Author |
Message |
TRL
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Monday, January 21, 2013
Great work rasengan.
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rasengan
Gradual Miracle
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Monday, January 21, 2013
I have find this map in my archives, I think I'll also completed !
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Blaize
ZEQ2-lite Legend
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Monday, January 21, 2013
Every once in a while I drop in here
Man, this map really came together didn't it?!
You did an amazing job Rasengan.
I especially love how the style perfectly fits Kami's lookout in every way.
If some of those texture tips Brad gave are put in, the quality will improve even further. so I would advice you to take another few hours, fix those tiny things and it's once of the best maps ZEQ2-lite will have.
[/joel]
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Konan
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Monday, January 21, 2013
rasengan wrote : I have find this map in my archives, I think I'll also completed ! 
that buttocks..
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RealDeal
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Tuesday, January 22, 2013
rasengan wrote : I have find this map in my archives, I think I'll also completed ! 
add this to svn too
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rasengan
Gradual Miracle
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Tuesday, January 22, 2013
RealDeal wrote : rasengan wrote : I have find this map in my archives, I think I'll also completed ! 
add this to svn too 
Yes, I wish!
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RealDeal
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Tuesday, January 22, 2013
guys I have problem with the time chamber map
I added map files in map folder
scripts in script folder
but where to add textures?
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Laguna|DaGGeR
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Tuesday, January 22, 2013
rasengan wrote : I have find this map in my archives, I think I'll also completed !  isn't that toebis map....
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NELLO!!
Mitico
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Tuesday, January 22, 2013
toebi did
uranai baba palace and frieza spaceship..
this was done by rasengan and is awesome naturally ...
you can add this already if you want rasengan ..
this map should have some animated elements in the map..
like the souls(can be done with sprites) and king yemma behind his desk stamping..
Laguna Dagger is able to help you for this,he know how to animate a model in a map not just moving..
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VLadD
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Tuesday, January 22, 2013
If TRL will do texture for this map will be really great
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Laguna|DaGGeR
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Tuesday, January 22, 2013
yes nello but toebi did way more maps then he even showed here he did also a king yemma palace which was added in svn but whatever
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RealDeal
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Tuesday, January 22, 2013
if anyone could help me where to get the textures files too? there is no texture folder in latest revision
edit-okay got it working on 1536 awesome map
edit-2 it would be good idea to mege this and kami map
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TRL
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Tuesday, January 22, 2013
Laguna|DaGGeR wrote : yes nello but toebi did way more maps then he even showed here he did also a king yemma palace which was added in svn but whatever
I once suggested rasengan and toebi merged their work on the yemma palace. Also Nello instead of chearing, why don't you continue on the snake way/king kai and merge that map with rasengan's. Then all it needs is a heck underneath.
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NELLO!!
Mitico
|
Tuesday, January 22, 2013
the sanke way and king kai..mm I shoul ask gigirs50 for the map and I can maybe continue the textures..
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rasengan
Gradual Miracle
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Wednesday, January 23, 2013
up
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VLadD
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Wednesday, January 23, 2013
cool are this modeled clouds?
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Konan
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Wednesday, January 23, 2013
Can we try the beta rasengan?
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TRL
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Wednesday, January 23, 2013
Nello, rasengan can help you further with the textures.
Rasengan, try to add darker textures for the sides of the buildings. It will only really look like the anime if you add shading. I noticed your hyperbolic time champer was missing this mostly. (Except for the roofs from kami palace of course) Just look at kami palace to know what I mean and look at the svn to see how I did it.
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rasengan
Gradual Miracle
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Wednesday, January 23, 2013
TRL wrote : Nello, rasengan can help you further with the textures.
Rasengan, try to add darker textures for the sides of the buildings. It will only really look like the anime if you add shading. I noticed your hyperbolic time champer was missing this mostly. (Except for the roofs from kami palace of course) Just look at kami palace to know what I mean and look at the svn to see how I did it.
yes, I want you to help me for the textures
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TRL
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Wednesday, January 23, 2013
Sorry man I don't really have time to help with texturing. But you can ask me questions and I'll give you advise.
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NELLO!!
Mitico
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Wednesday, January 23, 2013
mmm.. well I can advice you rasengan..my advice is this..
the shadows in the map must be made with criterion .. not only to give the impression of a level on the models and elements ..
shadows always need a criterion there must always be a reference point of light from where each object then get shade and tone, clearly you must comply with all the refs you have in the field ..
take a lot of refs first..
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NELLO!!
Mitico
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Wednesday, January 23, 2013
VLadD wrote : cool are this modeled clouds?
no Vlad these are TGA texture sprites, get a model of the clouds is not smart ..
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Konan
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Wednesday, January 30, 2013
WIP texture
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Acaryus
Cutting-Edge
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Wednesday, January 30, 2013
Konan wrote : WIP texture 
I liked the first one better
EDIT: Ah you meant the tiles looking good
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Buksna
Blaizing
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Thursday, January 31, 2013
I actually like old one better. While it's in a need of some shading detail this "new" (trl's) I too shiny to be used as a floor inside of a building in this case HTC...
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