations, the mechanics. Not a single difference there.
And finally we come to their "clash" system. This is more or less a set of reactions/animations that play out whenever two attacks of certain types hit each other. This leads me to believe that every other mêlée type is on/off state based and cannot be defended against once executed. While a great move in terms of network playability, this offers significantly less tactile feedback over ZEQ2-lite.
And while I dislike to sound like a broken record here, these reactions are partially existent and/or planned in ZEQ2-lite. They did forget a couple critical ones that were from the series, incidently, such as two knockback hits colliding and sending both players flying back.
And that should cover everything, Niels as far as a breakdown goes. I watched the video approximately 13 times while commenting.
I was as thorough as possible on every element.
http://pastie.org/private/i0o70cmiggftublh873za
And a final breakdown for you, Niels. After examining the two mechanics, I can safely say they are nearly identical except that Earth Special Forces has less capabilities and options -- granted they have more animations in use and available overall.
We're talking strictly mechanics here in this section though -- not visuals.
A typical Earth Special Forces mêlée battle will basically be a rock, paper, scissors battle when you get close. It all depends on which attack the other player throws and then you have a mini-video sequence play out while you have ZERO control during the process until you are allowed to do another input bit.
If you want to break it down to a real-life scenario then imagine you and I are in a room together. We stay back in the corners throwing random objects at each other and occasionally we run forward and play a super-fast game of rock paper scissors before running back and repeating.
I'm not saying this is a BAD design choice though. Earth Special Forces should have a very flowing and fast-paced system. The problem is that it's random luck and not skill-based and mostly governed by visuals than mechanics.
No strategy/depth and all flare. Same problem as the commercial Dragon Ball Z fighting games.
ZEQ2-lite has it's flaws as well in pace and pause, but it's basically just Earth Special Forces in terms of the mechanics (minus the animations).
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Domitjen
The Champ
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Thursday, January 03, 2013
This was taken from a in-depth comparison made by Brad 2 years ago.
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SparkingVegito
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Friday, January 04, 2013
Maszek wrote : As Mima has already explained, you are comparing apples to oranges and spewing biased nonsense everywhere.
You can't even find two versions of ZEQ2-Lite and Earth Special Forces that'd be fair to compare. Different development times, version numbering & naming and goals make it improbable to compare.
However, I'll bite. I think the two most comparable versions(which still aren't even remotely similar in any way!) are ZEQ2 Lite's first public beta, and Earth Special Forces's 1.2.3 beta.
Let's see.
-Lite's clunky mêlée system vs. Simple mêlée(hint:most basic mêlée ever) + Dance Dance Revolution. If Lite's mêlée wasn't THAT clunky in Public Beta 1, it'd win any day.
-Power struggle system: Even you admitted Public Beta 1 wins here.
-Modability: Do I even need to start explaining how ZEQ2 Lite outclasses Earth Special Forces in this?
-Access: You need nothing for ZEQ2 Lite. You need Half-Life for Earth Special Forces, which you can be unable to buy for a number of reasons.
-Future: Eh, Earth Special Forces takes the cake here, since I've compared it with Lite, and Public Beta 1 at that. I just don't see Lite getting any development anytime soon. Doesn't mean the developers scattered, though. Focus is simply elsewhere, which you should see soon enough.
Conclusion: Bad fearsome creature partying attempt. Your obvious bias and lack of information betrays you. Educate yourself on the two projects, and even then, you still can't really compare them. If you still want to, refer to my above points.
That's all, have a nice day.
yes maszek you are right.
Butterknife wrote : I was going to come here to bash ZEQ2... oops I better say ZEQ2 LITE, don't want you nerds having an aneurysm over 4 letters. Anyway I was going to bash ZEQ2 Lite... but then I decided I'll say what I like about it, versus Earth Special Forces.
ZEQ2 Lite has very attractive graphics and character models compared to Earth Special Forces with it's blocky models and gross textures.
On the other hand ZEQ2 Lite's combat system is pathetically bad, compared to Earth Special Forces's. At first I thought the combat system was pretty cool with it's fast punching, but after a while you realize it turns into a slow paced block fest.
