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Tournament Map

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Baldwin Lost Soul View user's profile Send private message

Reply with quote Tuesday, January 11, 2011

Zielan wrote :

Malek wrote : As far as I'm concerned, this is one of the best maps I've ever seen, I try to find glitches on it, but I can't Razz
The trees have white lines on, you may want to fix it ?
here's what I mean :

I think it's because of Alphamapping



No, it's the fog. Wink

Baldwin Lost Soul View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

Up^^ rain Cool
I know the map is complete, but just adding more to it, since I have like 2weeks+ until release.

broly3110 View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

Interesting but it looks like someone is gathering a huge Spirit Bomb.

TRL View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

What is it supposed to be/do?

Buksna Blaizing View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

TRL wrote : What is it supposed to be/do?



make you wet :p

TRL View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

*laughing out loud*, if it's supposed to be rain I don't see it, because there is none of it touching the actual ground and it glows.

Buksna Blaizing View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

true - and maybe its just there - not moving Smile

well that rain needs to be worked on - shape, transparency and animation

Baldwin my suggestion is to remove that rain because you'll have troublesome things to do because of it

First of all to make it look like a rain

Second, you need to make proper interference of rain and water

Third, same as second but with ground

Not making all that makes rain unnatural - so if you don't think to make all that then remove it Confused

TRL View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

Even, why does there need to be rain? Rain vacuums.

Malek View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

TRL wrote : Even, why does there need to be rain? Rain vacuums.


Right, Djsonic suggested that, so it vacuums by logic,
Also that rain is giant, 1% of it would innondate a whole city Rolling Eyes

Djsonic View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

Malek wrote :

TRL wrote : Even, why does there need to be rain? Rain vacuums.


Right, Djsonic suggested that, so it vacuums by logic,
Also that rain is giant, 1% of it would innondate a whole city Rolling Eyes



Sure. Razz it suckz if you say so.

Domo-Kun View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

Malek wrote :

TRL wrote : Even, why does there need to be rain? Rain vacuums.


Right, Djsonic suggested that, so it vacuums by logic,
Also that rain is giant, 1% of it would innondate a whole city Rolling Eyes

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

I think the tiling just needs to be adjusted in the shader file or something, to reduce the size that the texture is being rendered at.

And to give a proper rain effect, it would probably help to darken up the textures a little bit, and change the sky from shades of blue and white, to dark grays and blue-grays, possibly adding some blending layers to the grass shader to imply areas being saturated with water.

Also, add some water brushes in any dips in terrain to give the impression of puddles.(Making these water brushes a more brownish color will also help with the effect.)

Djsonic View user's profile Send private message

Reply with quote Wednesday, January 12, 2011

Shenku wrote : I think the tiling just needs to be adjusted in the shader file or something, to reduce the size that the texture is being rendered at.

And to give a proper rain effect, it would probably help to darken up the textures a little bit, and change the sky from shades of blue and white, to dark grays and blue-grays, possibly adding some blending layers to the grass shader to imply areas being saturated with water.

Also, add some water brushes in any dips in terrain to give the impression of puddles.(Making these water brushes a more brownish color will also help with the effect.)



Yeea - _-.

Okay Baldwin the rain exist in the tournament map 2.

This map you added rain with light textures of the sun if tournament map 1. Delete the rain off the tournament map and make another one with dark sky's. You can also make it with lightning too.

If not here is the rain map.

Dark sky


and



Cool map you don't have to make another map with this.

Baldwin Lost Soul View user's profile Send private message

Reply with quote Tuesday, March 15, 2011

WARNING: THIS VERSION WILL ONLY! WORK ON Public Beta 1.... DO NOT and I repeat NOT put this in the next version when its release. It will cause some VERY bad things to happen...don't DO IT.

Djsonic View user's profile Send private message

Reply with quote Tuesday, March 15, 2011

Baldwin wrote : [you]WARNING: THIS VERSION WILL ONLY! WORK ON Public Beta 1.... DO NOT and I repeat NOT put this in the next version when its release. It will cause some VERY bad things to happen...don't DO IT.[/you]



Okay blowin. Very Happy

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Tuesday, March 15, 2011

Baldwin wrote : [you]WARNING: THIS VERSION WILL ONLY! WORK ON Public Beta 1.... DO NOT and I repeat NOT put this in the next version when its release. It will cause some VERY bad things to happen...don't DO IT.[/you]


Baldwin is it released yet?

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