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Landing Map Night

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Zeth The Admin View user's profile Send private message

Reply with quote Monday, March 15, 2010

Seriously? Err, it was more of a joke since it involved just a 3 minute color mask layer action batch, but alright. Here's a replacement pk3 for the landing map.

Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, March 22, 2010

doesn't work ;D

Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, March 23, 2010

Did you put it in your ZEQ2Contents folder?

RealDeal View user's profile Send private message

Reply with quote Tuesday, March 23, 2010

guys it works perfectly

Laguna|DaGGeR View user's profile Send private message

Reply with quote Tuesday, March 23, 2010

jes I put it on the zeq2contents folder and open the console and type /map landingnight and doesn't work

Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, March 23, 2010

It's a replacement set. Just open your old landing map (/map landing)

Malek View user's profile Send private message

Reply with quote Tuesday, March 23, 2010

But you can't put it as a new map muahahahhahahaahahahaa
Twisted Evil

hp321helder View user's profile Send private message

Reply with quote Tuesday, March 23, 2010

The map is extremely good. Awesome textures! Very Happy

ROBZOMBIE2 View user's profile Send private message

Reply with quote Tuesday, March 23, 2010

thanks

RealDeal View user's profile Send private message

Reply with quote Wednesday, March 24, 2010

dude the map is good but it should have been a separate map

I mean if you put it in the game
the original landing map is lost

Zeth The Admin View user's profile Send private message

Reply with quote Wednesday, March 24, 2010

dude the map is good but it should have been a separate map

I mean if you put it in the game
the original landing map is lost


The landing.bsp file references particular shader names. I simply rewrote some of those shaders and/or altered the textures they referenced. The original landing map is unchanged as the .pk3 can easily be (re)moved to restore the original aesthetic.

I clearly mentioned that this wasn't really an earnest attempt considering that I probably didn't spend over 3-4 minutes total time on it and as such you probably shouldn't expect amazing results.

Creating an entirely different map file would require re-compilation of the map file -- something that is personally outside of my department. This would also result in a duplicate .bsp file since the changes are affectively just map "skin" and NOT something that's structural.

We could probably look into an external implementation for shader/texture path references in BSP files through a config, but implementation of such is not likely high on our priority list.

hp321helder View user's profile Send private message

Reply with quote Wednesday, March 24, 2010

What about Landing Evening / Sunset / Sunrise? *laughing out loud*

Zaneo View user's profile Send private message

Reply with quote Wednesday, March 24, 2010

hp321helder wrote :

RealDeal wrote : dude the map is good but it should have been a separate map

I mean if you put it in the game
the original landing map is lost



If you download the version that I've provided. It won't replace anything.. Smile



how did you do that ? please tell me Rolling Eyes

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