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another damaged Goku

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suckapunch View user's profile Send private message

Reply with quote Thursday, February 24, 2011

AnTy wrote :

Dokumas wrote : Good Job Anty!



thanks
TRL, thanks, I have the texture for the feet, but when I add the lines for the nails or stuff like that looks bad in game, later I will show you a couple of pictures about that...
suckapunch, well.. the pose is from the battle vs Raditz:



I still think he needs to be a little more bent down

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Monday, May 16, 2011

after see a couple of "my" characters I see this one again, I decidide work again in him and here is:




all I need now is finish the animation for the foots:




I know looks... mmm... different but I'm not a pro in the 3D model so...

ssj6vegeta View user's profile Send private message

Reply with quote Monday, May 16, 2011

yeah his toes are a little weird...but everything else s GREAT its good to see you starting to get more and more characters done...if this weent just a hobby you'd probably be an animator on the team..great work

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Monday, May 16, 2011

ssj6vegeta wrote : yeah his toes are a little weird...but everything else s GREAT its good to see you starting to get more and more characters done...


yes, I know, but I'm just starting so... and thanks

if this weent just a hobby you'd probably be an animator on the team..great work


in the life are more important things than a video game... and I want to live everyone of that things...
anyway I put the wrong upper, here the "real" upper:

ssj6vegeta View user's profile Send private message

Reply with quote Monday, May 16, 2011

great upper..did you model the chest?

Leon View user's profile Send private message

Reply with quote Monday, May 16, 2011

nope only feet textured upper plus the blue shirt inside is deleted the sleves and the rest of the shoulders modeled

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

Wow anty this looks good Very Happy

TRL View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

I think the problem with the feet is that the toes are not connected to the rest of the foot. You can do this with extrusion, there's no need to create new objects for the toes.

Otherwise this shows promise Anty.

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

His feet look a bit weird...

NabaKonvecit View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

weird is not the word lacking is the Right Word

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

nabako wrote : weird is not the word lacking is the Right Word



rather mutated Razz probably the texture is too small Razz or misplaced

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

ssj6vegeta wrote : great upper..did you model the chest?



thanks, no, I already explain that... is from the vintage Goku upper:

you can check all the thread and you will see all the explanation...
Dokumas, thanks
mcgrass, I know, like I said before I'm just starting with the 3D model, I can't do a perfect model if I don't know much about this right?...
TRL, well... in Misfit Model 3D looks good:

I'm not sure why in-game looks so bad... anyway I will work in that, I mean, is my third try in the 3D stuff...

TRL View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

Well the basic form is pretty good, but you don't have smoothing groups and the polyflow is pretty bad.
But first try to get all those polies into one smoothing group, it will already fix a lot. Just type it in google to find how to do it in that program.

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

TRL wrote : Well the basic form is pretty good, but you don't have smoothing groups and the polyflow is pretty bad.
But first try to get all those polies into one smoothing group, it will already fix a lot. Just type it in google to find how to do it in that program.



thanks, I change something:

but... in-game still looks bad, and I can't find any tutorial about that for this program... I will try in blender now...

TRL View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

I think you still have to connect the toes to the foot.

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

TRL wrote : I think you still have to connect the toes to the foot.



okay, I made that, here is the result:








I know them not are perfect but looks better, and I'm happy with the result so... all I need now is the animation for the foots...

SAMCROSS View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

AnTy wrote :

TRL wrote : I think you still have to connect the toes to the foot.



okay, I made that, here is the result:








I know them not are perfect but looks better, and I'm happy with the result so... all I need now is the animation for the foots...




The new one are much better, we are close from perfection

TRL View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

I would stretch out the lower folds on the pants so that border that used to be the boots gets much smaller.
Also you still have to get rid of the wristbands.

Basically you did this before, but you forgot it this time.

RoganX Classy View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

The new feet look a lot better, way to go. This is getting one very nice character.

AnTycrisT RocksTar View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

SAMCROSS and RoganX, thanks
TRL, you're right, I don't know why I forget that...




better now?...

Domo-Kun View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

heck yeah!

mcgrass Beta Trapezoid View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

AnTy wrote : SAMCROSS and RoganX, thanks
TRL, you're right, I don't know why I forget that...




better now?...



slam that's nearly perfect ^^

SAMCROSS View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

You should contribute your works anty.

TRL View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

Almost there..

The feet are a tad too big. It's especially noticeable on the side view.
And the upper gi has different celbands than the pants. Maybe you did this because of the sign on his back? There's no solution for the red shadows on the white sign yet, unless we model it entirely seperate.

Djosama View user's profile Send private message

Reply with quote Tuesday, May 17, 2011

Holy loving jawdrop that's good! Will there be new animations other than the feet? Or will it be same moves and different clothes

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