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RealDeal
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Saturday, January 07, 2012
Konan wrote : RealDeal wrote : I kind of like the idea of a fuse
can someone make a Earth Special Forces gaepack with ZEQ2 lite models You can't be serious..
sounds strange but could be fun
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Grega
Perpetual Traveler
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Saturday, January 07, 2012
Konan wrote : RealDeal wrote : I kind of like the idea of a fuse
can someone make a Earth Special Forces gaepack with ZEQ2 lite models You can't be serious..
Just convert the Quake 3 MDL format that ZEQ2 uses to the HL1 MDL format that Earth Special Forces 1.2 uses and it should work.
But if its cell shading you want that's easy.
Ignore the crappy model but -> http://img230.imageshack.us/img230/8415/ssjtrunksiq4.jpg
Its a simple trick. Copy model and colour it black, scale it up a bit and turn it inside out.
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TRL
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Saturday, January 07, 2012
That's outlines Grega (the fatboy effect), not celshading.
But I've seen celshading in recent Earth Special Forces development pictures. They are able to do it.
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LegendarySS4
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Saturday, January 07, 2012
yeah, seen it as well. Believe was in one of those Kid Buu's images.
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Zeth
The Admin
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Saturday, January 07, 2012
Just convert the Quake 3 MDL format that ZEQ2 uses to the HL1 MDL format that Earth Special Forces 1.2 uses and it should work.
Quake 3 (and thus ZEQ2-Lite) uses MD3 by default. MD3 doesn't store skeleton data. Half Life's format does. It'd be easier to re-export from the original max files to the necessary formats so the rig is preserved.
But if its cell shading you want that's easy.
It's cel, not cell. This is a common mispelling/misunderstanding. The shading type is based on the original animation cel. The term "cel-shading" is still very misleading and often completely misunderstood.
Shading, as you are aware, is typically the concept of using multiple tones of a color in order to simulate lighting from a source. Therefore cel-shading relates ONLY to the actual lighting/shading used (a 3-5 stepped lighting band rather than a gradient one).
A common misuse comes when uninformed onlookers associate cel-shading as being related to the completely different concept of cel-outlines. In traditional art (as well as 3D) shading is a very distinct process from the concept of inking, which is the process of defining hard lines to convey silhouette and structure details.
Additionally, as TRL has mentioned, the technique you described is a vertex extrusion (fatboy) approach for achieving a silhouette-only inking effect. There are far, far superior techniques to this one both in performance, flexibility, and usability. ZEQ2-lite featured the fatboy approach initially, but now relies on a wireframe outline approach; however, ZEQ2 uses an edge mesh for control of crease/fold outlines with texture map, extension and other features.
There are plenty of papers on various techniques you can research on your own in this area of rendering science. This website is a good resource collection for papers up until 2004, but checking out the official NPAR papers would do just as well.
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alishan22
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Saturday, January 07, 2012
Mima don't take it so serious .I only wanted a discussion that if grega was here to help out you guys or do something else.
As for your question I am here because I am a fan of this game and why I asked this question was that everyone was suspicious to know.that's all!
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ivanhoeGT
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Saturday, January 07, 2012
Relax dude...
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alishan22
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Sunday, January 08, 2012
Grega can you pm me the answer.
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LegendarySS4
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Sunday, January 08, 2012
alishan22 wrote : Grega can you pm me the answer.
Once he seen it.
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ivanhoeGT
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Sunday, January 08, 2012
LegendarySS4 wrote : alishan22 wrote : Grega can you pm me the answer.
Once he seen it.
Dead
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Grega
Perpetual Traveler
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Sunday, January 08, 2012
But I already posted the answer.
I'm here cause I want to be here. Simple as that. I have times when I'll just drop out of this forum and not return for months. But when I am here I stick to the free section. Simple as that.
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alishan22
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Sunday, January 08, 2012
Thanks for the answer!
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LegendarySS4
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Sunday, January 08, 2012
Now this topic shall die!
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