Content

Post new topic Reply to topic
<<  1, 2

is this true

Author Message
Konan View user's profile Send private message

Reply with quote Thursday, April 26, 2012

LegendarySS4 wrote : Quit it you two.

but this leaping lizard believe, you can emulate 3 (physical), 6 (logical) CORE (3+6=9), with some software..*laughing out loud*..seriously, he..he can't be that ill-advised! *intense laughter*

RealDeal View user's profile Send private message

Reply with quote Thursday, April 26, 2012

awww look someone upset over halo.....get a lif fool

edit-and you're previous post that must be defining you not me

Konan View user's profile Send private message

Reply with quote Thursday, April 26, 2012

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Friday, April 27, 2012

Konan wrote :

LegendarySS4 wrote : Quit it you two.

but this leaping lizard believe, you can emulate 3 (physical), 6 (logical) CORE (3+6=9), with some software..*laughing out loud*..seriously, he..he can't be that ill-advised! *intense laughter*



It is entirely possible to do that.

Remember PCs have access to 8 core CPUS with HT. Which gives them 8 physical and an additional 8 logical cores.

Its possible to do that. The problem is the software required for the emulation. Now if the emulator was made to run on a specific set of hardware components it would be only about 1/4 as hard as making it run with multiple supported CPU/GFX card configurations.

Its that diversity of PC hardware that makes emulation eat up twice or even 3 times the amount of resources than the actual power of the console they are emulating.

The PlayStation 2 emulator is the perfect example. The PlayStation 2 specifications are so behind todays PCs or even PCs from a few years ago that it's not even funny. Yet the emulator requires a PC that can pretty much run todays games and you will still get FPS drop areas.

Now I know it's not just the hardware variation, but its also the whole reverse engineering of a console OS and trying to fit it for PC specific components. But the hardware variation on PCs are a big issue with games, since the games are not using the full potential power of the hardware because they have to be made for any combination of components.

But in reality the CPU capabilities of the PC are already beyond those of consoles. Its just the multitasking that's making it seem otherwise.

Konan View user's profile Send private message

Reply with quote Friday, April 27, 2012

Grega wrote :

Konan wrote :

LegendarySS4 wrote : Quit it you two.

but this leaping lizard believe, you can emulate 3 (physical), 6 (logical) CORE (3+6=9), with some software..*laughing out loud*..seriously, he..he can't be that ill-advised! *intense laughter*



It is entirely possible to do that.

Remember PCs have access to 8 core CPUS with HT. Which gives them 8 physical and an additional 8 logical cores.

Its possible to do that. The problem is the software required for the emulation. Now if the emulator was made to run on a specific set of hardware components it would be only about 1/4 as hard as making it run with multiple supported CPU/GFX card configurations.

Its that diversity of PC hardware that makes emulation eat up twice or even 3 times the amount of resources than the actual power of the console they are emulating.

The PlayStation 2 emulator is the perfect example. The PlayStation 2 specifications are so behind todays PCs or even PCs from a few years ago that it's not even funny. Yet the emulator requires a PC that can pretty much run todays games and you will still get FPS drop areas.

Now I know it's not just the hardware variation, but its also the whole reverse engineering of a console OS and trying to fit it for PC specific components. But the hardware variation on PCs are a big issue with games, since the games are not using the full potential power of the hardware because they have to be made for any combination of components.

But in reality the CPU capabilities of the PC are already beyond those of consoles. Its just the multitasking that's making it seem otherwise.



And I think XBOX360 games won't use 8 core all the time, if yes than how can be possible to play with retextured version of the game on 2 or 4 core..so play the same game with better graphics on lower config. I guess those cores for the operating system, handle the preview animations, save, multiplayer etc..

But the problem is, the emulator only emulate dll and other files but emulator won't optimize the game. The video games optimized for consoles, not for PC.
that's why software emulation can't emulate nowadays games on a usual PC.

Grega Perpetual Traveler View user's profile Send private message

Reply with quote Friday, April 27, 2012

Konan wrote :

Grega wrote :

Konan wrote :

LegendarySS4 wrote : Quit it you two.

but this leaping lizard believe, you can emulate 3 (physical), 6 (logical) CORE (3+6=9), with some software..*laughing out loud*..seriously, he..he can't be that ill-advised! *intense laughter*



It is entirely possible to do that.

Remember PCs have access to 8 core CPUS with HT. Which gives them 8 physical and an additional 8 logical cores.

Its possible to do that. The problem is the software required for the emulation. Now if the emulator was made to run on a specific set of hardware components it would be only about 1/4 as hard as making it run with multiple supported CPU/GFX card configurations.

