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Kakarot2550
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Friday, February 22, 2013
Majin Jake wrote : pickup
Nice textures
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legendbotha
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Saturday, February 23, 2013
okay got Vegeta ingame sorted out sum shaders so I'll have a link up tonight.changed the camera angle in 3dperson view and flying view.Vegeta mellee seems okay for me.still waiting for the landing map from majin jake as soon as I have that I can start working on the 1ste stage of the game.one thing I do see is I can't seem to beat Vegeta in a fight what I did is made the ai have a like a will system so he can decide if he wants to block attacks or just keep fighting and so on.I yeah I got the networking to work but I'll keep that for a later time as I want a single player game where you can play the story you own way.don't know if I'm allowed to use the ZEQ2 maps til I get the map from majin jake
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Majin Jake
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Sunday, February 24, 2013
kamehameha
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Zeth
The Admin
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Sunday, February 24, 2013
don't know if I'm allowed to use the ZEQ2 maps til I get the map from majin jake
You are allowed to using anything from ZEQ2-lite -- characters, maps, code, effects, etc. That's the whole point of it being fully opened up! I would highly recommend that any extensive porting you do be contributed back though in the event that the ZEQ2 project resumes development.
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VLadD
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Sunday, February 24, 2013
Zeth wrote : don't know if I'm allowed to use the ZEQ2 maps til I get the map from majin jake
You are allowed to using anything from ZEQ2-lite -- characters, maps, code, effects, etc. That's the whole point of it being fully opened up! I would highly recommend that any extensive porting you do be contributed back though in the event that the ZEQ2 project resumes development.
Great
Than svn team will agan start work.....?
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Zeth
The Admin
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Sunday, February 24, 2013
Than svn team will agan start work.....?
What "SVN" team? The 2006 ZEQ2 development team hasn't been around in over half a decade. The SVN for ZEQ2-lite was established by only Dave and myself in 2009.
Once new, skilled developers surface up with an interest in working on the project as part of a team (as a small amount have), development can then truly resume.
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VLadD
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Sunday, February 24, 2013
Zeth wrote : Than svn team will agan start work.....?
What "SVN" team? The 2006 ZEQ2 development team hasn't been around in over half a decade. The SVN for ZEQ2-lite was established by only Dave and myself in 2009.
Once new, skilled developers surface up with an interest in working on the project as part of a team (as a small amount have), development can then truly resume.
Why not found new guys for team?
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Richma
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Sunday, February 24, 2013
VLaD wrote: Why not found new guys for team?
Your question was already answered
Zeth wrote: Once new, skilled developers surface up with an interest in working on the project as part of a team (as a small amount have), development can then truly resume.
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Xatoku
...
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Sunday, February 24, 2013
Majin Jake wrote : kamehameha
Pretty.
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legendbotha
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Monday, February 25, 2013
keys for the game 1 and 3 is to change from mêlée to enery blast.F=Fly a=left d=right w=forward b=backwards mouse left=mêlée and enery blast mouse right=kick swipe [/url]http://rapidshare.com/files/564496819/New%20folder%20(3).7z
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najeeb
My Sir
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Monday, February 25, 2013
the sun is rather too big *intense laughter* , also I say do not step into the Dragon Ball Z style shading , we already got games like that , including raging blast one which looked the best , but the approach used in raging blast 2 and in some of you're screenshots above makes the models look like as if they were made out of plastic , as Ramunas said , you could try n mix dragonball z with realism
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Kakarot2550
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Monday, February 25, 2013
najeeb wrote : the sun is rather too big *intense laughter* , also I say do not step into the Dragon Ball Z style shading , we already got games like that , including raging blast one which looked the best , but the approach used in raging blast 2 and in some of you're screenshots above makes the models look like as if they were made out of plastic , as Ramunas said , you could try n mix dragonball z with realism
I love plastic
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legendbotha
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Monday, February 25, 2013
najeeb wrote : the sun is rather too big *intense laughter* , also I say do not step into the Dragon Ball Z style shading , we already got games like that , including raging blast one which looked the best , but the approach used in raging blast 2 and in some of you're screenshots above makes the models look like as if they were made out of plastic , as Ramunas said , you could try n mix dragonball z with realism for now I'm just leaving the shaders out as I don't know aney thing about working with shaders and about the sun did I leave a prefab somewhere again *laughing out loud*?
