Author |
Message |
TRL
|
Wednesday, February 29, 2012
Sweeeeet potato pie!
Lemme get some.
|
Skatter
#*&@%!
|
Wednesday, February 29, 2012
http://www.youtube.com/watch?v=lW94My9oYQM
Still work to do, namely on the Super Buster Cannon and the Heat Dome, but I feel like it's getting there.
|
NELLO!!
Mitico
|
Wednesday, February 29, 2012
the skills are very nice, only one thing the sound of the burning attack isn't the same of the anime..
when Trunks move his arms to charge the burnig attack the sound is one zanzoken sound at the start, many zanzoken sounds during the charge, and the same sound zanzoken of the first to the end of charging ..
and the flash start sound is different..
http://www.youtube.com/watch?v=qrQt0TyIfng&feature=related
you have these sound effects?
2 type of zanzoken
and the flash start sound..
|
Skatter
#*&@%!
|
Wednesday, February 29, 2012
NELLO!! wrote : the skills are very nice, only one thing the sound of the burning attack isn't the same of the anime..
when Trunks move his arms to charge the burnig attack the sound is one zanzoken sound at the start, many zanzoken sounds during the charge, and the same sound zanzoken of the first to the end of charging ..
and the flash start sound is different..
http://www.youtube.com/watch?v=qrQt0TyIfng&feature=related
you have these sound effects?
2 type of zanzoken
and the flash start sound..
I can try to gather them. I mainly stuck with these because they synced so well with the animations I'll add that to the list.
|
TRL
|
Thursday, March 01, 2012
I think the finish buster and the attack he uses to finish cell in the future are 2 different things. Finish buster is more of throw and heat dome is an attack straight up with his arms like in the Spirit Bomb.
|
Wolverine
|
Thursday, March 01, 2012
Insta Kill and Super Buster look great.Go Skatter
|
NELLO!!
Mitico
|
Thursday, March 01, 2012
Skatter wrote : NELLO!! wrote : the skills are very nice, only one thing the sound of the burning attack isn't the same of the anime..
when Trunks move his arms to charge the burnig attack the sound is one zanzoken sound at the start, many zanzoken sounds during the charge, and the same sound zanzoken of the first to the end of charging ..
and the flash start sound is different..
http://www.youtube.com/watch?v=qrQt0TyIfng&feature=related
you have these sound effects?
2 type of zanzoken
and the flash start sound..
I can try to gather them. I mainly stuck with these because they synced so well with the animations I'll add that to the list.
I have these sounds I'll give you now..
this is what I have done, the fire sound is good..the charging is similar, just the first sound zanzoken is kind of different,,..
howewer here and try if you want..
|
Skatter
#*&@%!
|
Thursday, March 01, 2012
TRL wrote : I think the finish buster and the attack he uses to finish cell in the future are 2 different things. Finish buster is more of throw and heat dome is an attack straight up with his arms like in the Spirit Bomb.
Well, I was basically just using the Dragon Ball wiki as a reference. I realize using the wiki isn't ideal, but as I watched through Trunks' attacks, I began to notice something. Unless you count the movies(and I didn't) the attack has to be part of the heat dome, or it doesn't exist in the series. That said, I was given movie references to him using it once or twice. In the Brolly movie, the finish buster DID seem more like the move used in the commercial games.
Also, just let me link the wiki entries(again, I realize using the wiki as a basis for everything is a bad idea, but I needed to sort this out *intense laughter* )
"Future Trunks first used this technique as part of the Heat Dome Attack he used to destroy Future Cell." - Taken from the Finish Buster entry.
"Heat Dome Attack is Future Trunks' final and most powerful attack in his Super Saiyan form. First, Future Trunks throws his opponent up in the air and points both his hands up in the air. Then, he charges a large dome of yellow energy around himself. From this energy dome expels a gigantic Finish Buster up at the opponent, inflicting an enormous amount of damage." - First paragraph on the Heat Dome entry.
|
TRL
|
Thursday, March 01, 2012
That just sounds like random made up quatch to me though.
Just go with the movies.
Also by the way, there are indications that Trunks might know the masenko. Some early games, in the ages that toei was much more closely involved, have him using this move. It makes sense also that Gohan might have thought him this move.
|
NELLO!!
Mitico
|
Thursday, March 01, 2012
Trunks with Gohan used the masenko versus Brolly..
there are also kid Trunks using the kamehameha too..
|
Skatter
#*&@%!
|
Thursday, March 01, 2012
TRL wrote : That just sounds like random made up quatch to me though.
Just go with the movies.
Also by the way, there are indications that Trunks might know the masenko. Some early games, in the ages that toei was much more closely involved, have him using this move. It makes sense also that Gohan might have thought him this move.
Back to the drawing board, I guess Although, I was under the impression that we weren't really supposed to use the movies as a basis. If we now are then *devilish grin* that opens up several new realms of ideas...
|
TRL
|
Thursday, March 01, 2012
Brad considers all of the anime to be one entity. We have garlic jr and coola and other movie characters in the svn..
|
Skatter
#*&@%!
|
Thursday, March 01, 2012
TRL wrote : Brad considers all of the anime to be one entity. We have garlic jr and coola and other movie characters in the svn..
Well, I'm just going to split it up, one that follows JUST the series, and add the masenko and movie-fied finish buster to the other.
They won't be anything fancy that you haven't seen before, since I'm either running out of lines/characters in the .grfx(I had to condense it down a TON just to get all of the attacks to work)
|
Shenku
RiO Incarnate
|
Friday, March 02, 2012
Skatter wrote : TRL wrote : Brad considers all of the anime to be one entity. We have garlic jr and coola and other movie characters in the svn..