Its that diversity of PC hardware that makes emulation eat up twice or even 3 times the amount of resources than the actual power of the console they are emulating.

The PlayStation 2 emulator is the perfect example. The PlayStation 2 specifications are so behind todays PCs or even PCs from a few years ago that it's not even funny. Yet the emulator requires a PC that can pretty much run todays games and you will still get FPS drop areas.

Now I know it's not just the hardware variation, but its also the whole reverse engineering of a console OS and trying to fit it for PC specific components. But the hardware variation on PCs are a big issue with games, since the games are not using the full potential power of the hardware because they have to be made for any combination of components.

But in reality the CPU capabilities of the PC are already beyond those of consoles. Its just the multitasking that's making it seem otherwise.



And I think XBOX360 games won't use 8 core all the time, if yes than how can be possible to play with retextured version of the game on 2 or 4 core..so play the same game with better graphics on lower config. I guess those cores for the operating system, handle the preview animations, save, multiplayer etc..

But the problem is, the emulator only emulate dll and other files but emulator won't optimize the game. The video games optimized for consoles, not for PC.
that's why software emulation can't emulate nowadays games on a usual PC.



okay its time for you to leave, read a bunch of books on how processing works, then come back and be ashamed at what you just wrote.

Multiplayer? What in Lloyds name does multiplayer have to do with processing other than running the game? Do you even have a shread of an idea how computers work?

(and yes consoles are essentially computers with specifically created hardware)

RealDeal View user's profile Send private message

Reply with quote Friday, April 27, 2012

Laughing Laughing Laughing Laughing

Konan View user's profile Send private message

Reply with quote Friday, April 27, 2012

Grega wrote :

Konan wrote :

Grega wrote :

Konan wrote :

LegendarySS4 wrote : Quit it you two.

but this leaping lizard believe, you can emulate 3 (physical), 6 (logical) CORE (3+6=9), with some software..*laughing out loud*..seriously, he..he can't be that ill-advised! *intense laughter*



It is entirely possible to do that.

Remember PCs have access to 8 core CPUS with HT. Which gives them 8 physical and an additional 8 logical cores.

Its possible to do that. The problem is the software required for the emulation. Now if the emulator was made to run on a specific set of hardware components it would be only about 1/4 as hard as making it run with multiple supported CPU/GFX card configurations.

Its that diversity of PC hardware that makes emulation eat up twice or even 3 times the amount of resources than the actual power of the console they are emulating.

The PlayStation 2 emulator is the perfect example. The PlayStation 2 specifications are so behind todays PCs or even PCs from a few years ago that it's not even funny. Yet the emulator requires a PC that can pretty much run todays games and you will still get FPS drop areas.

Now I know it's not just the hardware variation, but its also the whole reverse engineering of a console OS and trying to fit it for PC specific components. But the hardware variation on PCs are a big issue with games, since the games are not using the full potential power of the hardware because they have to be made for any combination of components.

But in reality the CPU capabilities of the PC are already beyond those of consoles. Its just the multitasking that's making it seem otherwise.



And I think XBOX360 games won't use 8 core all the time, if yes than how can be possible to play with retextured version of the game on 2 or 4 core..so play the same game with better graphics on lower config. I guess those cores for the operating system, handle the preview animations, save, multiplayer etc..

But the problem is, the emulator only emulate dll and other files but emulator won't optimize the game. The video games optimized for consoles, not for PC.
that's why software emulation can't emulate nowadays games on a usual PC.



okay its time for you to leave, read a bunch of books on how processing works, then come back and be ashamed at what you just wrote.

Multiplayer? What in Lloyds name does multiplayer have to do with processing other than running the game? Do you even have a shread of an idea how computers work?

(and yes consoles are essentially computers with specifically created hardware)



divinemaniac with a fake title View user's profile Send private message

Reply with quote Saturday, April 28, 2012

Grega wrote :
okay its time for you to leave, read a bunch of books on how processing works, then come back and be ashamed at what you just wrote.

Multiplayer? What in Lloyds name does multiplayer have to do with processing other than running the game? Do you even have a shread of an idea how computers work?


No offense but, I'll have to agree to that. *intense laughter*
Neither saving, multiplayer or animations have to do anything with processing. The processor doesn't know, that its creating awesome graphics and saving our work, it just thinks(if it can think *intense laughter*) it is doing calculations, making decisions and controlling other components and that's it!

Alex_Goku_LOL_Faker View user's profile Send private message

Reply with quote Saturday, April 28, 2012

seriously now recording you're PlayStation 3 screen isn't something hard to know well I have my own PlayStation 3 and that video is fake the screen was a samsung TV one -_-

<<  1, 2
Post new topic Reply to topic

Actions

Online [ 0 / 6125]