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New Animated Super Saiyan 1, 2, and 3(?) hair for Goku...

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Shenku RiO Incarnate View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

Nemix wrote : I wanted to say that you ripped it.
But I knew you didn't have that habbit and I took a closer look at your Model and I saw it's not from Budokai. Meaning it's very good and that I almost have mistaken it for a Budokai Model. Good job Shenku!

Anyway eeewww... The "Before" picture is better.



Nope, not a Budokai model, it's purely edited from the ZEQ2 Lite Goku head.

And yeah... I'm wondering what the deal is with the face getting all discolored like that... I think it was just the direction I was facing, or something... Not sure...

TRL View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

Yup, pretty much. The idea is to make one individual line have a variable size to make it visually appealing.

Nemix View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

Malek wrote : open the head with Misfit Model 3D, just save it and voila !



why don't you do that yourself?

Malek View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

Nemix wrote :

Malek wrote : open the head with Misfit Model 3D, just save it and voila !



why don't you do that yourself?


Who said I didn't do it ? Razz

Nemix View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

Malek wrote :

Nemix wrote :

Malek wrote : open the head with Misfit Model 3D, just save it and voila !



why don't you do that yourself?


Who said I didn't do it ? Razz



no one said that you didn't do it

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

Malek wrote : Shenku you forgot to use misfit model 3D to fix the shader issue that's also why he becomes invisible when jumping, open the head with Misfit Model 3D, just save it and voila ! Wink



Must have forgot to do that when I re-exported after fixing the forehead... Fixed now though...

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

Kos wrote : all you need now is a Super Saiyan 3 Smile



Here's my quick attempt... Not really happy with it though... Dealing with all the extra polys stacked nearly on top of each other is a pain...

Malek View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

don't tell me you did this from normal Goku head ? Shocked How did you make it longer ??

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

Malek wrote : don't tell me you did this from normal Goku head ? Shocked How did you make it longer ??



Yes, it was from the normal Goku head. I duplicated some of the hair polygons that were originally there, then moved the vertices/faces/elements around, and/or rotated them(as well as deleted some) to get the right effect.

Then went into the UV Unwrap, and rotated and repositioned the faces on the UV map mostly by hand... I did this same process for all three edits.(Except for the first one, where I didn't mess with the UV map at all, and did more work in Misfit Model 3D than in 3DS Max...)

Malek View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

you'll have to teach me that one Razz ! The models are very accurate, however the textures are too palid, especially the hair, you should put more red in it Wink

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

Malek wrote : you'll have to teach me that one Razz ! The models are very accurate, however the textures are too palid, especially the hair, you should put more red in it Wink



Yeah, was considering reworking the texture to look more gold than yellow, might try a few things with the shader as well, but not sure...

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Wednesday, November 10, 2010

Bleh... Looks even worse when I exported it out... And my quick attempts to animate it seem way to twitchy for some reason... This one may take longer to finish than the other two did...

Nemix View user's profile Send private message

Reply with quote Thursday, November 11, 2010

nice Super Saiyan 3 hair shenku BUT

the spike that's on his forehead... shouldn't be continued with the hair

try to move some vertexes down ... there where his front spike is

Malek View user's profile Send private message

Reply with quote Thursday, November 11, 2010

Shenku wrote : This one may take longer to finish than the other two did...


Super Saiyan 3 takes longer than the others, that's normal Razz

Goku Super Saiyan 3 said:I'm sorry it took so much longer than the others, I had hard time experiencing this one, this is what I call Super Saiyan 3... Rolling Eyes

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Thursday, November 11, 2010

DUDE ITS awesome to me

Djosama View user's profile Send private message

Reply with quote Saturday, November 13, 2010

can't wait for this one

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Saturday, December 11, 2010

Well folks, I've been working on these for the last couple days, and am almost done with it completely.(Redoing the first and second hairs a bit as well)

http://www.youtube.com/watch?v=52H8qAqf_GA

Just one problem, unless you remove the "overridehead" command from Goku's animation file, his Super Saiyan 3 hair clips horribly into his chest. The result though, is that the hair animations no longer play for any of the other heads unless charging ki...(In other words, setting an aura to "always on = True" or using your boost button, won't make the hair raise up on normal Goku, as just one example... So basically, Kaioken will look odd...)

I may have to delay the release of the Super Saiyan 3 hair until either Public Beta 2 comes out with a fix, or a work around can be found.(I don't want to force folks to mess up their other heads just to have Super Saiyan 3...)

Djsonic View user's profile Send private message

Reply with quote Saturday, December 11, 2010

Shenku wrote :

Kos wrote : all you need now is a Super Saiyan 3 Smile



Here's my quick attempt... Not really happy with it though... Dealing with all the extra polys stacked nearly on top of each other is a pain...



That's very beautimus, he looks like a cave man.

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Saturday, December 11, 2010

Djsonic wrote :

Shenku wrote :

Kos wrote : all you need now is a Super Saiyan 3 Smile



Here's my quick attempt... Not really happy with it though... Dealing with all the extra polys stacked nearly on top of each other is a pain...



That's very beautimus, he looks like a cave man.



That was also my first, lazy, attempt... The new one looks much better.

dbzjunkie View user's profile Send private message

Reply with quote Tuesday, December 14, 2010

great

Djosama View user's profile Send private message

Reply with quote Wednesday, December 15, 2010

so any video of the new 1?

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Wednesday, December 15, 2010

Djosama wrote : so any video of the new 1?



...

Shenku wrote : http://www.youtube.com/watch?v=52H8qAqf_GA

RaditzRecycles View user's profile Send private message

Reply with quote Thursday, December 16, 2010

okay for one where the heck do I put the Super Saiyan,2,3, and 4 and Vegito transformations?

Shenku RiO Incarnate View user's profile Send private message

Reply with quote Friday, December 17, 2010

RaditzRecycles wrote : okay for one where the heck do I put the Super Saiyan,2,3, and 4 and Vegito transformations?



Firstly, this thread is for Super Saiyan heads for Goku, not Vegito.

Secondly, the models themselves would go into the appropriate tiers to whichever level they correspond to. If no such tiers exist, you'll likely need to create skin and tier setting files so the game can load them correctly.(I would think most addons with such transformations would have the tiers pre-setup in the archive file.)

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