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DaGGeRDesert work in progress

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Laguna|DaGGeR View user's profile Send private message

Reply with quote Monday, October 18, 2010

well I read every Frequently Asked Questions here and I found only the rock who is more useful for a desert map and the palm its from TRL so thanks for release

TRL View user's profile Send private message

Reply with quote Monday, October 18, 2010

Malek wrote :

TRL wrote : Finally someone is clever enough to use the rock model. It can instantly make a map a lot more interesting.

Try to vary the size of the rock and the orientation at which you place it.

About the texture, try to find one that doesn't tile into those lines. This is especially unwanted for the ground.


Are you joking ? or You really think the one uses your works is clever ? Rolling Eyes



Well it's kind of a joke, because it's not hard at all to add models to a map, yet noone seems to do it. So you don't have to be clever to do it. But you would be wise to, because it livens up an otherwise dull map, placing some props here and there.

Laguna|DaGGeR View user's profile Send private message

Reply with quote Tuesday, October 19, 2010

added more stuff Very Happy tomorrow I'll promise a huge update Very Happy and I still need some new desert textures Very Happy

Zeth The Admin View user's profile Send private message

Reply with quote Tuesday, October 19, 2010

I need a sky texture like in landing map night version just with a rocky area background if someones wanna do it for me PM me


That's actually accomplished with a 3D skybox (actual models and not just a texture). Ask Baldwin to write up a guide on this process in his set of tutorials and I'm sure he'd be glad to help out!

Also, your map would get a huge boost in visualization if you bake in some lightmaps for shadow depth. With a few tricks, you could also pull off an animated tumbleweed or wind/dust streak effect.

Shane View user's profile Send private message

Reply with quote Tuesday, October 19, 2010

Can the map not be totally desert? It's really boring right now... Confused

Laguna|DaGGeR View user's profile Send private message

Reply with quote Wednesday, October 20, 2010

Shane wrote : Can the map not be totally desert? It's really boring right now... Confused

I made already an oasis *laughing out loud* just downloading now TRLS excellent palm

Mjuksel Your Past View user's profile Send private message

Reply with quote Wednesday, October 20, 2010

Zeth wrote : Also, your map would get a huge boost in visualization if you bake in some lightmaps for shadow depth. With a few tricks, you could also pull off an animated tumbleweed or wind/dust streak effect.



I'll volunteer to help him out a little bit Smile

Ill help you on MSN/TeamSpeak/TeamViewer

Laguna|DaGGeR View user's profile Send private message

Reply with quote Wednesday, October 20, 2010

I added a crater (don't look at the textures from the Saiyan pot

or something I'm not an artist! and I'm not a good modeller
edit: I fixed now the crater a bit

Mjuksel Your Past View user's profile Send private message

Reply with quote Wednesday, October 20, 2010

ill help you out with some shadows and lightmaps tonight Dagger Smile

or maybe well play Lost Planet 2 again *intense laughter*

Laguna|DaGGeR View user's profile Send private message

Reply with quote Wednesday, October 20, 2010

Mjuksel wrote : ill help you out with some shadows and lightmaps tonight Dagger Smile

or maybe well play Lost Planet 2 again *intense laughter*

haha okay thanks

Laguna|DaGGeR View user's profile Send private message

Reply with quote Sunday, December 19, 2010

so any one doesn't want my desert Sad

beta version will contain 3dskybox the same like in cellgames Smile

final version will be redone/recreated and it will have more hide and seek places
jeah you can hide in this current map very good!


I don't know why but netradiant causes textures errors It shows me only the basic color from my textures without any details *laughing out loud*!!

to compile the map it took me an half hour!

after release you can use this map as something like a preview from the Public Beta 2 desert map since I tried to made it in the same way

offtopic: if someone is asking what avatar I'm currently using , its vincent valentine from dirge of cerberus: I'm kind of final fantasy fan Razz

DarkStar181992 View user's profile Send private message

Reply with quote Sunday, December 19, 2010

I want it Very Happy

Ankit View user's profile Send private message

Reply with quote Sunday, December 19, 2010

me too Wink

Domo-Kun View user's profile Send private message

Reply with quote Sunday, December 19, 2010

DarkStar181992 wrote : I want it Very Happy

najeeb My Sir View user's profile Send private message

Reply with quote Sunday, December 19, 2010

good work but is that a brown chess board..., don't close em up too much

Laguna|DaGGeR View user's profile Send private message

Reply with quote Sunday, December 19, 2010

najeeb wrote : good work but is that a brown chess board..., don't close em up too much

netradiant caused this textures errors somehow it will only show the basic color from my current texture and its brown *laughing out loud* I don't know why

BRN97 View user's profile Send private message

Reply with quote Sunday, December 19, 2010

good job DAGGER

Djsonic View user's profile Send private message

Reply with quote Sunday, December 19, 2010

The map looks kind of solid. You need a bit more adding to it.

By the way good job. I bet Baldwin will be jealous of that map. Smile

najeeb My Sir View user's profile Send private message

Reply with quote Sunday, December 19, 2010

dam we get a illusion and no detail in textures unlike landing texture , we can still tell the differenec in theh land but how can we do that in our maps ?

Laguna|DaGGeR View user's profile Send private message

Reply with quote Sunday, December 19, 2010

najeeb wrote : dam we get a illusion and no detail in textures unlike landing texture , we can still tell the differenec in theh land but how can we do that in our maps ?

I did once this what you mean in my cellgames I added the grass texture from landing and added the details from qshared folder in it to

Laguna|DaGGeR View user's profile Send private message

Reply with quote Sunday, December 19, 2010

okay guys the map is ready for beta but now I got a dammm problem-.-

hope someone can tell me what I did wrong!!


here are some pictures

the maps shows only the basic color from my textures

the sky texture is wrong also -.- man I really wanted to release today but now because that trash it can't -.-

I diditn found any error in my shader
in my way I tihnk netradiant is the problem
my cellgames shows correctly somehow *laughing out loud*
Sad help guys or no release

Laguna|DaGGeR View user's profile Send private message

Reply with quote Sunday, December 19, 2010

thanks to Baldwin I could fixed it

good for hide and seek

here are the real ingame screenshoots

need texture fixes

release maybe tomorrow with 3D skybox of course and new textures

Djsonic View user's profile Send private message

Reply with quote Sunday, December 19, 2010

DaGGeR wrote : thanks to Baldwin I could fixed it

here are the real ingame screenshoots

need texture fixes

release maybe tomorrow with 3D skybox of course and new textures



That was a good (not sarcasm) its a bit unique.

Dokumas Jamaicabronx View user's profile Send private message

Reply with quote Sunday, December 19, 2010

I like it very huge Very Happy

najeeb My Sir View user's profile Send private message

Reply with quote Monday, December 20, 2010

you used same model and copy pasted it.... come on don't rush remodel it , plus what problem is thaht in netradient , only Brad may bee able to hel you

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