Well, I'm just going to split it up, one that follows JUST the series, and add the masenko and movie-fied finish buster to the other.
They won't be anything fancy that you haven't seen before, since I'm either running out of lines/characters in the .grfx(I had to condense it down a TON just to get all of the attacks to work) 
If you're running out of line space in the attack files, you can always extend them out to call up attack info from external files, just set up a skillsTrunks.grfx file in the skills folder with the attacks that don't fit, and import them in. This is what I had to do with Frieza for his current(unfinished) incarnation of attack sets...
|
Zeth
The Admin
|
Friday, March 02, 2012
Brad considers all of the anime to be one entity. We have garlic jr and coola and other movie characters in the svn..
Actually, the consensus has always been that the English-only Dragon Ball Z series is used as a basis for core functionality/mechanics. Some characters have been considered from movies in the distant past, but that's about it.
|
Skatter
#*&@%!
|
Friday, March 02, 2012
Shenku wrote : Skatter wrote : TRL wrote : Brad considers all of the anime to be one entity. We have garlic jr and coola and other movie characters in the svn..
Well, I'm just going to split it up, one that follows JUST the series, and add the masenko and movie-fied finish buster to the other.
They won't be anything fancy that you haven't seen before, since I'm either running out of lines/characters in the .grfx(I had to condense it down a TON just to get all of the attacks to work) 
If you're running out of line space in the attack files, you can always extend them out to call up attack info from external files, just set up a skillsTrunks.grfx file in the skills folder with the attacks that don't fit, and import them in. This is what I had to do with Frieza for his current(unfinished) incarnation of attack sets...
Noted, and I will take advantage of this immediately(when I get through with work today ^^)
Zeth wrote : Actually, the consensus has always been that the English-only Dragon Ball Z series is used as a basis for core functionality/mechanics. Some characters have been considered from movies in the distant past, but that's about it.
Which makes me feel even better about splitting them into two separate addons
Anyway, now I'm using the separated version now with shading, thanks to Nello!!, AnTy, and TRL
Left on the to-do list:
Camera Fix for the heat-dome, Personalizing and making as accurate as possible the masenko and finish buster(movie), animations for the masenko and heat dome, and a swordless attackset(trying to find something appropriate and accurate to replace the sword attacks if possible)
|
Linkxp500
|
Friday, March 02, 2012
Are you saying that you will replace the sword attacks on both versions?
If you do make a version without the sword, could you consider an alternative version that preserves the sword animations?
|
Skatter
#*&@%!
|
Friday, March 02, 2012
Linkxp500 wrote : Are you saying that you will replace the sword attacks on both versions?
If you do make a version without the sword, could you consider an alternative version that preserves the sword animations? 
I'm saying that while I'm at it, I may as well set up skillsets for Future Trunks' various representations throughout the shows and movies. There were plenty of times he didn't have a sword, so it'd be rediculous to include the sword attacks in those versions, that's all.
If the various versions of Trunks in the SVN were fully rigged and animated, I'd be willing to separate out each skillSet more accurately. For now, I'll just have Series(Sword) Movie(Sword) Series(Swordless) and Movie(Swordless) - It just seems like the best way to go for now
All you modellers/riggers out there... *not so subliminal message to try and rig the various versions of Trunks and animate them*
|
Zay
|
Friday, March 02, 2012
Well the Trunks I'm making won't have a sword... Sooo there's that.
|
Linkxp500
|
Friday, March 02, 2012
Skatter wrote : Linkxp500 wrote : Are you saying that you will replace the sword attacks on both versions?
If you do make a version without the sword, could you consider an alternative version that preserves the sword animations? 
I'm saying that while I'm at it, I may as well set up skillsets for Future Trunks' various representations throughout the shows and movies. There were plenty of times he didn't have a sword, so it'd be rediculous to include the sword attacks in those versions, that's all.
If the various versions of Trunks in the SVN were fully rigged and animated, I'd be willing to separate out each skillSet more accurately. For now, I'll just have Series(Sword) Movie(Sword) Series(Swordless) and Movie(Swordless) - It just seems like the best way to go for now
All you modellers/riggers out there... *not so subliminal message to try and rig the various versions of Trunks and animate them*
Great, I was hoping you'd do that. *Phew*
|
LegendarySS4
|
Saturday, March 03, 2012
Looking good well done Colton.
|
Skatter
#*&@%!
|
Saturday, March 24, 2012
Just need to adjust some animations, and tweak the masenko and finish buster graphics now
http://youtu.be/tenkvT04k7M
|
TRL
|
Sunday, March 25, 2012
All looking very nice. Trunks now has a real nice set of attacks.
|
NELLO!!
Mitico
|
Sunday, March 25, 2012
agrre very nice my friend
|
Mima
The Disciple
|
Friday, May 18, 2012
Hello community. Since nobody (except few people) tried anything, we hope to get you a bit motivated with something that you can actually toy with.
We have 5 or more finished projects as well, but we really hope to see some progress from you guys first.
Here is a little present for now.
http://www.mediafire.com/?u3olsc7dcx9ekjl
Some folders might be a bit hectic because I was unsure which files were the correct ones.
Anyway, try it out, tell us your collection of unsupported data, and try, PLEASE TRY, to make something as well.
Edit: Some attacks lack corresponding animations but they were all done with accuracy in mind.
|