Author |
Message |
nielsmillikan
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Monday, November 02, 2009
The hill (iceberg) has been textured.
Here see yourself :
http://www.youtube.com/watch?v=HUykH7KwvVI
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Dimebag
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Monday, November 02, 2009
*laughing out loud*, no name, you can make one,
naah just let me know if you want me to edite some pictures/textures *intense laughter*
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nielsmillikan
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Monday, November 02, 2009
sure
Currently I'm having trouble with the models. Once that is rectified I'll ask you help me out with the textures.
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mel
"I'll Mop Your Face!"
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Monday, November 02, 2009
nielsmillikan wrote : sure
Currently I'm having trouble with the models. Once that is rectified I'll ask you help me out with the textures.
yeah make the map more shaded. the map is brillant, especially with the ice, the ice has a nice glow to it, make it glow more. it gives a very cold feeling, good job.
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TRL
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Tuesday, November 03, 2009
mel wrote :
yeah make the map more shaded.
Yeah most maps seem to have this problem. Maybe Zeth would like to fill us in on this. I guess the lack of shadows is to make it look cartoony. Cellshading on maps isn't possible?
I really love that iceberg man. You're doing a great job.
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Toebi1987
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Tuesday, November 03, 2009
nielsmillikan I have a question:
with which software you make the terrains?
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nielsmillikan
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Tuesday, November 03, 2009
I use milkshape.
thanks TRL.
Adding fire isn't easy ... rather I'm finding it improbable. But I won't give up so easily..just help me out if you can guys.
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Toebi1987
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Tuesday, November 03, 2009
ah, okay thanks
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nielsmillikan
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Tuesday, November 03, 2009
no problem
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Zeth
The Admin
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Tuesday, November 03, 2009
You can apply "stepped-shading" or "outlines" to anything you'd like. I'm guessing the problem is that a raw texture is just being applied without a shader. Baking in some lightmaps will help accent depth as well. Do this in your favorite application, then apply it as a filtered 2nd texture stage in the shader.
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TRL
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Tuesday, November 03, 2009
Zeth wrote : You can apply "stepped-shading" or "outlines" to anything you'd like. I'm guessing the problem is that a raw texture is just being applied without a shader. Baking in some lightmaps will help accent depth as well. Do this in your favorite application, then apply it as a filtered 2nd texture stage in the shader.
Good to know. But why didn't you use it in the Raditz map then? The car and farm have no shading on them.
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Zeth
The Admin
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Tuesday, November 03, 2009
Most of the map is ancient and was just mildly spruced up before release. Additionally, I'm not certain if using a stepped band would look properly (can't recall testing). Feel free to update/fix this yourself and if it looks alright, it'll likely find it's way into a future release
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TRL
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Tuesday, November 03, 2009
Zeth wrote : Most of the map is ancient and was just mildly spruced up before release. Additionally, I'm not certain if using a stepped band would look properly (can't recall testing). Feel free to update/fix this yourself and if it looks alright, it'll likely find it's way into a future release 
Hear that Nielsmillikan? You got another memo.
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nielsmillikan
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Thursday, November 05, 2009
Well what do you know! Someone already made a map of the room of spirit and time and kami's lookout (not for zeq2lite but you can play with it). And its good..the lookout part esp.
http://www.map-factory.org/quake-3/deathmatch/Dragon Ball Quake-kamis-5
This link was posted in another thread
http://ZEQ2.com/lite/forums/viewtopic.php?t=403
I downloaded the kami map and played on it. I was nice really well made. So need for me to complete my map
Saves me a lot of trouble too
See you guys and enjoy the map ^^
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TRL
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Thursday, November 05, 2009
nielsmillikan wrote : Well what do you know! Someone already made a map of the room of spirit and time and kami's lookout (not for zeq2lite but you can play with it). And its good..the lookout part esp.
http://www.map-factory.org/quake-3/deathmatch/Dragon Ball Quake-kamis-5
This link was posted in another thread
http://ZEQ2.com/lite/forums/viewtopic.php?t=403
I downloaded the kami map and played on it. I was nice really well made. So need for me to complete my map
Saves me a lot of trouble too
See Yes guys and enjoy the map ^^
That's fiddle sticks man. Yours has icebergs and that's very unique. You have to finish it. Don't be lazy.
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nielsmillikan
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Thursday, November 05, 2009
*laughing out loud*^^
it may be dark but it has good models and structures. I can't make such fine things. Play on it for a little while and you'll start loving it too.
I don't know whether I should post this but I'll do it anyways.
The next update I was planning to give you guys before... here it is
http://www.youtube.com/watch?v=7fkZ8hzewj0
I added snowfall over the iceberg in the night version of the map.
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mel
"I'll Mop Your Face!"
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Thursday, November 05, 2009
the map is coming up nicely, I love the snow, it makes it a lot "cooler"..can't wait to fight on that map, or even train my powers there.
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TRL
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Thursday, November 05, 2009
nielsmillikan wrote : I don't know whether I should post this but I'll do it anyways.
The next update I was planning to give you guys before... here it is
http://www.youtube.com/watch?v=7fkZ8hzewj0
I added snowfall over the iceberg in the night version of the map.
Just make the day version skybox a little bit more grey and then the white snow should be visible.
Still I would try to finish this map, if I were you, because you can say that about almost any map you'd want to model, that it's already been done before. You just have to try to do better.
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dbzspriter
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Thursday, November 05, 2009
the iceburg is nice but it seems a bit empty
look at the floor its all shiny
and the background is...uuggh.......duno but its looks nice
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Deathshot
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Thursday, November 05, 2009
The map looks very well. Personally I would like to see a Room of Time and Space that was just a plain white outter relm with an invisible wall. Let alone if you think about it the room would be in perfect darkness but this is an Anime.
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The-Kakarotto
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Friday, November 06, 2009
Please finish it, I want to have it so much! Love the Berg and stuff.
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nielsmillikan
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Friday, November 06, 2009
fine I will finish the map and as soon as possible.
Lets try to support zeq2lite by showing respect to its members and its rules.
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Forza
Gerlacious
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Friday, November 06, 2009
You're making quite some progress Niels. How is the part with the hourglasses coming along? You may need some new textures there.
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Mous4u
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Friday, November 06, 2009
Forza wrote : You're making quite some progress Niels. How is the part with the hourglasses coming along? You may need some new textures there.
well the ground is all like white it should like have some stars and stuff.but its being good made good work niels also when do you finish? like the full date.
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The-Kakarotto
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Friday, November 06, 2009
Seriously, that's awesome.
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