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SparkingVegito
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Wednesday, July 24, 2013
Hi guys! its a very long time since I done my last post. in previous last 3 months I was analyzing how many are still playing ZEQ2 lite. result is very bad there is a very huge decrement. most of the player lost their interest and in development. As AKT team is working on addons there is no development in revisions. We need a team for coding too. As the latest revisions lacks mêlée only I need mêlée source code so that I can merge it with new revision and fix bugs of it to make a new stable revision. I have just a little experience with java coding I think I will be able to do some c or c++ coding too. Just provide me mêlée code.
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Shenku
RiO Incarnate
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Wednesday, July 24, 2013
*ponders*... Wouldn't "giving you mêlée code" defeat the purpose of you working on the code...?
Besides, the only mêlée code that I'm aware of is the code that was pulled. No point putting that back in, we should be worrying about putting together a new system, if anything.
Additionally, most addon makers have never done much work with the code to begin with, so equating what they're working on currently to a "loss of interest" is a stretch at best. Coming from the perspective of someone who was very closely following the development of updates for a now defunct MMO(City of Heroes...), I sat through eight or nine years of waiting on updates, and every three to six months there was invariably a drop in activity, but interest always renewed as soon as a new update was introduced. If you build it they will come, if you will... Same thing tends to happen with most games, people lose interest after a while until a new shiney comes along to entice them into coming back.
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Maszek
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Wednesday, July 24, 2013
SparkingVegito wrote : Hi guys! its a very long time since I done my last post. in previous last 3 months I was analyzing how many are still playing ZEQ2 lite. result is very bad there is a very huge decrement. most of the player lost their interest and in development. As AKT team is working on addons there is no development in revisions. We need a team for coding too. As the latest revisions lacks mêlée only I need mêlée source code so that I can merge it with new revision and fix bugs of it to make a new stable revision. I have just a little experience with java coding I think I will be able to do some c or c++ coding too. Just provide me mêlée code.
Check your facts. The latest revision does have mêlée. The camera system, however, is unfinished. You can download the source code anytime, and find the mêlée code yourself.
Although Zeth might be able to tell you exactly which file it is. Maybe pm_playermove?
Edit: You could also focus all this willpower on the Unity version of ZEQ2 instead.
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Zeth
The Admin
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Wednesday, July 24, 2013
Source\Game\Game\bg.pmove.c -> PM_Melee function
This file is actually the source for all non-entity-related game logic.
As far as I can remember, mêlée hasn't really been touched. There were changes to OTHER systems that indirectly have affected things. Also, you can get the source for any revision for any file pretty easily using Subversion. Version control exists for builds, sources, and media alike.
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SparkingVegito
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Thursday, July 25, 2013
Zeth wrote : Source\Game\Game\bg.pmove.c -> PM_Melee function
This file is actually the source for all non-entity-related game logic.
As far as I can remember, mêlée hasn't really been touched. There were changes to OTHER systems that indirectly have affected things. Also, you can get the source for any revision for any file pretty easily using Subversion. Version control exists for builds, sources, and media alike.
thanks! Zeth now I will work on it.
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SparkingVegito
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Thursday, July 25, 2013
anyone can tell me how to import codes in game? I think all the codes of games are in .qvm file. I can't open .qvm file with notepad, so how I will import code in game? .c file I can open can I do copy and paste in .qvm file?
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Zeth
The Admin
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Thursday, July 25, 2013
anyone can tell me how to import codes in game? I think all the codes of games are in .qvm file. I can't open .qvm file with notepad, so how I will import code in game? .c file I can open can I do copy and paste in .qvm file?
After you've edited your .c/.h files, run Compile.bat from the Source folder. This will generate your QVM (Quake Virtual Machine) binary and place it in the qvm folder automatically assuming you have your paths set up right. From there, you just need to re-open (or re-load a map) inside ZEQ2-lite to have the changes occur.
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SparkingVegito
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Friday, July 26, 2013
Zeth wrote : anyone can tell me how to import codes in game? I think all the codes of games are in .qvm file. I can't open .qvm file with notepad, so how I will import code in game? .c file I can open can I do copy and paste in .qvm file?
After you've edited your .c/.h files, run Compile.bat from the Source folder. This will generate your QVM (Quake Virtual Machine) binary and place it in the qvm folder automatically assuming you have your paths set up right. From there, you just need to re-open (or re-load a map) inside ZEQ2-lite to have the changes occur.
I am facing this, help me. PLEASE tell me the correct path how I ahve to arrange files and folders.
Edit: I done this, created a folder "Source" on desktop then created another folder in it name "Game". after that I downloaded whole Game folder from svn which contains 3 sub folders - Game, CGame & UI. then I merged that game folder with my older game folder. and in my Source folder I have Compile.bat and my edited code then another message shows up see second picture below.
