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Laboratory Effects Thread

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gokusaif1 View user's profile Send private message

Reply with quote Thursday, July 05, 2012

Laughing his name is qwerty

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, July 05, 2012

NELLO!! wrote : do you need that detail?



Yes.

lukaszenko_PL View user's profile Send private message

Reply with quote Thursday, July 05, 2012

this effects its cool bat its to slow

when wee fight in server 10 people and use ki blast wee logg server this smoge need more speed

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, July 05, 2012

lukaszenko_PL wrote : this effects its cool bat its to slow

when wee fight in server 10 people and use ki blast wee logg server this smoge need more speed



What effect it's slow?

New aura spinning effects



Video
http://tinypic.com/player.php?v=2v9rrjq&s=6

ZEQ2\effects\hardcoded.psys

AuraDebris {
   gravity 0.5

   Emitter {
      type radius
      radius 50
      grndDist 48
      slide  10
      jitter 25
      count 1
      period 70

      link entity

      Particle {
         map "Particles_Rock1"
         life 5000
         mass 1
         scale 2
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }

      Particle {
         map "Particles_Rock2"
         life 5000
         mass 1
         scale 1
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }

      Particle {
         map "celSmokeShader"
         life 5000
         mass 1
         scale 8
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }
   }

   Force {
      type spin
      area infinite
      falloff 1
      amount 7.25
      
      link entity
      dir ( 0 0 1 )
   }

   Force {
      type drag
      area infinite
      amount 2

      link entity
   }

   Constraint {
      type plane
      value 0.3
   }
}

Richma View user's profile Send private message

Reply with quote Thursday, July 05, 2012

keep only the rocks Cool

NELLO!! Mitico View user's profile Send private message

Reply with quote Thursday, July 05, 2012

well .. this effect exsist in the anime but would be nice if we have aura swirl Wink

NELLO!! Mitico View user's profile Send private message

Reply with quote Thursday, July 05, 2012

qwerty give me 25 min and I make for you that detail.. after you will try Wink

try this for now.. Wink just tones

added some details.. carbonized rocks..

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, July 05, 2012

Thanks Nello! Smile

Improved explosion 3



Video
http://tinypic.com/player.php?v=14uuu89&s=6

ZEQ2\effects\explosionSmoke.psys

ExplosionSmokeLarge {
   gravity 0.25
   Emitter {
      type sphere
      radius 40
      slide 10
      count 200
      jitter 5
      life 5000

      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 15000
         mass 1
         scale 1500
         outScale 20 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 15000
         mass 1
         scale 1500
         outScale 25 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
      Particle {
         map "celSmokeShader"
         //map "smokeModel"
         //model "Effects/Smoke/smoke.skin"
         life 15000
         mass 1
         scale 1500
         outScale 30 10000
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 2500

      }
   }

   Emitter {
      type radius
      radius 40
      slide 50
      count 50
      jitter 5
      life 1500
      delay 250
      period 250

      Particle {
         map "Particles_Rock2"
         //map "Particles_Rock1"
         //model "Effects/Smoke/smoke.skin"
         life 5000
         mass 1
         scale 40
         outScale 10 1500
         inRgba ( 1 1 1 0 ) 500
         rgba ( 1 1 1 1 )
         outrgba ( 1 1 1 0 ) 1000

      }
   }
   Force {
      type spherical
      area sphere 0
      falloff 8250
      amount 150

   }

   Force {
      type drag
      area infinite
      amount 0.3
   }

}

Skatter #*&@%! View user's profile Send private message

Reply with quote Thursday, July 05, 2012

So neat that people are finally picking this up and running with it! Now, keep learning! Also, don't hesitate to start looking at Unity particle systems Smile

NELLO!! Mitico View user's profile Send private message

Reply with quote Thursday, July 05, 2012

okay not bad I like ..in the explosion moment good.. just don't like how disappear the smoke (cause are the black things) Rolling Eyes of course you can try to use the other without that thing.. Wink

alishan22 View user's profile Send private message

Reply with quote Thursday, July 05, 2012

Skatter wrote : So neat that people are finally picking this up and running with it! Now, keep learning! Also, don't hesitate to start looking at Unity particle systems Smile



