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Planet N79

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TRL View user's profile Send private message

Reply with quote Wednesday, December 14, 2011

The foetus pose is because of the animations. It's the first one in the list. If you're using the max file you can just move the animation slider below to get to a desirable pose.

NikhilR View user's profile Send private message

Reply with quote Wednesday, December 14, 2011

Is the max file uploaded somewhere? Who do I ask for it?

gigirs50 Protege View user's profile Send private message

Reply with quote Wednesday, December 14, 2011

you can take the bip. file in the svn character animated
that you can find in the svn page

http://ZEQ2.com/SVN/Media/ Wink

LegendarySS4 View user's profile Send private message

Reply with quote Wednesday, December 14, 2011

RealDeal wrote :

LegendarySS4 wrote : Good luck, when I have some spare time I'll do some animating.. and you Rueben? you've been in this community longer than I have. Learn and contribute!



its reuben dude and refer to me as realdeal.. mkay



Seems like you get quite irritated, what's wrong Rueben?

RealDeal View user's profile Send private message

Reply with quote Wednesday, December 14, 2011

LegendarySS4 wrote :

RealDeal wrote :

LegendarySS4 wrote : Good luck, when I have some spare time I'll do some animating.. and you Rueben? you've been in this community longer than I have. Learn and contribute!



its reuben dude and refer to me as realdeal.. mkay



Seems like you get quite irritated, what's wrong Rueben?



dude its reuben
Let me help you........ say RE----AL-------DE-----AL

LegendarySS4 View user's profile Send private message

Reply with quote Wednesday, December 14, 2011

Nice to see that one of my refs managed to help to you Smile

Anoxable View user's profile Send private message

Reply with quote Tuesday, December 20, 2011

okay here are the textures I am doing for console.Nothing to great just some earlie progress mainly posting to show TRL.(so it still needs some edits,Colour contrast,details.. etc..)

TRL View user's profile Send private message

Reply with quote Tuesday, December 20, 2011

I like the texture work so far.

Could you also post the ref you're using? If you don't have enough you could also ask Mima to look for some for you. I already mentioned, Bardock saga, frieza saga episodes (even from when Goku escaped in frieza's spaceship) could all come in handy.

Also some on model pictures of the texture would be good in the future.

Good luck continuing!

Anoxable View user's profile Send private message

Reply with quote Tuesday, December 20, 2011

TRL wrote : I like the texture work so far.

Could you also post the ref you're using? If you don't have enough you could also ask Mima to look for some for you. I already mentioned, Bardock saga, frieza saga episodes (even from when Goku escaped in frieza's spaceship) could all come in handy.

Also some on model pictures of the texture would be good in the future.

Good luck continuing!


Thanks TRL,as for refs I don't have much *intense laughter*,but its better than nothing thanks to Nik he gave them to me,going to ask mima if he could capture some.Starting to like this texturing Razz Smile

TRL View user's profile Send private message

Reply with quote Tuesday, December 20, 2011

Aah now I see what that purple thing is. Judging from the second ref, you should try to get that shadow in there too. And for that shine effect you can take some inspiration from our scouter or frieza head textures!

Weird thing though I can see some parts of the wireframe here and there still on the texture. Isn't it on a separate layer like in my tutorials?

Another thing try to avoid those "end of the line bubbles" when you stop a stroke on low opacity. Either try to work them away afterward or try to avoid getting them in the first place.

Also those orange keys on the keyboard aren't very separated yet. You gotta create more depth with bigger black lines and more shadow. Also go ahead and exaggerate those white highlights a lot more. They are super thin now.

Especially when you consider the resolution you are working on now. You're not going to be able to have textures this big. Try to work to 512x512. So zooming is the only way, some of it can be pixel work. But then you will learn to appreciate your UVW space. Wink

Hey but the details are there when I look closely. You just have to bring them out more!. Smile

Anoxable View user's profile Send private message

Reply with quote Tuesday, December 20, 2011

TRL wrote : Aah now I see what that purple thing is. Judging from the second ref, you should try to get that shadow in there too.

Yeah going to try to do that.

Weird thing though I can see some parts of the wireframe here and there still on the texture. Isn't it on a separate layer like in my tutorials?