(I'm referring to it as ZEQ now, typing the whole thing is getting discomforting)
The only gameplay mechanic that I can think of in ZEQ, is the beam struggles, and those barely work. However when they do, they are visually astonishing. Earth Special Forces also has beam struggles, but those aren't anything special. There is also mêlée clashes which work really well. ZEQ lacks fusion and I would imagine it would look really good, too bad.
In conclusion, ZEQ2 Lite vacuums buttocks compared to Earth Special Forces and lloyd knows how much it'll rule compared to Earth Special Forces: Final.
I think you should all just pack up and move over to Earth Special Forces. Sure you need to buy Half Life, but it's on sale right now, buy it quick. Even if you don't want to play the current version of Earth Special Forces, buy your half life at a cheap price so you're ready for Earth Special Forces: Final. You would be an leaping lizard to not play it when it comes out.
Also as a last note, I don't give a stuff if you wanna say ZEQ2 Lite is not a game because neither is the current version of Earth Special Forces. If you take away the stuff I talked about above, they are the same, Dragon Ball Z characters flying around with no other objective other than to kill.
this boy! you are fool. you don't have any knowledge of projects. first get it then talk.
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RealDeal
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Friday, January 04, 2013
Domitjen wrote : This was taken from a in-depth comparison made by Brad 2 years ago.
wow dude I learned a lot from that,thanks for da info
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Konan
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Friday, January 04, 2013
SparkingVegito some sort of..forum football fan. *intense laughter*
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NELLO!!
Mitico
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Friday, January 04, 2013
hey ButterKnife ! just play with Earth Special Forces and stay away from here...
easy right?!..
we love this project and we don't even care what the others are going...
our goals are not beat Earth Special Forces or any other game...
we are totally different..
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najeeb
My Sir
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Friday, January 04, 2013
Zeth wrote : oh lloyd not this again..........Zeth is coming
No need for a long-winded post from myself.
Skatter, Mima, and others nailed the gist of it.
haha you got that right!
butterknife , seriously dude , considering they are a whole bunch of people working 16hrs a week on a game which has been in development from like 2008 ? its still a shame , while this project is a community driven one
but I can't add anything more really read maszek , mima , and domitjens post , zeq2lite has allot to offer than you're current Earth Special Forces beta
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Djosama
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Saturday, January 05, 2013
Butterknife wrote : ZEQ2 Lite's combat system is pathetically bad
Your grammar is also "pathetically bad". Educate yourself sir.
Secondly, Earth Special Forces has a large and very devoted team working on it so it's only natural that they produce a result which comes to more than that of a rag-tag bunch of random users contributing random works at random times.
I'm sure whatever else I had in mind is somewhere in Domitgen's post
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najeeb
My Sir
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Saturday, January 05, 2013
zeq2lites melee is allot better than Earth Special Forces 1.2.3 at the very least , zeq2lite is superior to Earth Special Forces 1.23 in every way
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Maszek
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Saturday, January 05, 2013
najeeb wrote : zeq2lites mêlée is allot better than Earth Special Forces 1.2.3 at the very least , zeq2lite is superior to Earth Special Forces 1.23 in every way
Brad's post also proves it is superior to Final.
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Skatter
#*&@%!
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Sunday, January 06, 2013
kind of surprised that this is still a thing. Any claim to superiority here is only going to be founded in opinion, unless determined by a very specific scope, and then that can be skewed to positively or negatively represent one or the other, depending on scope. Both projects have great strengths and blaring weaknesses, in my opinion, but again, that's just opinion. Even when both are complete, there's no basis for comparison beyond the fact that both are representing a predetermined (and widely varying) scope of the Dragon Ball Z intellectual property.
Earth Special Forces =/= ZEQ2(or ZEQ2Lite) That doesn't mean Earth Special Forces > ZEQ2(or ZEQ2Lite) or ZEQ2(or ZEQ2Lite) > Earth Special Forces.
Comparisons are pretty much a waste of time here(but probably not as much of one as my trying to point it out). I'd think, in order to give the troll a little less food, this topic would be deleted, but hey, not my call Enjoy what you enjoy, don't enjoy what you don't, and let the merits of each project speak for themselves
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Lfs
Z Artist
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Sunday, January 06, 2013
Respect, Domitjen. Perfectly explained. In short, comparison can be made, but by giving detailed explanations/cons and pros like Domitjen gave.
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