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qwerty
In Advance
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Wednesday, February 27, 2013
Nice job.
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Lfs
Z Artist
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Wednesday, February 27, 2013
Child parent style can also be involved. As a good reference, I've showed previously of realism. Pseudo cartoon is somewhat overbored and yet most of the Dragon Ball Z projects aim for that. Go for realism then. Be different. What's so interesting of playing the game which will be pretty much the same over and over again.
As to prove my point of what I was refering, I'm showing you my few days of work of what could be brought to day light. So, yet it is very feasible and quite simple to achieve if there is enough dedication towards it.
http://puu.sh/29ch8
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legendbotha
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Wednesday, February 27, 2013
Lfs wrote : Child parent style can also be involved. As a good reference, I've showed previously of realism. Pseudo cartoon is somewhat overbored and yet most of the Dragon Ball Z projects aim for that. Go for realism then. Be different. What's so interesting of playing the game which will be pretty much the same over and over again.
As to prove my point of what I was refering, I'm showing you my few days of work of what could be brought to day light. So, yet it is very feasible and quite simple to achieve if there is enough dedication towards it.
http://puu.sh/29ch8 that looks great I'll try my best to make something like that one of the things I do see is sume people like it real sume like it cartoonish.what I do want is to get a playable beta out with source so people can go and make something new and better maybe from there something good can be released
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Majin Jake
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Friday, March 01, 2013
up
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najeeb
My Sir
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Friday, March 01, 2013
that's a great model Ramunas!
no racism but I don't prefer japaneese faces as Dragon Ball Z portrayals
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legendbotha
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Monday, March 11, 2013
Hey guys just want to say I'm still busy with the project is there aney one willing to help on the project ?its very hard to try and to every thing alone the only good thing is I'm learning new things like modeling and so on but yeah I know with help from you guys something good can be made.
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NabaKonvecit
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Thursday, March 14, 2013
majin jake still had not told me what to do next I was providing him with scripts in similar threads(since I don`t remember which thread maybe this one *intense laughter*) but hey I`m still working on other stuff for my own personal benefit well...
other than that Majin jake has me on skype so he can ask me anything any time I think....
my skype if you wanna contact me nabakonvict
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legendbotha
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Wednesday, March 20, 2013
working on planet Namek
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Kakarot2550
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Wednesday, March 20, 2013
legendbotha wrote : working on planet Namek
itc nice
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najeeb
My Sir
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Wednesday, March 20, 2013
legendbotha wrote : working on planet Namek
is this unity ?
and I see you used the terrain tool , but when you are done with the basic shape , as you can see there are blocky edges in the picture , what you can do is choose the smooth tool and apply it to the edges in the unity editor
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legendbotha
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Wednesday, March 20, 2013
najeeb wrote : legendbotha wrote : working on planet Namek
is this unity ?
and I see you used the terrain tool , but when you are done with the basic shape , as you can see there are blocky edges in the picture , what you can do is choose the smooth tool and apply it to the edges in the unity editor
yes that's unity I did use the smooth tool after that pictures is before but thanks for the advice
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TRL
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Wednesday, March 20, 2013
The problem with all your terrain so far is that all the surfaces (ground and on cliffs) are pure horizontal. And that couldn't be further from the truth. Even if you would want to make a grass plain there would be slight variations, ups and downs in the terrain.
If you use 100% flat horizontal surfaces for terrain it's always going to look like legos no matter what you do.
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