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qwerty
In Advance
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Thursday, March 15, 2012
Zeth wrote : Zeth why not releasing Quake3-ZEQ2 with ioquake3? it is a pity that you guys have worked years for nothing. It would be nice to know the history of ZEQ.
I think you misunderstand.
The Quake 3 version of ZEQ2 is what ZEQ2-lite IS. That version on the server is the same thing as ZEQ2-lite except MUCH older and much less advanced/completed with older assets.
ZEQ2 evolved to the Zios engine beyond Quake 3.
New media/design documents were made, but no demo/build was created.
okay.
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vegeta103
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Tuesday, March 20, 2012
qwerty wrote : ZEQ
http://bradsmithee.com/projects/ZEQ/
ZEQ website
http://bradsmithee.com/projects/ZEQ/website/
ZEQ2 many images!
http://bradsmithee.com/projects/ZEQ2/
ZEQ2 design document download
http://bradsmithee.com/projects/ZEQ2/ZEQ2%20-%20Design%20Document.doc
ZEQ2 old site
http://wayback.archive.org/web/*/http://ZEQ2.com
ZEQ2 Zios Version
http://bradsmithee.com/projects/Zios/?C=S;O=D
ZEQ2 Quake 3 Version download
http://bradsmithee.com/projects/ZEQ2/Quake3-ZEQ2.zip
You have to manually launch the game from console.
The UI code wasn't focused on very much.
Missing sounds and effects in some cases. I could not gather the latest of everything.
The attacks are currently tweaked based on Dave's settings (more of a high cost, fast firing, Bid For Power style).
Every attack, particle, etc is adjustable through a powerful config system we had designed.
~ opens the console
For maps:
/map desert
/map landing
For models:
/model Vegeta
/model Goku
Old temp hud.
/cg_draw2d 1
A cheesy motion blur.
/r_motionblur 1
Volume/Self Shadows.
/cg_shadows 2
or
/cg_shadows 3
That may look more natural too than what Dave's FOV and camera setting were set to.
/cg_fov 90
/cg_thirdpersonrange 80
Keys are set at :
WASD for movement
QE for rotations
Space for Jump
T for ascend (move up)
V for descend (move down)
F for power level raise
C for power level lower
Mouse 1 for attack
Mouse 2 is alternate attack
Scroll Wheel for attack selection
Mouse 3 for boost
Z for zanzoken.
1-5 is quick set for attack selection.
Shift toggles between walk/run while held (useful on ground)
Aside from those things I mentioned, it gives a good reflection of the state of ZEQ2 as it were based on the Quake 3 version and 2005 documentation.
Enjoy.
What is the password? please
Why don't you share old version? To know the history of ZEQ2 this stuff gave me a virus
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Zeth
The Admin
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Tuesday, March 20, 2012
this stuff gave me a virus
No. No, it did not.
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alishan22
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Thursday, March 22, 2012
Does ZEQ2 stand for Zios Engine Quake 2?Just curious.
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Zeth
The Admin
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Thursday, March 22, 2012
Does ZEQ2 stand for Zios Engine Quake 2?Just curious.
That would be silly. No, it does not.
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Wolverine
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Thursday, March 22, 2012
why was this project nammed "ZEQ2" in the first place? Link once told me it was for Secrecy. *laughing out loud*
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alishan22
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Thursday, March 22, 2012
Oh sorry,so what really is it's abbreviation?
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Linkxp500
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Thursday, March 22, 2012
alishan22 wrote : Oh sorry,so what really is it's abbreviation?
There is none. It's a meaningless combination of characters, for the purpose of making the game less likely to be filled with gamers with no passion to know how to make a game, or with no passion to know how to break it down to its basic elements.
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alishan22
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Thursday, March 22, 2012
Linkxp500 wrote : alishan22 wrote : Oh sorry,so what really is it's abbreviation?
There is none. It's a meaningless combination of characters, for the purpose of making the game less likely to be filled with gamers with no passion to know how to make a game, or with no passion to know how to break it down to its basic elements.
You are absolutely right because I myself firstly found this game after 2 or 3 months search.
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Quincy245
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Wednesday, May 30, 2012
Where to get the old version
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Azurite
Master William
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Thursday, May 31, 2012
None of the old versions was ever released, ZEQ2-lite is the first to be released to the public.
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NELLO!!
Mitico
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Thursday, May 31, 2012
well only the maps of ZEQ2 was released..
Raditz landing.. Namek old.. cellgames
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Zeth
The Admin
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Thursday, May 31, 2012
well only the maps of ZEQ2 was released..
Raditz landing.. Namek old.. cellgames
Again, you are confused. That was not ZEQ2 (in its latest iteration). That was the former project that became known as ZEQ2-lite. I think I need to make a timeline graph to explain this better. Here.
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BANDIT
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Wednesday, June 20, 2012
ain't it possible to release some of the models within the next svn versions? would love to see Brolly and stuff walking around
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Zeth
The Admin
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Wednesday, June 20, 2012
Brolly has been on the SVN for a while.
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BANDIT
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Thursday, June 21, 2012
so where did he go? would be cool if you could consider adding some models to the next release........would love to have a Brolly or a Trunks^^
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Domitjen
The Champ
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Thursday, June 21, 2012
BANDIT wrote : so where did he go? would be cool if you could consider adding some models to the next release........would love to have a Brolly or a Trunks^^
You need to specify and/or explain yourself better. Yes Brolly's MODEL is in the svn, but that doesn't mean it is already rigged,animated and put into the game as a playable character. That's all up to you.
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BANDIT
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Thursday, June 21, 2012
I mean the last pages showed so much awesome models.......ain't it possible to convert them into playable models and release them along with zeq2lite svn?
its a shame all that awesome stuff just dies around
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Domitjen
The Champ
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Thursday, June 21, 2012
BANDIT wrote : I mean the last pages showed so much awesome models.......ain't it possible to convert them into playable models and release them along with zeq2lite svn?
its a shame all that awesome stuff just dies around
It's possible, although I'm not sure of the higher quality models for the original ZEQ2 project. But if someone takes the time to animate ,rig them and put them to Brad's standards, it can go into the svn.
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BANDIT
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Thursday, June 21, 2012
I am member of a developer team by myself.......so I know the most difficult changes are the ones which you don't see....it would be something for the eyes....but it would be cool to enjoy Brolly or Trunks
hopefully they consider it to be added.....
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TRL
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Thursday, June 21, 2012
BANDIT wrote : I am member of a developer team by myself.......so I know the most difficult changes are the ones which you don't see....it would be something for the eyes....but it would be cool to enjoy Brolly or Trunks
hopefully they consider it to be added.....
No you aren't. You don't know the difference between a model and a finished character. Otherwise you wouldn't have asked this question..
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dbz_fan
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Thursday, June 21, 2012
how come there's no new revisions? it's been so long, what's happening?
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BANDIT
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Thursday, June 21, 2012
I do the difference......
just asking to consider it to do
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putchi20
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Friday, June 21, 2013
Azurite wrote :    its look like Earth Special Forces with high quality
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Maszek
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Tuesday, July 16, 2013
putchi20 wrote : Azurite wrote :    its look like Earth Special Forces with high quality
If we are still talking about the Quake 3 here... It looks nothing like Earth Special Forces to me.
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