Yeah I made it on separate layers like in youur tut .don't know what is that Razz

Another thing try to avoid those "end of the line bubbles" when you stop a stroke on low opacity. Either try to work them away afterward or try to avoid getting them in the first place.

Yeah you are right(dislike those bubbles).

Also those orange keys on the keyboard aren't very separated yet. You gotta create more depth with bigger black lines and more shadow. Also go ahead and exaggerate those white highlights a lot more. They are super thin now.
Yeah they still doesn't look to separated still when I finish colouring I will add some shadows,and bigger highlights.

Especially when you consider the resolution you are working on now. You're not going to be able to have textures this big. Try to work to 512x512. So zooming is the only way, some of it can be pixel work. But then you will learn to appreciate your UVW space. Wink

Hmmm I see,thanks.

Hey but the details are there when I look closely. You just have to bring them out more!. Smile
Heh yeah,well going to post when I do some updates thanks for telling me in which aspect I should improve. Smile

NikhilR View user's profile Send private message

Reply with quote Wednesday, December 21, 2011

Good work epic, I'm trying to find more references (will check the Bardock movie)
You can improvise also if you like!

LegendarySS4 View user's profile Send private message

Reply with quote Wednesday, December 21, 2011

Nice work mate Smile

Anoxable View user's profile Send private message

Reply with quote Wednesday, December 21, 2011

NikhilR wrote : Good work epic, I'm trying to find more references (will check the Bardock movie)
You can improvise also if you like!


Thanks that will help a lot.

LegendarySS4 wrote : Nice work mate Smile


thanks Legendary. Smile

TRL View user's profile Send private message

Reply with quote Thursday, December 22, 2011

Updates braws!

NikhilR View user's profile Send private message

Reply with quote Thursday, December 22, 2011

Working on the landscape, its so huge its intimidating me! I'm still undecided on what to put on the surface since there are no major references of the Kanassan environment.

I'm considering making the surface more mountainous, though I'm unsure of how high the height map ought to be. (Kanassa seems to be pretty flat)
There's going to be an underground cave system which has topology similar to desert but with stalactites and stalagmites.

@Epic - Also I watched the Bardock movie, in any case I've put some from frieza's ship there's no shots showing consoles, we'll just have to mix and match colors I think.

Anoxable View user's profile Send private message

Reply with quote Thursday, December 22, 2011

Hmmm I see...well thanks Smile

Zeth The Admin View user's profile Send private message

Reply with quote Thursday, December 22, 2011

NikhilR, there's really no need to watermark your pictures with a logo.
It's silly and pretentious.

NikhilR View user's profile Send private message

Reply with quote Thursday, December 22, 2011

Zeth wrote : NikhilR, there's really no need to watermark your pictures with a logo.
It's silly and pretentious.



That emblem is getting to me as well and I will keep it aside henceforth. Smile

Postscript
I seemed to have got into the habit of putting up the emblem, sort of like a signature. Never meant it to be a watermark though.

TRL View user's profile Send private message

Reply with quote Thursday, December 22, 2011

You can add it when you make a big final render to show that you're the creator, but yeah adding it to each wip picture seems quite bothersome.

NikhilR View user's profile Send private message

Reply with quote Thursday, December 22, 2011

TRL wrote : You can add it when you make a big final render to show that you're the creator, but yeah adding it to each wip picture seems quite bothersome.



Apologies with the emblems, got carried away a bit!

edit: There in the image, it's gone.

TRL View user's profile Send private message

Reply with quote Thursday, December 22, 2011

Bothersome for you, not for me really Smile

NikhilR View user's profile Send private message

Reply with quote Tuesday, January 03, 2012

Small update, exterior landscape terrain.
The thickness of the terrain is to accommodate an interconnected cave system (gap) with tunnels in the upper level leading from the surface to the cave system.

Between the landmasses is a gorge, to be filled with either water or lava.

RoganX Classy View user's profile Send private message

Reply with quote Tuesday, January 03, 2012

This sucker is going to be huge!!

Anoxable View user's profile Send private message

Reply with quote Thursday, January 05, 2012

update on textures Rolling Eyes

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