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Zeth
The Admin
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Tuesday, November 22, 2011
Attach a zip with the following : - MD3 file
- .skin file
- .shader file
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JayREEZY
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Wednesday, November 23, 2011
I trust you can find the problem
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JayREEZY
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Thursday, November 24, 2011
Nevermind I figured it out. The head was in the wrong model format, but since both .Misfit Model 3D and .md3 files have the same icon on my computer, I didn't notice. Any formats that can be opened with Misfit Model 3D, are named Misfit Model 3D model files, even if it's a .obj. So, I went to the properties and saw this....
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ivanhoeGT
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Tuesday, November 29, 2011
So any updates?
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JayREEZY
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Tuesday, November 29, 2011
Oh, actually yes He just needs to be grouped now.... I also have a new face and shading
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Zay
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Tuesday, November 29, 2011
Arms to blocky and weird
I'll show my Ultimate Super Saiyan soon when I'm ready
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DarkPrince_92
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Tuesday, November 29, 2011
Those colors are awesome, are you going to work with Vegeta too? Perhaps make Super Saiyan 2 Vegeta a Super Vegeta?
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ivanhoeGT
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Wednesday, November 30, 2011
JayREEZY wrote : Oh, actually yes :*laughing out loud*: He just needs to be grouped now.... I also have a new face and shading
Looking great Jay
And make him a little bit taller than Vegeta(if he's height is like Vegeta)
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LegendarySS4
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Wednesday, November 30, 2011
DarkPrince_92 wrote : Those colors are awesome, are you going to work with Vegeta too? Perhaps make Super Saiyan 2 Vegeta a Super Vegeta?
That would be so much better, and then have a Buu Saga Vegeta with Super Saiyan, Super Saiyan 2 and Majin ( Or he can be a separate character)
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TRL
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Wednesday, November 30, 2011
I like it, but work on the shadows for the normal form.
Also his hair needs texture details in that form.
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Linkxp500
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Wednesday, November 30, 2011
TRL wrote : I like it, but work on the shadows for the normal form.
Also his hair needs texture details in that form.
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JayREEZY
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Thursday, December 01, 2011
Some small updates for Ultra Trunks. New hair and Idle Locked pose from the anime. All mêlée frames 95% fixed. Phew, what a relief.... by the way, the face is the svn one.
@Darkpince, Super Vegeta is also in the picture
@TRL, I will try to add some details to the hair once I figure out where they map. By shadows do you mean shading?
@Zay, The muscles are blocky because of the base polycount, and making them bigger makes it easier to see. Then again, it could be the overall muscle tone....
NOTE: This will probably be my last non-rigged character.
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NELLO!!
Mitico
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Friday, December 02, 2011
mmm you have fixed all frames... good work..
I want the new version for F3... can't wait..
anyway after I will change some things..
if you want I can do better textures for you..
can you do this totally separated?..
in this way we can use the SVN official body texture..
with cel shade blue....
and we can do also 3 Trunks armour version..
1 : Trunks vs imperfect cell/perfect cell ..on island... (ponytail to normal,Super Saiyan,assj)can transform also super Trunks
2 : Trunks cell game ..can transform Super Saiyan and assj
(long hair)
3 : Trunks in the future (short hair) can transform only Super Saiyan
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LegendarySS4
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Friday, December 02, 2011
Hmm, did you make that Super Vegeta as well?
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JayREEZY
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Friday, December 02, 2011
LegendarySS4 wrote : Hmm, did you make that Super Vegeta as well?
Yep. I was bored, and I didn't like how Vegeta looked when I downloaded revision 1536. I also didn't inderstand why he had Super Saiyan 2, so I made a Super Vegeta
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LegendarySS4
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Friday, December 02, 2011
JayREEZY wrote : LegendarySS4 wrote : Hmm, did you make that Super Vegeta as well?
Yep. I was bored, and I didn't like how Vegeta looked when I downloaded revision 1536. I also didn't inderstand why he had Super Saiyan 2, so I made a Super Vegeta :*laughing out loud*:
True, I didn't understand as well, he should be for Buu Saga Vegeta.
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JayREEZY
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Saturday, December 03, 2011
Here Nello, take this. I've spent too much time on Trunks as it is, and I'm busy with some schoolwork... Can you add some details to the hair? We are all a team after all .
The head model rar is there too...(under the picture) It's kind of hard to see
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NELLO!!
Mitico
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Saturday, December 03, 2011
why you've ruined this splendid texture..?
okay I do..
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JayREEZY
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Saturday, December 03, 2011
NELLO!! wrote : why you've ruined this splendid texture..? :*laughing out loud*: :*laughing out loud*:
okay I do..
I actually had to fix it... The ear textures were mapping on the hair and forehead, so with what little knowledge of texturing I have, I improvised.
You may also notice I've edited the forehead protrusion that SV may have missed.
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NELLO!!
Mitico
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Saturday, December 03, 2011
take short hair texture ..long hair...
and ponytail..
listen for ponytail texture I still no have time for now..
but can use this no ruined..for now..
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JayREEZY
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Saturday, December 03, 2011
Oh, I was given the wrong texture . I had to edit the non-ponytail one.
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JayREEZY
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Sunday, December 04, 2011
Okay, here's Trunks if any of you guys know how to seperate him in misfit model without losing animations... I can't find any tutorials, and it's not like I haven't tried myself .
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NELLO!!
Mitico
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Sunday, December 04, 2011
you have to do with 3dsmax....
mistif model can't do as 3Dsmax..
can merge...but after yo cannot save because you have too many vertices..
so 3DsMAX is the best way... to separate..
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JayREEZY
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Sunday, December 04, 2011
Trust me, it won't have too may vertices... Just try it . This is actually reducing the vertice amount in each group.
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NELLO!!
Mitico
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Sunday, December 04, 2011
interesting
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