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Kakarot2550
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Friday, July 26, 2013
What exactly are you planing on doing with mêlée?
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Zeth
The Admin
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Friday, July 26, 2013
Your folder should be exactly setup as http://ZEQ2.com/SVN is. Media/Source/Build should be in the same folder and have exactly the same names.
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SparkingVegito
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Friday, July 26, 2013
Kakarot2550 wrote : What exactly are you planing on doing with mêlée?
I quit brother. compiling needs all three folders build, media and source which is bigger in size. and tortoise svn is slow too. so I can't download whole build. this thread closes here.
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Kakarot2550
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Friday, July 26, 2013
SparkingVegito wrote : Kakarot2550 wrote : What exactly are you planing on doing with mêlée?
I quit brother. compiling needs all three folders build, media and source which is bigger in size. and tortoise svn is slow too. so I can't download whole build. this thread closes here.
no worries brother.I can upload it for you(in rar file)!
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SparkingVegito
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Friday, July 26, 2013
Kakarot2550 wrote : SparkingVegito wrote : Kakarot2550 wrote : What exactly are you planing on doing with mêlée?
I quit brother. compiling needs all three folders build, media and source which is bigger in size. and tortoise svn is slow too. so I can't download whole build. this thread closes here.
no worries brother.I can upload it for you(in rar file)!
really brother? thanks a lot. it will be a great help for me. but buddy I think it is of approx. 60 gb revision 1885.
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Kakarot2550
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Friday, July 26, 2013
SparkingVegito wrote : Kakarot2550 wrote : SparkingVegito wrote : Kakarot2550 wrote : What exactly are you planing on doing with mêlée?
I quit brother. compiling needs all three folders build, media and source which is bigger in size. and tortoise svn is slow too. so I can't download whole build. this thread closes here.
no worries brother.I can upload it for you(in rar file)!
really brother? thanks a lot. it will be a great help for me. but buddy I think it is of approx. 60 gb revision 1885. I don't think so...I think its 6 GB not more but whatever...I'll download it,upload it and give you a link
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Zeth
The Admin
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Friday, July 26, 2013
I quit brother. compiling needs all three folders build, media and source which is bigger in size. and tortoise svn is slow too. so I can't download whole build. this thread closes here.
You don't need the Media folder. You just need the Build and Source folder named properly and in the same directory.
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Kakarot2550
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Friday, July 26, 2013
Zeth wrote : I quit brother. compiling needs all three folders build, media and source which is bigger in size. and tortoise svn is slow too. so I can't download whole build. this thread closes here.
You don't need the Media folder. You just need the Build and Source folder named properly and in the same directory.
in that case...goodluck compiling Vegito!
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SparkingVegito
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Saturday, July 27, 2013
Zeth wrote : I quit brother. compiling needs all three folders build, media and source which is bigger in size. and tortoise svn is slow too. so I can't download whole build. this thread closes here.
You don't need the Media folder. You just need the Build and Source folder named properly and in the same directory.
thanks Zeth! this info is pretty helpful
in that case...goodluck compiling ! Wink
thanks kakarot
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QLEVY Z
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Saturday, July 27, 2013
And that lock-on glitch.......ew
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QLEVY Z
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Saturday, July 27, 2013
SparkingVegito wrote : Zeth wrote : I quit brother. compiling needs all three folders build, media and source which is bigger in size. and tortoise svn is slow too. so I can't download whole build. this thread closes here.
You don't need the Media folder. You just need the Build and Source folder named properly and in the same directory.
thanks Zeth! this info is pretty helpful
in that case...goodluck compiling ! Wink
thanks kakarot
But what are you going to do with mêlée?
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SparkingVegito
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Saturday, July 27, 2013
QLEVY Z wrote : And that lock-on glitch.......ew
I think this glitch has been already fixed in further revision. you don't face it anymore.
But what are you do with ?
well if you play newest revision you will see that it doesn't have mêlée. that's what I am trying to do adding rev. 1536 mêlée system in revision 1885. and if possible I will try to add some thing new in mêlée I need just some ideas for it.
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Zay
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Saturday, July 27, 2013
I don't understand what you mean by adding something new... I thought you can change all mêlée stuff with the animation and change them for all characters:
Reaction
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Maszek
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Sunday, July 28, 2013
SparkingVegito wrote : QLEVY Z wrote : And that lock-on glitch.......ew
I think this glitch has been already fixed in further revision. you don't face it anymore.
But what are you do with ?
well if you play newest revision you will see that it doesn't have mêlée. that's what I am trying to do adding rev. 1536 mêlée system in revision 1885. and if possible I will try to add some thing new in mêlée I need just some ideas for it.