Again the unity misery.....why don;t you guys just tell us about it Question

ssj6vegeta View user's profile Send private message

Reply with quote Thursday, July 05, 2012

alishan22 wrote :

Skatter wrote : So neat that people are finally picking this up and running with it! Now, keep learning! Also, don't hesitate to start looking at Unity particle systems Smile



Again the unity misery.....why don;t you guys just tell us about it Question



it isn't a mystery


the original ZEQ2 has moved to unity and zeq2lite is still ioquake3(if that's the engine)

NELLO!! Mitico View user's profile Send private message

Reply with quote Thursday, July 05, 2012

need help with one thing.. where is the aura? how to change aura I mean..where is psys?? if we don't use this what we use for aura?..

alishan22 View user's profile Send private message

Reply with quote Thursday, July 05, 2012

ssj6vegeta wrote :

alishan22 wrote :

Skatter wrote : So neat that people are finally picking this up and running with it! Now, keep learning! Also, don't hesitate to start looking at Unity particle systems Smile



Again the unity misery.....why don;t you guys just tell us about it Question



it isn't a mystery


the original ZEQ2 has moved to unity and zeq2lite is still ioquake3(if that's the engine)



Ohhh! so the old quake version of ZEQ2 has been moved to unity.

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, July 05, 2012

ssj6vegeta wrote :

alishan22 wrote :

Skatter wrote : So neat that people are finally picking this up and running with it! Now, keep learning! Also, don't hesitate to start looking at Unity particle systems Smile



Again the unity misery.....why don;t you guys just tell us about it Question



it isn't a mystery


the original ZEQ2 has moved to unity and zeq2lite is still ioquake3(if that's the engine)



I received a private message months ago on my ModDb page.

AraVinD View user's profile Send private message

Reply with quote Thursday, July 05, 2012

oo a secret ZEQ Shocked Very Happy

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, July 05, 2012

NELLO!! wrote : need help with one thing.. where is the aura? how to change aura I mean..where is psys?? if we don't use this what we use for aura?..



I do not know.
Is a secret of Aravind. Confused

NELLO!! Mitico View user's profile Send private message

Reply with quote Thursday, July 05, 2012

let the secret out...

ZEQ2 is the first project
zeq2lite is this we use.. engine ioquake

actually the engine for ZEQ2 is unity..

unity is a lot better ,much better quality, more fluidity..

Skatter #*&@%! View user's profile Send private message

Reply with quote Thursday, July 05, 2012

ssj6vegeta wrote :
it isn't a mystery


the original ZEQ2 has moved to unity and zeq2lite is still ioquake3(if that's the engine)



Wayne is right.

alishan22 wrote : Ohhh! so the old quake version of has been moved to unity.



I wouldn't say the old quake version here, just that ZEQ2 is out of hibernation(I wouldn't say it was ever anything except dormant). It was always planned to be(and still is) much more robust in terms of pretty much everything.

So continue to brush up your skills with ZEQ2-Lite(by that, I mean SVN-worthy projects), and at the same time, perhaps look into Unity and its implications for the progression of ZEQ2 Smile

Now, let us not steer this discussion any further away from the particle systems!

alishan22 View user's profile Send private message

Reply with quote Thursday, July 05, 2012

Obligation killed!continue Smile

qwerty In Advance View user's profile Send private message

Reply with quote Thursday, July 05, 2012

DragonBall Soccer
(the ball bounces watch the video)



Video
http://tinypic.com/player.php?v=ridu7m&s=6

Overwrite:

ZEQ2-Lite\ZEQ2\effects\smoke\smokeSprite.png



ZEQ2\effects\hardcoded.psys

AuraDebris {
   gravity 0.8

   Emitter {
      type point
      radius 50
      grndDist 180
      slide  10
      jitter 25
      count 1
      period 150

      link entity

      Particle {
         map "celSmokeShader"
         life 999999
         mass 1
         scale 10
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }

      Particle {
         map "Particles_Rock2"
         life 1
         mass 1
         scale 1
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }

      Particle {
         map "Particles_Rock3"
         life 1
         mass 1
         scale 1
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }
   }

   Force {
      type directional
      area infinite
      falloff 1
      amount 1.25
      
      link entity
      dir ( 0 0 1 )
   }

   Force {
      type drag
      area infinite
      amount 1

      link entity
   }

   Constraint {
      type plane
      value 0.6
   }
}



Is possible to push the sprite?

Mima The Disciple View user's profile Send private message

Reply with quote Thursday, July 05, 2012

Haha GREAT job qwerty! This really made me laugh. Awesome work! You can post it in the particle thread as well, it's really great. Smile

lukaszenko_PL View user's profile Send private message

Reply with quote Thursday, July 05, 2012

qwerty wrote :

lukaszenko_PL wrote : this effects its cool bat its to slow

when wee fight in server 10 people and use ki blast wee logg server this smoge need more speed



What effect it's slow?

New aura spinning effects



Video
http://tinypic.com/player.php?v=2v9rrjq&s=6

ZEQ2\effects\hardcoded.psys

AuraDebris {
   gravity 0.5

   Emitter {
      type radius
      radius 50
      grndDist 48
      slide  10
      jitter 25
      count 1
      period 70

      link entity

      Particle {
         map "Particles_Rock1"
         life 5000
         mass 1
         scale 2
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }

      Particle {
         map "Particles_Rock2"
         life 5000
         mass 1
         scale 1
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }

      Particle {
         map "celSmokeShader"
         life 5000
         mass 1
         scale 8
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }
   }

   Force {
      type spin
      area infinite
      falloff 1
      amount 7.25
      
      link entity
      dir ( 0 0 1 )
   }

   Force {
      type drag
      area infinite
      amount 2

      link entity
   }

   Constraint {
      type plane
      value 0.3
   }
}





change this

aura sky

lukaszenko_PL View user's profile Send private message

Reply with quote Thursday, July 05, 2012

ExplosionSmokeLarge {

Emitter {
type sphere
radius 40
slide 10
count 200
jitter 5
life 5000

Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 3500
mass 1
scale 2100
outScale 20 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500

}
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 3500
mass 1
scale 2100
outScale 25 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500

}
Particle {
map "celSmokeShader"
//map "smokeModel"
//model "Effects/Smoke/smoke.skin"
life 3500
mass 1
scale 2100
outScale 30 10000
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 2500

}
}

Emitter {
type radius
radius 40
slide 50
count 50
jitter 5
life 1500
delay 250
period 250

Particle {
map "Particles_Rock2"
//map "Particles_Rock1"
//model "Effects/Smoke/smoke.skin"
life 3500
mass 1
scale 80
outScale 10 1500
inRgba ( 1 1 1 0 ) 500
rgba ( 1 1 1 1 )
outrgba ( 1 1 1 0 ) 1000

}
}
Force {
type spherical
area sphere 0
falloff 8250
amount 150

}

Force {
type drag
area infinite
amount 0.3
}

}

NELLO!! Mitico View user's profile Send private message

Reply with quote Thursday, July 05, 2012

qwerty wrote : DragonBall Soccer
(the ball bounces watch the video)



Video
http://tinypic.com/player.php?v=ridu7m&s=6

Overwrite:

ZEQ2-Lite\ZEQ2\effects\smoke\smokeSprite.png



ZEQ2\effects\hardcoded.psys

AuraDebris {
   gravity 0.8

   Emitter {
      type point
      radius 50
      grndDist 180
      slide  10
      jitter 25
      count 1
      period 150

      link entity

      Particle {
         map "celSmokeShader"
         life 999999
         mass 1
         scale 10
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }

      Particle {
         map "Particles_Rock2"
         life 1
         mass 1
         scale 1
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }

      Particle {
         map "Particles_Rock3"
         life 1
         mass 1
         scale 1
         outScale 0.1 200
         rgba ( 1 1 1 1 )
      }
   }

   Force {
      type directional
      area infinite
      falloff 1
      amount 1.25
      
      link entity
      dir ( 0 0 1 )
   }

   Force {
      type drag
      area infinite
      amount 1

      link entity
   }

   Constraint {
      type plane
      value 0.6
   }
}



Is possible to push the sprite?




Hello there. Hello there. nice qwerty Wink the first goal is mine Laughing

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