I still don't recall the mêlée code getting ripped. However, if it was, then there was a reason behind it and simply readding it won't achieve anything.
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SparkingVegito
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Sunday, July 28, 2013
Maszek wrote : SparkingVegito wrote : QLEVY Z wrote : And that lock-on glitch.......ew
I think this glitch has been already fixed in further revision. you don't face it anymore.
But what are you do with ?
well if you play newest revision you will see that it doesn't have mêlée. that's what I am trying to do adding rev. 1536 mêlée system in revision 1885. and if possible I will try to add some thing new in mêlée I need just some ideas for it.
I still don't recall the mêlée code getting ripped. However, if it was, then there was a reason behind it and simply readding it won't achieve anything.
as you know my friend in latest revision there are many certain things that have been changed till now like charging attack animations, GUI interface, etc. + some features like moving sky with different layers. revision 1536 (2010) is simply older now. We need latest revision of year 2013 to make this project further. just making addons won't change anything. releasing a new playable revision will make people learn something new advanced things of ZEQ2 lite engine.
understand what you mean by adding something new... thought you can change all stuff with the animation and change them for all characters:
Reaction
http://www.youtube.com/watch?v=q1wrvfKLYjk
watch this video, this is full of advanced mêlée system (Earth Special Forces team also trying to adopt this system, but motto is different) if you watch carefully all mêlée attacks, you will think that this mêlée system is all possible in ZEQ2 lite engine too. and something new like grapple anyone, doing mêlée with 3 persons at same time, etc.
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Maszek
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Sunday, July 28, 2013
SparkingVegito wrote : Maszek wrote : SparkingVegito wrote : QLEVY Z wrote : And that lock-on glitch.......ew
I think this glitch has been already fixed in further revision. you don't face it anymore.
But what are you do with ?
well if you play newest revision you will see that it doesn't have mêlée. that's what I am trying to do adding rev. 1536 mêlée system in revision 1885. and if possible I will try to add some thing new in mêlée I need just some ideas for it.
I still don't recall the mêlée code getting ripped. However, if it was, then there was a reason behind it and simply readding it won't achieve anything.
as you know my friend in latest revision there are many certain things that have been changed till now like charging attack animations, GUI interface, etc. + some features like moving sky with different layers. revision 1536 (2010) is simply older now. We need latest revision of year 2013 to make this project further. just making addons won't change anything. releasing a new playable revision will make people learn something new advanced things of ZEQ2 lite engine.
understand what you mean by adding something new... thought you can change all stuff with the animation and change them for all characters:
Reaction
http://www.youtube.com/watch?v=q1wrvfKLYjk
watch this video, this is full of advanced mêlée system (Earth Special Forces team also trying to adopt this system, but motto is different) if you watch carefully all mêlée attacks, you will think that this mêlée system is all possible in ZEQ2 lite engine too. and something new like grapple anyone, doing mêlée with 3 persons at same time, etc.
Ioquake 3 engine. And yes, most of the things can be achieved, although it would be much easier in Unity. If you plan to expand mêlée instead of just copy-pasting the current one, that's a good idea and I wish you good luck.
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SparkingVegito
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Monday, July 29, 2013
Maszek wrote : SparkingVegito wrote : Maszek wrote : SparkingVegito wrote : QLEVY Z wrote : And that lock-on glitch.......ew
I think this glitch has been already fixed in further revision. you don't face it anymore.
But what are you do with ?
well if you play newest revision you will see that it doesn't have mêlée. that's what I am trying to do adding rev. 1536 mêlée system in revision 1885. and if possible I will try to add some thing new in mêlée I need just some ideas for it.
I still don't recall the mêlée code getting ripped. However, if it was, then there was a reason behind it and simply readding it won't achieve anything.
thank you thank you
as you know my friend in latest revision there are many certain things that have been changed till now like charging attack animations, GUI interface, etc. + some features like moving sky with different layers. revision 1536 (2010) is simply older now. We need latest revision of year 2013 to make this project further. just making addons won't change anything. releasing a new playable revision will make people learn something new advanced things of ZEQ2 lite engine.
understand what you mean by adding something new... thought you can change all stuff with the animation and change them for all characters:
Reaction
http://www.youtube.com/watch?v=q1wrvfKLYjk
watch this video, this is full of advanced mêlée system (Earth Special Forces team also trying to adopt this system, but motto is different) if you watch carefully all mêlée attacks, you will think that this mêlée system is all possible in ZEQ2 lite engine too. and something new like grapple anyone, doing mêlée with 3 persons at same time, etc.
Ioquake 3 engine. And yes, most of the things can be achieved, although it would be much easier in Unity. If you plan to expand mêlée instead of just copy-pasting the current one, that's a good idea and I wish you good luck.
thanks!
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